Removed level pos and data arrays

This commit is contained in:
Leonardo
2021-09-07 17:23:22 +02:00
parent 53a66268cb
commit f76fa17e25
20 changed files with 660 additions and 1421 deletions
@@ -20,20 +20,15 @@ package com.seibel.lod.builders;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Callable;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.locks.ReentrantLock;
import org.apache.commons.lang3.mutable.MutableBoolean;
import com.seibel.lod.objects.*;
import org.lwjgl.opengl.GL11;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.RegionPos;
import com.seibel.lod.objects.LevelPos.LevelPos;
import com.seibel.lod.proxy.ClientProxy;
import com.seibel.lod.render.LodRenderer;
import com.seibel.lod.util.LodThreadFactory;
@@ -49,7 +44,7 @@ import net.minecraft.util.math.ChunkPos;
* This object is used to create NearFarBuffer objects.
*
* @author James Seibel
* @version 9-6-2021
* @version 8-24-2021
*/
public class LodBufferBuilder
{
@@ -105,15 +100,18 @@ public class LodBufferBuilder
*/
private ReentrantLock bufferLock = new ReentrantLock();
private static final int NUMBER_OF_DIRECTION = 4;
//in order -x, +x, -z, +z
private static final int[][] ADJ_DIRECTION = new int[][]{{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
private volatile Object[][] setsToRender;
private volatile RegionPos center;
/** This is the ChunkPos the player was at the last time the buffers were built.
* IE the center of the buffers last time they were built */
private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0,0);
private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0,0);
public LodBufferBuilder()
{
@@ -148,6 +146,8 @@ public class LodBufferBuilder
ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
// this will be the center of the VBOs once they have been built
buildableCenterChunkPos = playerChunkPos;
Thread thread = new Thread(() ->
{
@@ -165,8 +165,11 @@ public class LodBufferBuilder
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.regions.length * lodDim.regions.length);
startBuffers(fullRegen, lodDim);
// =====================//
// RENDERING PART //
// =====================//
RegionPos playerRegionPos = new RegionPos(playerChunkPos);
if (center == null)
center = playerRegionPos;
@@ -176,16 +179,8 @@ public class LodBufferBuilder
if (setsToRender.length != lodDim.regions.length)
setsToRender = new Object[lodDim.regions.length][lodDim.regions.length];
// this will be the center of the VBOs once they have been built
buildableCenterChunkPos = playerChunkPos;
RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterX(), playerRegionPos.z - lodDim.getCenterZ());
if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
{
move(worldRegionOffset, Math.floorDiv(lodDim.getWidth(), 2));
}
for (int xRegion = 0; xRegion < lodDim.regions.length; xRegion++)
{
@@ -199,117 +194,98 @@ public class LodBufferBuilder
// local position in the vbo and bufferBuilder arrays
BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
if (region == null) continue;
byte minDetail = region.getMinDetailLevel();
// make sure the buffers weren't
// changed while we were running this method
if (currentBuffer == null || (currentBuffer != null && !currentBuffer.building()))
return;
//previous setToRender chache
if (setsToRender[xRegion][zRegion] == null)
{
setsToRender[xRegion][zRegion] = new ConcurrentHashMap<LevelPos, MutableBoolean>();
}
ConcurrentMap<LevelPos, MutableBoolean> nodeToRender = (ConcurrentMap<LevelPos, MutableBoolean>) setsToRender[xRegion][zRegion];
final int xR = xRegion;
final int zR = zRegion;
Callable<Boolean> dataToRenderThread = () ->
{
//previous setToRender chache
if (setsToRender[xR][zR] == null)
{
setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
}
PosToRenderContainer posToRender = (PosToRenderContainer) setsToRender[xR][zR];
posToRender.clear(minDetail, regionPos.x, regionPos.z);
lodDim.getDataToRender(
nodeToRender,
posToRender,
regionPos,
playerBlockPosRounded.getX(),
playerBlockPosRounded.getZ());
byte detailLevel;
int posX;
int posZ;
byte detailLevel;
int xAdj;
int zAdj;
int chunkXdist;
int chunkZdist;
short gameChunkRenderDistance = (short) (renderer.vanillaRenderedChunks.length/2 - 1);
for (LevelPos posToRender : nodeToRender.keySet())
short gameChunkRenderDistance = (short) (renderer.vanillaRenderedChunks.length / 2 - 1);
long lodData;
long[] adjData;
for (int index = 0; index < posToRender.getNumberOfPos(); index++)
{
if (!nodeToRender.get(posToRender).booleanValue())
detailLevel = posToRender.getNthDetailLevel(index);
posX = posToRender.getNthPosX(index);
posZ = posToRender.getNthPosZ(index);
// skip any chunks that Minecraft is going to render
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
if (gameChunkRenderDistance >= Math.abs(chunkXdist)
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
&& renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
{
nodeToRender.remove(posToRender);
continue;
}
nodeToRender.get(posToRender).setFalse();
// skip any chunks that Minecraft is going to render
chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist) && posToRender.detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL)
{
if (renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
{
continue;
}
}
posX = posToRender.posX;
posZ = posToRender.posZ;
detailLevel = posToRender.detailLevel;
