Removed level pos and data arrays
This commit is contained in:
@@ -20,20 +20,15 @@ package com.seibel.lod.builders;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.concurrent.locks.ReentrantLock;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import com.seibel.lod.objects.*;
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import org.lwjgl.opengl.GL11;
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import com.seibel.lod.config.LodConfig;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.RegionPos;
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import com.seibel.lod.objects.LevelPos.LevelPos;
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import com.seibel.lod.proxy.ClientProxy;
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import com.seibel.lod.render.LodRenderer;
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import com.seibel.lod.util.LodThreadFactory;
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@@ -49,7 +44,7 @@ import net.minecraft.util.math.ChunkPos;
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* This object is used to create NearFarBuffer objects.
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*
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* @author James Seibel
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* @version 9-6-2021
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* @version 8-24-2021
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*/
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public class LodBufferBuilder
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{
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@@ -105,15 +100,18 @@ public class LodBufferBuilder
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*/
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private ReentrantLock bufferLock = new ReentrantLock();
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private static final int NUMBER_OF_DIRECTION = 4;
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//in order -x, +x, -z, +z
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private static final int[][] ADJ_DIRECTION = new int[][]{{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
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private volatile Object[][] setsToRender;
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private volatile RegionPos center;
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/** This is the ChunkPos the player was at the last time the buffers were built.
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* IE the center of the buffers last time they were built */
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private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0,0);
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private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0,0);
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public LodBufferBuilder()
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{
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@@ -148,6 +146,8 @@ public class LodBufferBuilder
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ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
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BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
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// this will be the center of the VBOs once they have been built
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buildableCenterChunkPos = playerChunkPos;
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Thread thread = new Thread(() ->
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{
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@@ -165,8 +165,11 @@ public class LodBufferBuilder
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ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.regions.length * lodDim.regions.length);
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startBuffers(fullRegen, lodDim);
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// =====================//
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// RENDERING PART //
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// =====================//
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RegionPos playerRegionPos = new RegionPos(playerChunkPos);
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if (center == null)
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center = playerRegionPos;
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@@ -176,16 +179,8 @@ public class LodBufferBuilder
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if (setsToRender.length != lodDim.regions.length)
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setsToRender = new Object[lodDim.regions.length][lodDim.regions.length];
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// this will be the center of the VBOs once they have been built
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buildableCenterChunkPos = playerChunkPos;
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RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterX(), playerRegionPos.z - lodDim.getCenterZ());
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if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
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{
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move(worldRegionOffset, Math.floorDiv(lodDim.getWidth(), 2));
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}
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for (int xRegion = 0; xRegion < lodDim.regions.length; xRegion++)
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{
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@@ -199,117 +194,98 @@ public class LodBufferBuilder
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// local position in the vbo and bufferBuilder arrays
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BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
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LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
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if (region == null) continue;
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byte minDetail = region.getMinDetailLevel();
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// make sure the buffers weren't
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// changed while we were running this method
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if (currentBuffer == null || (currentBuffer != null && !currentBuffer.building()))
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return;
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//previous setToRender chache
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if (setsToRender[xRegion][zRegion] == null)
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{
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setsToRender[xRegion][zRegion] = new ConcurrentHashMap<LevelPos, MutableBoolean>();
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}
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ConcurrentMap<LevelPos, MutableBoolean> nodeToRender = (ConcurrentMap<LevelPos, MutableBoolean>) setsToRender[xRegion][zRegion];
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final int xR = xRegion;
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final int zR = zRegion;
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Callable<Boolean> dataToRenderThread = () ->
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{
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//previous setToRender chache
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if (setsToRender[xR][zR] == null)
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{
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setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
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}
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PosToRenderContainer posToRender = (PosToRenderContainer) setsToRender[xR][zR];
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posToRender.clear(minDetail, regionPos.x, regionPos.z);
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lodDim.getDataToRender(
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nodeToRender,
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posToRender,
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regionPos,
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playerBlockPosRounded.getX(),
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playerBlockPosRounded.getZ());
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byte detailLevel;
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int posX;
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int posZ;
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byte detailLevel;
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int xAdj;
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int zAdj;
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int chunkXdist;
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int chunkZdist;
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short gameChunkRenderDistance = (short) (renderer.vanillaRenderedChunks.length/2 - 1);
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for (LevelPos posToRender : nodeToRender.keySet())
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short gameChunkRenderDistance = (short) (renderer.vanillaRenderedChunks.length / 2 - 1);
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long lodData;
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long[] adjData;
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for (int index = 0; index < posToRender.getNumberOfPos(); index++)
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{
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if (!nodeToRender.get(posToRender).booleanValue())
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detailLevel = posToRender.getNthDetailLevel(index);
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posX = posToRender.getNthPosX(index);
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posZ = posToRender.getNthPosZ(index);
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// skip any chunks that Minecraft is going to render
