Fix compiling for pre MC 1.20.6
This commit is contained in:
+3
-2
@@ -313,7 +313,7 @@ public class ClassicConfigGUI
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#if MC_VER < MC_1_20_6 // no background is rendered in MC 1.20.6+
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if (this.minecraft != null && this.minecraft.level != null)
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{
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this.list.setRenderBackground(false);
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this.configListWidget.setRenderBackground(false);
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}
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#endif
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@@ -461,7 +461,8 @@ public class ClassicConfigGUI
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this.configListWidget.render(matrices, mouseX, mouseY, delta); // Render buttons
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// Render title
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this.DhDrawCenteredString(matrices, this.font, this.title, this.width / 2, 15,
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this.DhDrawCenteredString(matrices, this.font, this.title,
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this.width / 2, 15,
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#if MC_VER < MC_1_21_6
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0xFFFFFF // RGB white
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#else
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+32
-36
@@ -24,21 +24,17 @@ public class MinecraftScreen
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private static class ConfigScreenRenderer extends DhScreen
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{
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private final Screen parent;
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private ConfigListWidget list;
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private ConfigListWidget configListWidget;
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private AbstractScreen screen;
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#if MC_VER < MC_1_19_2
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public static net.minecraft.network.chat.TranslatableComponent translate(String str, Object... args)
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{
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return new net.minecraft.network.chat.TranslatableComponent(str, args);
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}
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{ return new net.minecraft.network.chat.TranslatableComponent(str, args); }
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#else
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public static net.minecraft.network.chat.MutableComponent translate(String str, Object... args)
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{
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return net.minecraft.network.chat.Component.translatable(str, args);
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}
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#endif
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{ return net.minecraft.network.chat.Component.translatable(str, args); }
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#endif
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protected ConfigScreenRenderer(Screen parent, AbstractScreen screen, String translationName)
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{
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@@ -53,20 +49,22 @@ public class MinecraftScreen
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{
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super.init(); // Init Minecraft's screen
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Window mcWindow = this.minecraft.getWindow();
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screen.width = mcWindow.getWidth();
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screen.height = mcWindow.getHeight();
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screen.scaledWidth = this.width;
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screen.scaledHeight = this.height;
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screen.init(); // Init our own config screen
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this.screen.width = mcWindow.getWidth();
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this.screen.height = mcWindow.getHeight();
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this.screen.scaledWidth = this.width;
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this.screen.scaledHeight = this.height;
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this.screen.init(); // Init our own config screen
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this.list = new ConfigListWidget(this.minecraft, this.width, this.height, 0, 0, 25); // Select the area to tint
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this.configListWidget = new ConfigListWidget(this.minecraft, this.width, this.height, 0, 0, 25); // Select the area to tint
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#if MC_VER < MC_1_20_6 // no background is rendered in MC 1.20.6+
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if (this.minecraft != null && this.minecraft.level != null) // Check if in game
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this.list.setRenderBackground(false); // Disable from rendering
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{
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this.configListWidget.setRenderBackground(false); // Disable from rendering
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}
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#endif
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this.addWidget(this.list); // Add the tint to the things to be rendered
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this.addWidget(this.configListWidget); // Add the tint to the things to be rendered
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}
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@Override
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@@ -84,11 +82,11 @@ public class MinecraftScreen
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// background blur is already being rendered, rendering again causes the game to crash
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#endif
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this.list.render(matrices, mouseX, mouseY, delta); // Renders the items in the render list (currently only used to tint background darker)
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this.configListWidget.render(matrices, mouseX, mouseY, delta); // Renders the items in the render list (currently only used to tint background darker)
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screen.mouseX = mouseX;
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screen.mouseY = mouseY;
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screen.render(delta); // Render everything on the main screen
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this.screen.mouseX = mouseX;
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this.screen.mouseY = mouseY;
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this.screen.render(delta); // Render everything on the main screen
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super.render(matrices, mouseX, mouseY, delta); // Render the vanilla stuff (currently only used for the background and tint)
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}
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@@ -98,41 +96,39 @@ public class MinecraftScreen
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{
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super.resize(mc, width, height); // Resize Minecraft's screen
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Window mcWindow = this.minecraft.getWindow();
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screen.width = mcWindow.getWidth();
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screen.height = mcWindow.getHeight();
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screen.scaledWidth = this.width;
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screen.scaledHeight = this.height;
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screen.onResize(); // Resize our screen
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this.screen.width = mcWindow.getWidth();
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this.screen.height = mcWindow.getHeight();
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this.screen.scaledWidth = this.width;
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this.screen.scaledHeight = this.height;
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this.screen.onResize(); // Resize our screen
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}
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@Override
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public void tick()
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{
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super.tick(); // Tick Minecraft's screen
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screen.tick(); // Tick our screen
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if (screen.close) // If we decide to close the screen, then actually close the screen
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onClose();
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this.screen.tick(); // Tick our screen
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if (this.screen.close) // If we decide to close the screen, then actually close the screen
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{
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this.onClose();
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}
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}
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@Override
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public void onClose()
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{
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screen.onClose(); // Close our screen
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Objects.requireNonNull(minecraft).setScreen(this.parent); // Goto the parent screen
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this.screen.onClose(); // Close our screen
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Objects.requireNonNull(this.minecraft).setScreen(this.parent); // Goto the parent screen
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}
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@Override
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public void onFilesDrop(@NotNull List<Path> files)
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{
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screen.onFilesDrop(files);
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}
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{ this.screen.onFilesDrop(files); }
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// For checking if it should close when you press the escape key
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@Override
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public boolean shouldCloseOnEsc()
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{
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return screen.shouldCloseOnEsc;
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}
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{ return this.screen.shouldCloseOnEsc; }
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}
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