Removed level pos and data arrays
This commit is contained in:
@@ -24,21 +24,22 @@ import java.util.concurrent.ConcurrentMap;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import com.seibel.lod.wrapper.MinecraftWrapper;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import com.seibel.lod.config.LodConfig;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.handlers.LodDimensionFileHandler;
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import com.seibel.lod.objects.LevelPos.LevelPos;
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import com.seibel.lod.util.DetailDistanceUtil;
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import com.seibel.lod.util.LodThreadFactory;
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import com.seibel.lod.util.LodUtil;
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import com.seibel.lod.wrapper.MinecraftWrapper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.DimensionType;
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import net.minecraft.world.server.ServerChunkProvider;
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import net.minecraft.world.server.ServerWorld;
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import org.lwjgl.system.CallbackI;
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/**
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@@ -47,7 +48,7 @@ import net.minecraft.world.server.ServerWorld;
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*
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* @author Leonardo Amato
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* @author James Seibel
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* @version 9-6-2021
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* @version 8-8-2021
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*/
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public class LodDimension
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{
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@@ -67,8 +68,10 @@ public class LodDimension
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public volatile LodRegion regions[][];
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public volatile boolean isRegionDirty[][];
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public volatile boolean regen[][];
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/** if true that means there are regions in this dimension
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* that need to have their buffers rebuilt. */
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/**
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* if true that means there are regions in this dimension
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* that need to have their buffers rebuilt.
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*/
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public volatile boolean regenDimension = false;
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private volatile RegionPos center;
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@@ -243,6 +246,8 @@ public class LodDimension
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*/
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public int getMinMemoryNeeded()
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{
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int regionX;
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int regionZ;
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int count = 0;
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LodRegion region;
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@@ -260,25 +265,29 @@ public class LodDimension
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return count;
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}
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/**
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* Gets the region at the given X and Z
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* <br>
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* Returns null if the region doesn't exist
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* or is outside the loaded area.
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*/
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public LodRegion getRegion(LevelPos levelPos)
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public LodRegion getRegion(byte detailLevel, int posX, int posZ)
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{
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int xRegion = LevelPosUtil.getRegion(detailLevel, posX);
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int zRegion = LevelPosUtil.getRegion(detailLevel, posZ);
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int xIndex = (xRegion - center.x) + halfWidth;
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int zIndex = (zRegion - center.z) + halfWidth;
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RegionPos regionPos = levelPos.getRegionPos();
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int xIndex = (regionPos.x - center.x) + halfWidth;
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int zIndex = (regionPos.z - center.z) + halfWidth;
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if (!regionIsInRange(regionPos.x, regionPos.z))
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throw new ArrayIndexOutOfBoundsException("Region for level pos " + levelPos + " out of range");
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if (!regionIsInRange(xRegion, zRegion))
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return null;
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//throw new ArrayIndexOutOfBoundsException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " out of range");
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else if (regions[xIndex][zIndex] == null)
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throw new InvalidParameterException("Region for level pos " + levelPos + " not currently initialized");
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else if (regions[xIndex][zIndex].getMinDetailLevel() > levelPos.detailLevel)
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throw new InvalidParameterException("Region for level pos " + levelPos + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
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return null;
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//throw new InvalidParameterException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " not currently initialized");
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else if (regions[xIndex][zIndex].getMinDetailLevel() > detailLevel)
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return null;
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//throw new InvalidParameterException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
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return regions[xIndex][zIndex];
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}
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@@ -288,15 +297,17 @@ public class LodDimension
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* Returns null if the region doesn't exist
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* or is outside the loaded area.
