Commit Graph

31 Commits

Author SHA1 Message Date
James Seibel d59f9dc4c6 Create pre-release a1.5.1
I made this version so hopefully someone could test if Vivecraft is just ignoring Minecraft's FOV when creating their projection matrices or if they are doing something more complicated.
2021-09-28 22:56:17 -05:00
James Seibel ff43118976 Update the version number to a1.5.0-pre 2021-09-24 18:06:57 -05:00
James Seibel 07d792979c downgrade to frogeGradle 3.+ from 5.1.+
mixins weren't compiling correctly on the newer version
2021-09-18 23:34:15 -05:00
James Seibel 6e150fe378 Update to ForgeGradlew from 3.+ to 5.1.+ 2021-09-17 22:58:09 -05:00
Leonardo 21140593e2 Started convertion for vertical data 2021-09-10 01:05:12 +02:00
James Seibel fbe39542fc update the version number to a1.4.1 2021-09-08 18:13:25 -05:00
James Seibel 42da213ea9 Update the mod meta info 2021-08-29 16:35:59 -05:00
James Seibel 2c3149ef30 Fix a potential issue with compiling to the wrong Java version 2021-08-28 17:15:38 -05:00
James Seibel 9470ee2507 Add KaptainWutax TerrainUtils to build.gradle 2021-08-13 18:00:06 -05:00
James Seibel e313a03410 Fix/improve rendering again 2021-08-05 20:40:12 -05:00
James Seibel 73e318ee38 Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5 2021-08-04 23:07:12 -05:00
James Seibel 337853cdfa Start merging in 1.16.5_QuadTree
The mod does compile and render, however distance LODs don't generate or render correctly and there are other problems as well.
2021-08-04 23:07:03 -05:00
James Seibel afe4e111c3 Add release version a1.3.2 2021-08-04 22:58:06 -05:00
James Seibel 58607ab1fc Update the version to a1.3.1 2021-07-09 23:09:32 -05:00
Morippi 95bcc71d23 various fix 2021-07-08 12:40:36 +02:00
Morippi 86e4ab7e83 Map works correctly 2021-07-07 20:22:05 +02:00
Morippi 9e24ee0ef7 Fixed LodQuadTree
Added QuadTreeImage to visualize how the quadTree is builded
2021-07-07 00:53:32 +02:00
James Seibel 03ea7ee460 Rename the mod internally from Levels of Detail to Level of Detail 2021-07-05 16:56:30 -05:00
James Seibel 609d471346 Update the version number to a1.3 2021-07-05 13:09:01 -05:00
James Seibel 7ec7d6bdc5 Add a TODO/Issue and fix capitalization 2021-07-05 00:32:51 -05:00
James Seibel 31ef1d4959 Update to 1.16.5 forge 36.1.0 2021-07-03 10:25:21 -05:00
James Seibel 739d6d5856 update the version to a1.2 2021-05-31 19:31:12 -05:00
James Seibel fedc8f7b66 Add LODs generating outside the player's view distance
It isn't fast enough to keep up with flying creating or spectator players; but it does function without causing heavy server or client lag.
LODs are generated in lines starting far away from the player and moving towards them, in the future they should be generated close to the player first.

Also add a RegionPos object and a way to convert from ChunkPos objects in LodUtils
2021-03-19 20:25:23 -05:00
James Seibel fa2f12e4e0 Change the version number to alpha 1 2021-03-01 09:37:01 -06:00
James Seibel 759d6a0a94 Add the MC version to the build archive name 2021-03-01 09:23:44 -06:00
James Seibel 49bbc56941 Update the build.gradle 2021-02-28 18:42:06 -06:00
James Seibel f754467450 Initial work to update to 1.16.4 2021-02-21 08:31:03 -06:00
James Seibel fdfc55f200 Add lodCore so gradle can build the project 2021-02-10 15:24:35 -06:00
James Seibel b22d6345d2 Initial Commit 2021-02-07 21:32:26 -06:00
James Seibel 4614ff2a4a Improve export 2020-09-03 08:59:55 -05:00
BuildTools 9f1ec3348c Initial commit 2020-04-17 19:05:52 -05:00