James Seibel
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412f1bead0
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Start removing the old LOD objects
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2021-08-11 07:29:51 -05:00 |
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Leonardo
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8cede4760e
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reduced quality to improve performance
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2021-08-11 01:46:11 +02:00 |
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Leonardo
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bb61cdad70
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Added different LodDetail support
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2021-08-10 17:11:36 +02:00 |
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James Seibel
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54e5fd30ab
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Refactor and comment
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2021-08-08 22:04:13 -05:00 |
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James Seibel
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5631ae52be
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Refactoring and Commenting
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2021-08-08 16:41:25 -05:00 |
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James Seibel
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6520cdb184
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Refactoring and commenting
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2021-08-08 16:30:04 -05:00 |
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James Seibel
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270a83ddbc
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Refactoring and Commenting
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2021-08-08 09:58:55 -05:00 |
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James Seibel
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64b8cb3556
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Refactoring, reformatting, and commenting
I removed the getters from LodQuadTreeNode since they were public variables anyway.
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2021-08-08 00:09:12 -05:00 |
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James Seibel
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20d1ff6d49
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revert LodQuadTree region to LodQuadTree and other refactors
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2021-08-07 18:30:36 -05:00 |
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James Seibel
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337853cdfa
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Start merging in 1.16.5_QuadTree
The mod does compile and render, however distance LODs don't generate or render correctly and there are other problems as well.
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2021-08-04 23:07:03 -05:00 |
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Leonardo
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bc8188beb0
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Added important TODOs
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2021-07-21 10:43:51 +02:00 |
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Leonardo
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98586d6af9
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now different generation setting can be used in the same Dimension without conflict
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2021-07-19 16:23:14 +02:00 |
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Leonardo
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d054ac91b1
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Fixed all negative coords bug
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2021-07-14 14:33:17 +02:00 |
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Leonardo
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3cc78c62a0
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The lodQuadTree is now correctly converted to use LodDataPoint and DistanceGenerationMode
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2021-07-13 15:38:20 +02:00 |
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Leonardo
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2c719c41d9
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Various change to support LodDataPoint and the DistanceGenerationMode enum
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2021-07-13 11:38:08 +02:00 |
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Leonardo
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e8b46a6fd2
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Converting the quadTree to use the LodDataPoint class
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2021-07-13 00:52:24 +02:00 |
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