// skip any chunks that Minecraft is going to render
try
{
boolean disableFix = false;
if (lodDim.doesDataExist(posToRender.clone()))
if (lodDim.doesDataExist(detailLevel, posX, posZ))
{
short[] lodData = lodDim.getData(posToRender);
short[][][] adjData = new short[2][2][];
/**TODO The following two for are too complex*/
for (int x : new int[]{0, 1})
lodData = lodDim.getData(detailLevel, posX, posZ);
adjData = new long[NUMBER_OF_DIRECTION];
for (int direction = 0; direction < NUMBER_OF_DIRECTION; direction++)
{
posToRender.changeParameters(detailLevel, posX + x * 2 - 1, posZ);
chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
xAdj = posX + ADJ_DIRECTION[direction][0];
zAdj = posZ + ADJ_DIRECTION[direction][1];
chunkXdist = LevelPosUtil.getChunkPos(detailLevel,xAdj) - playerChunkPos.x;
chunkZdist = LevelPosUtil.getChunkPos(detailLevel,xAdj) - playerChunkPos.z;
if (gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
{
if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]
&& (nodeToRender.containsKey(posToRender) || disableFix))
&& (posToRender.contains(detailLevel, xAdj, zAdj) || disableFix))
{
adjData[0][x] = lodDim.getData(posToRender);
adjData[direction]= lodDim.getData(detailLevel, xAdj, zAdj);
}
}else{
if (nodeToRender.containsKey(posToRender) || disableFix)
{
adjData[0][x] = lodDim.getData(posToRender);
}
}
}
for (int z : new int[]{0, 1})
{
posToRender.changeParameters(detailLevel, posX, posZ + z * 2 - 1);
chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
} else
{
if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance+ 1]
&& (nodeToRender.containsKey(posToRender) || disableFix))
if (posToRender.contains(detailLevel, xAdj, zAdj) || disableFix)
{
adjData[1][z] = lodDim.getData(posToRender);
}
}else{
if (nodeToRender.containsKey(posToRender) || disableFix)
{
adjData[1][z] = lodDim.getData(posToRender);
adjData[direction] = lodDim.getData(detailLevel, xAdj, zAdj);
}
}
}
posToRender.changeParameters(detailLevel, posX, posZ);
LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, lodData, adjData,
posToRender, renderer.previousDebugMode);
LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPos, lodData, adjData,
detailLevel, posX, posZ, renderer.previousDebugMode);
}
} catch (ArrayIndexOutOfBoundsException e)
{
e.printStackTrace();
return false;
}
}// for pos to in list to render
// the thread executed successfully
return true;
};
@@ -344,7 +320,7 @@ public class LodBufferBuilder
// ClientProxy.LOGGER.info("Buffer Build time: " + buildTime + " ms" + '\n' +
// "Tree cutting time: " + treeTime + " ms" + '\n' +
// "Rendering time: " + renderingTime + " ms");
// mark that the buildable buffers as ready to swap
switchVbos = true;
} catch (Exception e)
@@ -367,110 +343,12 @@ public class LodBufferBuilder
}
});
mainGenThread.execute(thread);
return;
}
/**
* Move the center of this LodDimension and move all owned
* regions over by the given x and z offset. <br><br>
* <p>
* Synchronized to prevent multiple moves happening on top of each other.
*/
public void move(RegionPos regionOffset, int width)
{
int xOffset = regionOffset.x;
int zOffset = regionOffset.z;
// if the x or z offset is equal to or greater than
// the total size, just delete the current data
// and update the centerX and/or centerZ
if (Math.abs(xOffset) >= width || Math.abs(zOffset) >= width)
{
for (int x = 0; x < width; x++)
{
for (int z = 0; z < width; z++)
{
setsToRender[x][z] = null;
}
}
// update the new center
center.x += xOffset;
center.z += zOffset;
return;
}
// X
if (xOffset > 0)
{
// move everything over to the left (as the center moves to the right)
for (int x = 0; x < width; x++)
{
for (int z = 0; z < width; z++)
{
if (x + xOffset < width)
setsToRender[x][z] = setsToRender[x + xOffset][z];
else
setsToRender[x][z] = null;
}
}
} else
{
// move everything over to the right (as the center moves to the left)
for (int x = width - 1; x >= 0; x--)
{
for (int z = 0; z < width; z++)
{
if (x + xOffset >= 0)
setsToRender[x][z] = setsToRender[x + xOffset][z];
else
setsToRender[x][z] = null;
}
}
}
// Z
if (zOffset > 0)
{
// move everything up (as the center moves down)
for (int x = 0; x < width; x++)
{
for (int z = 0; z < width; z++)
{
if (z + zOffset < width)
setsToRender[x][z] = setsToRender[x][z + zOffset];
else
setsToRender[x][z] = null;
}
}
} else
{
// move everything down (as the center moves up)
for (int x = 0; x < width; x++)
{
for (int z = width - 1; z >= 0; z--)
{
if (z + zOffset >= 0)
setsToRender[x][z] = setsToRender[x][z + zOffset];
else
setsToRender[x][z] = null;
}
}
}
// update the new center
center.x += xOffset;
center.z += zOffset;
}
//===============================//
// BufferBuilder related methods //
//===============================//
@@ -573,7 +451,6 @@ public class LodBufferBuilder
}
}
/**
* Get the newly created VBOs
*/
@@ -586,9 +463,9 @@ public class LodBufferBuilder
VertexBuffer[][] tmp = drawableVbos;
drawableVbos = buildableVbos;
buildableVbos = tmp;
drawableCenterChunkPos = buildableCenterChunkPos;
// the vbos have been swapped
switchVbos = false;
bufferLock.unlock();
@@ -603,7 +480,7 @@ public class LodBufferBuilder
{
public VertexBuffer[][] vbos;
public ChunkPos drawableCenterChunkPos;
public VertexBuffersAndOffset(VertexBuffer[][] newVbos, ChunkPos newDrawableCenterChunkPos)
{
vbos = newVbos;