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*/
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public LodRegion getRegion(RegionPos regionPos)
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public LodRegion getRegion(int regionPosX, int regionPosZ)
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{
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int xIndex = (regionPos.x - center.x) + halfWidth;
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int zIndex = (regionPos.z - center.z) + halfWidth;
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int xIndex = (regionPosX - center.x) + halfWidth;
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int zIndex = (regionPosZ - center.z) + halfWidth;
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if (!regionIsInRange(regionPos.x, regionPos.z))
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throw new ArrayIndexOutOfBoundsException("Region " + regionPos + " out of range");
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if (!regionIsInRange(regionPosX, regionPosZ))
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return null;
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//throw new ArrayIndexOutOfBoundsException("Region " + regionPosX + " " + regionPosZ + " out of range");
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else if (regions[xIndex][zIndex] == null)
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throw new InvalidParameterException("Region " + regionPos + " not currently initialized");
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return null;
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//throw new InvalidParameterException("Region " + regionPosX + " " + regionPosZ + " not currently initialized");
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return regions[xIndex][zIndex];
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}
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@@ -308,7 +319,7 @@ public class LodDimension
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public synchronized void addOrOverwriteRegion(LodRegion newRegion) throws ArrayIndexOutOfBoundsException
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{
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int xIndex = (newRegion.regionPosX - center.x) + halfWidth;
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int zIndex = (center.z - newRegion.regionPosZ) + halfWidth;
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int zIndex = (newRegion.regionPosZ - center.z) + halfWidth;
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if (!regionIsInRange(newRegion.regionPosX, newRegion.regionPosZ))
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// out of range
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@@ -323,7 +334,7 @@ public class LodDimension
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*/
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public void treeCutter(int playerPosX, int playerPosZ)
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{
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ChunkPos newPlayerChunk = (new LevelPos((byte) 0, playerPosX, playerPosZ)).getChunkPos();
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ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
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if (lastCutChunk == null)
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lastCutChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
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if (newPlayerChunk.x != lastCutChunk.x || newPlayerChunk.z != lastCutChunk.z)
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@@ -336,7 +347,6 @@ public class LodDimension
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int minDistance;
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byte detail;
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byte levelToCut;
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LevelPos levelPos = new LevelPos();
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for (int x = 0; x < regions.length; x++)
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{
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@@ -349,8 +359,7 @@ public class LodDimension
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//if this is not the case w
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if (regions[x][z] != null)
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{
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levelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
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minDistance = levelPos.minDistance(playerPosX, playerPosZ);
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minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
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detail = DetailDistanceUtil.getDistanceTreeCutInverse(minDistance);
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levelToCut = DetailDistanceUtil.getCutLodDetail(detail);
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if (regions[x][z].getMinDetailLevel() > levelToCut)
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@@ -373,7 +382,7 @@ public class LodDimension
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public void treeGenerator(int playerPosX, int playerPosZ)
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{
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DistanceGenerationMode generationMode = LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
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ChunkPos newPlayerChunk = (new LevelPos((byte) 0, playerPosX, playerPosZ)).getChunkPos();
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ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
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if (lastGenChunk == null)
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lastGenChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
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@@ -388,20 +397,17 @@ public class LodDimension
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int minDistance;
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byte detail;
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byte levelToGen;
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LevelPos levelPos = new LevelPos();
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for (int x = 0; x < regions.length; x++)
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{
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for (int z = 0; z < regions.length; z++)
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{
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regionX = (x + center.x) - halfWidth;
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regionZ = (z + center.z) - halfWidth;
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levelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
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final RegionPos regionPos = new RegionPos(regionX, regionZ);
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region = regions[x][z];
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//We require that the region we are checking is loaded with at least this level
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levelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
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minDistance = levelPos.minDistance(playerPosX, playerPosZ);
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minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
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detail = DetailDistanceUtil.getDistanceTreeGenInverse(minDistance);
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levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
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if (region == null || region.getGenerationMode() != generationMode)
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@@ -437,32 +443,31 @@ public class LodDimension
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* stored in the LOD. If an LOD already exists at the given
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* coordinates it will be overwritten.
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*/
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public synchronized Boolean addData(LevelPos levelPos, short[] lodDataPoint, boolean dontSave, boolean serverQuality)
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public synchronized Boolean addData(byte detailLevel, int posX, int posZ, long lodDataPoint, boolean dontSave, boolean serverQuality)
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{
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// don't continue if the region can't be saved
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RegionPos regionPos = levelPos.getRegionPos();
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if (!regionIsInRange(regionPos.x, regionPos.z))
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{
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int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
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int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
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LodRegion region = getRegion(regionPosX, regionPosZ);
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if (region == null)
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return false;
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}
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LodRegion region = getRegion(levelPos);
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boolean nodeAdded = region.addData(levelPos, lodDataPoint, serverQuality);
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boolean nodeAdded = region.addData(detailLevel, posX, posZ, lodDataPoint, serverQuality);
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// only save valid LODs to disk
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if (!dontSave && fileHandler != null)
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{
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try
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{
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// mark the region as dirty so it will be saved to disk
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int xIndex = (regionPos.x - center.x) + halfWidth;
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int zIndex = (regionPos.z - center.z) + halfWidth;
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int xIndex = (regionPosX - center.x) + halfWidth;
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int zIndex = (regionPosZ - center.z) + halfWidth;
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isRegionDirty[xIndex][zIndex] = true;
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regen[xIndex][zIndex] = true;
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regenDimension = true;
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} catch (ArrayIndexOutOfBoundsException e)
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{
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e.printStackTrace();
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// This method was probably called when the dimension was changing size.
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// Hopefully this shouldn't be an issue.
