Add config for Lod Shading so Old Lighting can be enabled for shaders
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+1
-3
@@ -65,9 +65,7 @@ public class TintGetterOverrideFast implements BlockAndTintGetter {
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}
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@Override
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public float getShade(Direction direction, boolean bl) {
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return parent.getShade(direction, bl);
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}
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public float getShade(Direction direction, boolean bl) { return this.parent.getShade(direction, bl); }
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@Override
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public LevelLightEngine getLightEngine() {
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+1
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@@ -92,9 +92,7 @@ public class TintGetterOverrideSmooth implements BlockAndTintGetter {
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}
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@Override
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public float getShade(Direction direction, boolean bl) {
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return parent.getShade(direction, bl);
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}
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public float getShade(Direction direction, boolean bl) { return this.parent.getShade(direction, bl); }
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@Override
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public LevelLightEngine getLightEngine() {
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+40
-9
@@ -25,9 +25,11 @@ import java.util.ArrayList;
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import java.util.UUID;
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import com.mojang.blaze3d.platform.NativeImage;
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import com.seibel.distanthorizons.api.enums.config.ELodShading;
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import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
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import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
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import com.seibel.distanthorizons.common.wrappers.world.ServerLevelWrapper;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.enums.EDhDirection;
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import com.seibel.distanthorizons.coreapi.ModInfo;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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@@ -106,17 +108,46 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
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//=================//
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// method wrappers //
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//=================//
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@Override
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public float getShade(EDhDirection lodDirection) {
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if (mc.level != null)
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{
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Direction mcDir = McObjectConverter.Convert(lodDirection);
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return mc.level.getShade(mcDir, true);
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}
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else return 0.0f;
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public float getShade(EDhDirection lodDirection)
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{
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ELodShading lodShading = Config.Client.Advanced.Graphics.AdvancedGraphics.lodShading.get();
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switch (lodShading)
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{
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default:
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case MINECRAFT:
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if (this.mc.level != null)
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{
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Direction mcDir = McObjectConverter.Convert(lodDirection);
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return this.mc.level.getShade(mcDir, true);
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}
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else
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{
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return 0.0f;
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}
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case OLD_LIGHTING:
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switch (lodDirection)
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{
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case DOWN:
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return 0.5F;
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default:
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case UP:
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return 1.0F;
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case NORTH:
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case SOUTH:
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return 0.8F;
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case WEST:
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case EAST:
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return 0.6F;
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}
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case NONE:
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return 1.0F;
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}
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}
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@Override
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public boolean hasSinglePlayerServer() { return mc.hasSingleplayerServer(); }
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@Override
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+1
-1
Submodule coreSubProjects updated: 5f68122336...622a1633fa
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