remove the multi-frame color building (it was causing a crash)
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@@ -134,7 +134,8 @@ public class BlockColorWrapper
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int colorMultiplier;
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// generate the block's color
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for (int frameIndex = 0; frameIndex < texture.getFrameCount(); frameIndex++)
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//for (int frameIndex = 0; frameIndex < texture.getFrameCount(); frameIndex++)
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int frameIndex = 0; // TODO
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{
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// textures normally use u and v instead of x and y
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for (int u = 0; u < texture.getHeight(); u++)
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