James Seibel
9c2add4e3b
Clean up distance based detail and change debugMode
2021-08-10 20:34:06 -05:00
James Seibel
7c890a4627
Add a config option to change LOD brightness and saturation
...
Related to issue #36
2021-07-25 18:00:39 -05:00
James Seibel
35ac6fc756
Fix a typo
2021-07-25 14:10:08 -05:00
James Seibel
196e02e61a
Partially close #43 (add SSAO)
...
I am surprised how much this small change improves how things look. I may still implement SSAO in the future but for the time being this is a big improvement for how things look.
2021-07-25 12:19:14 -05:00
James Seibel
814ac5df84
Change distanceBiomeOnlyGeneration to distanceGenerationMode in the configHandler
2021-07-11 18:41:38 -05:00
James Seibel
f5cc5c2846
Improve config wording
2021-07-05 16:40:12 -05:00
James Seibel
4aebf36f02
Put the project under the GNU GPL v3 License
2021-07-05 12:55:42 -05:00
James Seibel
0b1fdba6ea
Optimize world generation and add a config to set the number of generation threads
2021-07-05 12:41:20 -05:00
James Seibel
475324ed73
fix config typos
2021-07-05 12:34:55 -05:00
James Seibel
05ed61b0a1
Add a config to enable/disable unstable Feature generation
...
Related to issue #35
2021-07-05 12:00:03 -05:00
James Seibel
f977687ad6
Add the ability for LOD fog rendering to differ from Minecraft's
2021-07-03 21:10:34 -05:00
James Seibel
bb07e3db9a
Close #28 (Optimize Distance Lod Generation)
2021-06-27 22:00:43 -05:00
James Seibel
277def2acc
Rename LodConfigHandler to LodConfig
2021-06-19 20:47:04 -05:00