James Seibel
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4aebf36f02
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Put the project under the GNU GPL v3 License
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2021-07-05 12:55:42 -05:00 |
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James Seibel
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f977687ad6
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Add the ability for LOD fog rendering to differ from Minecraft's
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2021-07-03 21:10:34 -05:00 |
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James Seibel
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31ef1d4959
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Update to 1.16.5 forge 36.1.0
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2021-07-03 10:25:21 -05:00 |
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James Seibel
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86d07eb62b
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Close #30 and 31 (LODs rendering on top of the player and distance based rendering)
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2021-07-01 21:21:34 -05:00 |
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James Seibel
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5c369fd515
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Add LodDataPoint toString for debugging
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2021-07-01 21:09:40 -05:00 |
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James Seibel
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bb07e3db9a
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Close #28 (Optimize Distance Lod Generation)
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2021-06-27 22:00:43 -05:00 |
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James Seibel
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46e65704d7
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Potentially fix #34 (Replace "\" in file paths with File.separatorChar to allow for use on Linux)
I can't currently test if this fixed the problem since I don't have a Linux install to test on.
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2021-06-27 13:12:38 -05:00 |
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James Seibel
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2711fbf01a
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Partially fix 0 area bugs
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2021-06-22 22:58:51 -05:00 |
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James Seibel
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92e651c779
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Rename LodUtils to LodUtil
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2021-06-19 20:42:48 -05:00 |
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James Seibel
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2b82eb88c8
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Partially address #28 (improve LOD chunk generation outside normal view distance)
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2021-06-19 20:36:13 -05:00 |
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James Seibel
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13fecf9d1d
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Add constructors and a don't save flag to LodChunk
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2021-06-19 20:24:46 -05:00 |
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James Seibel
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cdd1529a13
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Add a int constructor to LodDataPoint
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2021-06-19 20:22:31 -05:00 |
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James Seibel
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b98cfb9666
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Fix LodChunk not having the detail level set
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2021-06-17 20:58:20 -05:00 |
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James Seibel
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a29060bf4f
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Fix LodChunk string constructor
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2021-06-13 20:18:20 -05:00 |
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James Seibel
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79ee23e0b0
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Add variably detailed LodChunks
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2021-06-13 19:59:25 -05:00 |
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James Seibel
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3694dcba4c
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Add variable detail LODs
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2021-06-12 18:19:45 -05:00 |
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James Seibel
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84125735a1
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change the packages from com.backsun.lod... to com.seibel.lod...
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2021-05-31 19:30:48 -05:00 |
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