use vanilla fog common
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+3
-9
@@ -19,6 +19,7 @@
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package com.seibel.distanthorizons.cleanroom.mixins.client;
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import com.seibel.distanthorizons.common.commonMixins.MixinVanillaFogCommon;
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import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftRenderWrapper;
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.core.config.Config;
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@@ -68,15 +69,8 @@ public class MixinEntityRenderer
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@Inject(at = @At("RETURN"), method = "setupFog")
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private void disableSetupFog(int startCoords, float partialTicks, CallbackInfo ci)
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{
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boolean cameraNotInFluid = mc.getRenderViewEntity() != null && !mc.world.getBlockState(mc.getRenderViewEntity().getPosition()).getMaterial().isLiquid();
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boolean isSpecialFog = mc.player.isPotionActive(MobEffects.BLINDNESS);
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if (!isSpecialFog
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&& cameraNotInFluid
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&& startCoords == 0 // 0 = terrain fog
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&& !SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class).isFogStateSpecial()
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&& !Config.Client.Advanced.Graphics.Fog.enableVanillaFog.get())
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boolean cancelFog = MixinVanillaFogCommon.cancelFog(startCoords, mc);
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if (cancelFog)
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{
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GlStateManager.setFogStart(A_REALLY_REALLY_BIG_VALUE);
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GlStateManager.setFogEnd(A_EVEN_LARGER_VALUE);
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+1
-1
@@ -92,7 +92,7 @@ public class MixinVanillaFogCommon
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boolean cancelFog = !isSpecialFog;
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cancelFog = cancelFog && cameraNotInFluid;
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#if MC_VER <= MC_1_12_2
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cancelFog = cancelFog && startCoords == 0;
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cancelFog = cancelFog && startCoords == 0; // 0 = terrain fog
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#elif MC_VER < MC_1_21_6
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cancelFog = cancelFog && (fogMode == FogRenderer.FogMode.FOG_TERRAIN);
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#endif
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