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chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
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chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
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if (gameChunkRenderDistance >= Math.abs(chunkXdist)
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&& gameChunkRenderDistance >= Math.abs(chunkZdist)
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&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
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&& renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
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{
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nodeToRender.remove(posToRender);
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continue;
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}
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nodeToRender.get(posToRender).setFalse();
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// skip any chunks that Minecraft is going to render
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chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
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chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
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if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist) && posToRender.detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL)
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{
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if (renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
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{
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continue;
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}
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}
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posX = posToRender.posX;
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posZ = posToRender.posZ;
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detailLevel = posToRender.detailLevel;
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// skip any chunks that Minecraft is going to render
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try
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{
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boolean disableFix = false;
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if (lodDim.doesDataExist(posToRender.clone()))
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if (lodDim.doesDataExist(detailLevel, posX, posZ))
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{
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short[] lodData = lodDim.getData(posToRender);
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short[][][] adjData = new short[2][2][];
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/**TODO The following two for are too complex*/
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for (int x : new int[]{0, 1})
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lodData = lodDim.getData(detailLevel, posX, posZ);
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adjData = new long[NUMBER_OF_DIRECTION];
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for (int direction = 0; direction < NUMBER_OF_DIRECTION; direction++)
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{
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posToRender.changeParameters(detailLevel, posX + x * 2 - 1, posZ);
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chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
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chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
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if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
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xAdj = posX + ADJ_DIRECTION[direction][0];
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zAdj = posZ + ADJ_DIRECTION[direction][1];
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chunkXdist = LevelPosUtil.getChunkPos(detailLevel,xAdj) - playerChunkPos.x;
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chunkZdist = LevelPosUtil.getChunkPos(detailLevel,xAdj) - playerChunkPos.z;
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if (gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
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{
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if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]
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&& (nodeToRender.containsKey(posToRender) || disableFix))
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&& (posToRender.contains(detailLevel, xAdj, zAdj) || disableFix))
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{
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adjData[0][x] = lodDim.getData(posToRender);
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adjData[direction]= lodDim.getData(detailLevel, xAdj, zAdj);
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}
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}else{
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if (nodeToRender.containsKey(posToRender) || disableFix)
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{
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adjData[0][x] = lodDim.getData(posToRender);
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}
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}
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}
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for (int z : new int[]{0, 1})
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{
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posToRender.changeParameters(detailLevel, posX, posZ + z * 2 - 1);
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chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
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chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
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if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
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} else
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{
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if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance+ 1]
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&& (nodeToRender.containsKey(posToRender) || disableFix))
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if (posToRender.contains(detailLevel, xAdj, zAdj) || disableFix)
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{
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adjData[1][z] = lodDim.getData(posToRender);
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}
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}else{
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if (nodeToRender.containsKey(posToRender) || disableFix)
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{
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adjData[1][z] = lodDim.getData(posToRender);
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adjData[direction] = lodDim.getData(detailLevel, xAdj, zAdj);
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}
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}
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}
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posToRender.changeParameters(detailLevel, posX, posZ);
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LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, lodData, adjData,
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posToRender, renderer.previousDebugMode);
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LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPos, lodData, adjData,
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detailLevel, posX, posZ, renderer.previousDebugMode);
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}
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} catch (ArrayIndexOutOfBoundsException e)
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{
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e.printStackTrace();
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return false;
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}
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}// for pos to in list to render
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// the thread executed successfully
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return true;
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};
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@@ -344,7 +320,7 @@ public class LodBufferBuilder
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// ClientProxy.LOGGER.info("Buffer Build time: " + buildTime + " ms" + '\n' +
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// "Tree cutting time: " + treeTime + " ms" + '\n' +
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// "Rendering time: " + renderingTime + " ms");
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// mark that the buildable buffers as ready to swap
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switchVbos = true;
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} catch (Exception e)
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@@ -367,110 +343,12 @@ public class LodBufferBuilder
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}
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});
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mainGenThread.execute(thread);
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return;
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}
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/**
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* Move the center of this LodDimension and move all owned
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* regions over by the given x and z offset. <br><br>
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* <p>
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* Synchronized to prevent multiple moves happening on top of each other.
