James Seibel
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31ef1d4959
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Update to 1.16.5 forge 36.1.0
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2021-07-03 10:25:21 -05:00 |
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James Seibel
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bb07e3db9a
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Close #28 (Optimize Distance Lod Generation)
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2021-06-27 22:00:43 -05:00 |
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James Seibel
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d5ec17551e
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Add grass and tree generation to biome only generation
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2021-06-23 21:32:05 -05:00 |
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James Seibel
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277def2acc
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Rename LodConfigHandler to LodConfig
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2021-06-19 20:47:04 -05:00 |
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James Seibel
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e941b553e7
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rename LodRender to LodRenderer
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2021-06-19 20:45:30 -05:00 |
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James Seibel
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92e651c779
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Rename LodUtils to LodUtil
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2021-06-19 20:42:48 -05:00 |
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James Seibel
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2b82eb88c8
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Partially address #28 (improve LOD chunk generation outside normal view distance)
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2021-06-19 20:36:13 -05:00 |
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James Seibel
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a28da86d44
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Rename and move LodConfig to LodConfigHandler
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2021-06-17 20:51:13 -05:00 |
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James Seibel
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5a3b8f5baa
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Add vanilla rendered chunk detection to improve edge rendering
In other words, we now render LODs where ever Minecraft isn't rendering chunks itself.
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2021-06-14 21:44:26 -05:00 |
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James Seibel
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bb5613e3fe
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Slight optimization to LodChunkGenWorker
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2021-06-13 20:56:53 -05:00 |
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James Seibel
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84125735a1
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change the packages from com.backsun.lod... to com.seibel.lod...
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2021-05-31 19:30:48 -05:00 |
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