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}
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@@ -470,7 +475,8 @@ public class LodDimension
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return nodeAdded;
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}
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public void setToRegen(int xRegion, int zRegion){
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public void setToRegen(int xRegion, int zRegion)
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{
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int xIndex = (xRegion - center.x) + halfWidth;
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int zIndex = (zRegion - center.z) + halfWidth;
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regen[xIndex][zIndex] = true;
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@@ -481,32 +487,26 @@ public class LodDimension
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*
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* @return list of quadTrees
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*/
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public void getDataToGenerate(ConcurrentMap<LevelPos, MutableBoolean> dataToGenerate, int playerPosX, int playerPosZ)
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public PosToGenerateContainer getDataToGenerate(byte farDetail, int maxDataToGenerate, double farRatio, int playerPosX, int playerPosZ)
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{
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PosToGenerateContainer posToGenerate = new PosToGenerateContainer(farDetail, maxDataToGenerate, (int) (maxDataToGenerate * farRatio), playerPosX, playerPosZ);
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int n = regions.length;
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int xIndex;
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int zIndex;
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LodRegion region;
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RegionPos regionPos;
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for (int xRegion = 0; xRegion < n; xRegion++)
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{
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for (int zRegion = 0; zRegion < n; zRegion++)
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{
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try
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{
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xIndex = (xRegion + center.x) - halfWidth;
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zIndex = (zRegion + center.z) - halfWidth;
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regionPos = new RegionPos(xIndex, zIndex);
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region = getRegion(regionPos);
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region.getDataToGenerate(dataToGenerate, playerPosX, playerPosZ);
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xIndex = (xRegion + center.x) - halfWidth;
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zIndex = (zRegion + center.z) - halfWidth;
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region = getRegion(xIndex, zIndex);
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if (region != null)
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region.getDataToGenerate(posToGenerate, playerPosX, playerPosZ);
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} catch (Exception e)
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{
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//e.printStackTrace();
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}
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}
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}
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return posToGenerate;
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}
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/**
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@@ -514,33 +514,11 @@ public class LodDimension
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*
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* @return list of nodes
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*/
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public void getDataToRender(ConcurrentMap<LevelPos, MutableBoolean> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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public void getDataToRender(PosToRenderContainer posToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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{
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try
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{
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LodRegion region = getRegion(regionPos);
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region.getDataToRender(dataToRender, playerPosX, playerPosZ);
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} catch (NullPointerException e)
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{
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System.out.println(regionPos);
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e.printStackTrace();
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} catch (Exception e)
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{
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//e.printStackTrace();
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}
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}
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/**
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* Get the LodNodeData at the given X and Z coordinates
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* in this dimension.
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* <br>
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* Returns null if the LodChunk doesn't exist or
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* is outside the loaded area.
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*/
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public short[] getData(ChunkPos chunkPos)
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{
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LevelPos levelPos = new LevelPos(LodUtil.CHUNK_DETAIL_LEVEL, chunkPos.x, chunkPos.z);
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return getData(levelPos);
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LodRegion region = getRegion(regionPos.x, regionPos.z);
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if (region != null)
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region.getDataToRender(posToRender, playerPosX, playerPosZ);
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}
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/**
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@@ -550,26 +528,19 @@ public class LodDimension
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* Returns null if the LodChunk doesn't exist or
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* is outside the loaded area.
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*/
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public short[] getData(LevelPos levelPos)
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public long getData(byte detailLevel, int posX, int posZ)
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{
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if (levelPos.detailLevel > LodUtil.REGION_DETAIL_LEVEL)
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throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + levelPos.detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
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if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
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throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
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try
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LodRegion region = getRegion(detailLevel, posX, posZ);
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if (region == null)
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{
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LodRegion region = getRegion(levelPos);
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if (region == null)
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{
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return null;
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}
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return region.getData(levelPos);
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} catch (Exception e)
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{
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return null;
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return 0;
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}
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return region.getData(detailLevel, posX, posZ);
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}
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@@ -580,40 +551,34 @@ public class LodDimension
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* Returns null if the LodChunk doesn't exist or
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* is outside the loaded area.
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*/
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public void updateData(LevelPos levelPos)
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public void updateData(byte detailLevel, int posX, int posZ)
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{
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if (levelPos.detailLevel > LodUtil.REGION_DETAIL_LEVEL)
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throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + levelPos.detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
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if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
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throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
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LodRegion region = getRegion(levelPos);
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LodRegion region = getRegion(detailLevel, posX, posZ);
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if (region == null)
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{
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return;
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}
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region.updateArea(levelPos);
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region.updateArea(detailLevel, posX, posZ);
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}
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/**
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* return true if and only if the node at that position exist
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*/
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public boolean doesDataExist(LevelPos levelPos)
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public boolean doesDataExist(byte detailLevel, int posX, int posZ)
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{
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try
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{
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LodRegion region = getRegion(levelPos);
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LodRegion region = getRegion(detailLevel, posX, posZ);
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if (region == null)
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{
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return false;
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}
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return region.doesDataExist(levelPos.clone());
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} catch (Exception e)
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if (region == null)
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{
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return false;
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}
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return region.doesDataExist(detailLevel, posX, posZ);
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}
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/**
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@@ -716,7 +681,6 @@ public class LodDimension
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}
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stringBuilder.append("\n");
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}
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System.out.println(stringBuilder);
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return stringBuilder.toString();
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}
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}
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Reference in New Issue
Block a user