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*/
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public void move(RegionPos regionOffset, int width)
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{
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int xOffset = regionOffset.x;
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int zOffset = regionOffset.z;
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// if the x or z offset is equal to or greater than
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// the total size, just delete the current data
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// and update the centerX and/or centerZ
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if (Math.abs(xOffset) >= width || Math.abs(zOffset) >= width)
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{
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for (int x = 0; x < width; x++)
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{
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for (int z = 0; z < width; z++)
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{
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setsToRender[x][z] = null;
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}
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}
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// update the new center
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center.x += xOffset;
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center.z += zOffset;
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return;
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}
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// X
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if (xOffset > 0)
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{
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// move everything over to the left (as the center moves to the right)
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for (int x = 0; x < width; x++)
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{
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for (int z = 0; z < width; z++)
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{
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if (x + xOffset < width)
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setsToRender[x][z] = setsToRender[x + xOffset][z];
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else
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setsToRender[x][z] = null;
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}
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}
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} else
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{
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// move everything over to the right (as the center moves to the left)
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for (int x = width - 1; x >= 0; x--)
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{
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for (int z = 0; z < width; z++)
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{
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if (x + xOffset >= 0)
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setsToRender[x][z] = setsToRender[x + xOffset][z];
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else
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setsToRender[x][z] = null;
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}
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}
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}
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// Z
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if (zOffset > 0)
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{
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// move everything up (as the center moves down)
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for (int x = 0; x < width; x++)
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{
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for (int z = 0; z < width; z++)
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{
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if (z + zOffset < width)
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setsToRender[x][z] = setsToRender[x][z + zOffset];
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else
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setsToRender[x][z] = null;
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}
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}
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} else
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{
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// move everything down (as the center moves up)
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for (int x = 0; x < width; x++)
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{
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for (int z = width - 1; z >= 0; z--)
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{
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if (z + zOffset >= 0)
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setsToRender[x][z] = setsToRender[x][z + zOffset];
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else
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setsToRender[x][z] = null;
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}
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}
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}
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// update the new center
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center.x += xOffset;
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center.z += zOffset;
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}
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//===============================//
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// BufferBuilder related methods //
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//===============================//
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@@ -573,7 +451,6 @@ public class LodBufferBuilder
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}
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}
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/**
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* Get the newly created VBOs
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*/
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@@ -586,9 +463,9 @@ public class LodBufferBuilder
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VertexBuffer[][] tmp = drawableVbos;
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drawableVbos = buildableVbos;
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buildableVbos = tmp;
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drawableCenterChunkPos = buildableCenterChunkPos;
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// the vbos have been swapped
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switchVbos = false;
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bufferLock.unlock();
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@@ -603,7 +480,7 @@ public class LodBufferBuilder
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{
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public VertexBuffer[][] vbos;
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public ChunkPos drawableCenterChunkPos;
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public VertexBuffersAndOffset(VertexBuffer[][] newVbos, ChunkPos newDrawableCenterChunkPos)
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{
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vbos = newVbos;
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