Added ability to change vanilla's lod bias

This commit is contained in:
coolGi
2023-02-18 20:00:54 +10:30
parent 72169f271f
commit e373969b34
3 changed files with 29 additions and 1 deletions
@@ -0,0 +1,27 @@
package com.seibel.lod.fabric.mixins.client;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.platform.TextureUtil;
import com.seibel.lod.core.config.Config;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* Sets Minecraft's LOD Bias (looks similar to mipmaps)
*
* @author coolGi
*/
@Mixin(TextureUtil.class)
public class MixinTextureUtil {
@Redirect(method = "Lcom/mojang/blaze3d/platform/TextureUtil;prepareImage(Lcom/mojang/blaze3d/platform/NativeImage$InternalGlFormat;IIII)V",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V"))
private static void setLodBias(int target, int pname, float param) {
float biasValue = Config.Client.Graphics.AdvancedGraphics.lodBias.get().floatValue();
if (biasValue != 0) {
// The target is GL11.GL_TEXTURE_2D
// And the pname is GL14.GL_TEXTURE_LOD_BIAS
GlStateManager._texParameter(target, pname, biasValue);
}
}
}
@@ -18,6 +18,7 @@
"client.MixinLightmap",
"client.MixinOptionsScreen",
"client.MixinMinecraft",
"client.MixinTextureUtil",
"mods.sodium.MixinSodiumChunkRenderer"
],
"injectors": {