Revert "Updated TexturedButtonWidget with one from stable, is it still needed?"

This reverts commit 4876ee5d7c.
This commit is contained in:
coolGi
2023-07-17 01:19:00 +09:30
parent 4876ee5d7c
commit f41e182f86
@@ -16,25 +16,19 @@
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.common.wrappers.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.gui.components.ImageButton;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
#if PRE_MC_1_20_1
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
#else
import net.minecraft.client.gui.GuiGraphics;
#endif
/**
* Creates a button with a texture on it
*/
// TODO: Is this still needed, can we move over to Vanilla's ImageButton?
public class TexturedButtonWidget extends ImageButton {
#if POST_MC_1_17_1
public TexturedButtonWidget(int x, int y, int width, int height, int u, int v, ResourceLocation texture, OnPress pressAction) {
@@ -50,11 +44,11 @@ public class TexturedButtonWidget extends ImageButton {
super(x, y, width, height, u, v, hoveredVOffset, texture, textureWidth, textureHeight, pressAction, text);
}
// public TexturedButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, ResourceLocation texture, int textureWidth, int textureHeight, OnPress pressAction, OnTooltip tooltipSupplier, Component text) {
// super(x, y, width, height, u, v, hoveredVOffset, texture, textureWidth, textureHeight, pressAction, tooltipSupplier, text);
// }
#if PRE_MC_1_19_2
public TexturedButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, ResourceLocation texture, int textureWidth, int textureHeight, OnPress pressAction, OnTooltip tooltipSupplier, Component text) {
super(x, y, width, height, u, v, hoveredVOffset, texture, textureWidth, textureHeight, pressAction, tooltipSupplier, text);
}
#if PRE_MC_1_19_4
@Override
public void renderButton(PoseStack matrices, int mouseX, int mouseY, float delta) {
#if PRE_MC_1_17_1
@@ -65,50 +59,14 @@ public class TexturedButtonWidget extends ImageButton {
RenderSystem.setShaderTexture(0, WIDGETS_LOCATION);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, this.alpha);
#endif
int i = this.getYImage(this.isHovered);
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.enableDepthTest();
#if PRE_MC_1_19_3
this.blit(matrices, this.x, this.y, 0, 46 + i * 20, this.width / 2, this.height);
this.blit(matrices, this.x + this.width / 2, this.y, 200 - this.width / 2, 46 + i * 20, this.width / 2, this.height);
#else
this.blit(matrices, this.getX(), this.getY(), 0, 46 + i * 20, this.getWidth() / 2, this.getHeight());
this.blit(matrices, this.getX() + this.getWidth() / 2, this.getY(), 200 - this.width / 2, 46 + i * 20, this.getWidth() / 2, this.getHeight());
#endif
super.renderButton(matrices, mouseX, mouseY, delta);
}
#else
@Override
#if PRE_MC_1_20_1
public void renderWidget(PoseStack matrices, int mouseX, int mouseY, float delta) {
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderTexture(0, WIDGETS_LOCATION);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, this.alpha);
#else
public void renderWidget(GuiGraphics matrices, int mouseX, int mouseY, float delta) {
#endif
int i = 1;
if (!this.active)
i = 0;
else if (this.isHovered)
i = 2;
#if PRE_MC_1_20_1
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.enableDepthTest();
this.blit(matrices, this.getX(), this.getY(), 0, 46 + i * 20, this.getWidth() / 2, this.getHeight());
this.blit(matrices, this.getX() + this.getWidth() / 2, this.getY(), 200 - this.width / 2, 46 + i * 20, this.getWidth() / 2, this.getHeight());
#else
matrices.blit(WIDGETS_LOCATION, this.getX(), this.getY(), 0, 46 + i * 20, this.getWidth() / 2, this.getHeight());
matrices.blit(WIDGETS_LOCATION, this.getX() + this.getWidth() / 2, this.getY(), 200 - this.width / 2, 46 + i * 20, this.getWidth() / 2, this.getHeight());
#endif
super.renderWidget(matrices, mouseX, mouseY, delta);
}
#endif
}