Tmp fix for sodium

This commit is contained in:
coolGi
2023-08-15 11:54:41 +09:30
parent de726b7669
commit f28f09dd40
2 changed files with 9 additions and 7 deletions
@@ -2,38 +2,40 @@ package com.seibel.distanthorizons.fabric.mixins.mods.sodium;
#if POST_MC_1_20_1
// Sodium 0.5
import com.mojang.blaze3d.vertex.PoseStack;
import com.seibel.distanthorizons.core.api.internal.ClientApi;
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.ISodiumAccessor;
import com.seibel.distanthorizons.fabric.wrappers.modAccessor.SodiumAccessor;
import me.jellysquid.mods.sodium.client.gl.device.CommandList;
import me.jellysquid.mods.sodium.client.render.chunk.ChunkCameraContext;
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
import me.jellysquid.mods.sodium.client.render.chunk.ChunkRenderMatrices;
import me.jellysquid.mods.sodium.client.render.chunk.RegionChunkRenderer;
import me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager;
import me.jellysquid.mods.sodium.client.render.chunk.lists.SortedRenderLists;
import me.jellysquid.mods.sodium.client.render.chunk.region.RenderRegionManager;
import me.jellysquid.mods.sodium.client.render.chunk.terrain.DefaultTerrainRenderPasses;
import me.jellysquid.mods.sodium.client.render.chunk.terrain.TerrainRenderPass;
import net.minecraft.client.renderer.RenderType;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(RegionChunkRenderer.class)
@Mixin(RenderSectionManager.class)
public class MixinSodiumRenderer
{
@Unique SodiumAccessor accessor = null;
@Inject(remap = false, method = "render", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ShaderChunkRenderer;begin(Lme/jellysquid/mods/sodium/client/render/chunk/terrain/TerrainRenderPass;)V", shift = At.Shift.AFTER))
private void injectDHLoDRendering(ChunkRenderMatrices matrices, CommandList commandList, RenderRegionManager regions, SortedRenderLists renderLists, TerrainRenderPass renderPass, ChunkCameraContext camera, CallbackInfo ci)
@Inject(remap = false, method = "renderLayer", at = @At(value = "INVOKE", target = "Lme/jellysquid/mods/sodium/client/render/chunk/ChunkRenderer;render(Lme/jellysquid/mods/sodium/client/render/chunk/ChunkRenderMatrices;Lme/jellysquid/mods/sodium/client/gl/device/CommandList;Lme/jellysquid/mods/sodium/client/render/chunk/lists/ChunkRenderListIterable;Lme/jellysquid/mods/sodium/client/render/chunk/terrain/TerrainRenderPass;Lme/jellysquid/mods/sodium/client/render/viewport/CameraTransform;)V", shift = At.Shift.AFTER))
private void injectDHLoDRendering(ChunkRenderMatrices matrices, TerrainRenderPass pass, double x, double y, double z, CallbackInfo ci)
{
if (accessor == null)
{
accessor = (SodiumAccessor)ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
}
if (renderPass.equals(DefaultTerrainRenderPasses.SOLID))
if (pass.equals(DefaultTerrainRenderPasses.SOLID))
{
//TODO: use matrices.modelView() and matrices.projection() instead of
// SodiumAccessor.mcModelViewMatrix,
+1 -1
View File
@@ -14,7 +14,7 @@ fabric_api_version=0.85.0+1.20.1
starlight_version_fabric=
phosphor_version_fabric=
lithium_version=
sodium_version=mc1.20.1-0.5.0
sodium_version=mc1.20.1-0.5.1
iris_version=1.6.4+1.20.1
bclib_version=3.0.12
immersive_portals_version=