Fix blocking the server thread in 1.20.1 world generation
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-1
@@ -247,7 +247,7 @@ public class ChunkLoader
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if (chunkType == ChunkStatus.ChunkType.PROTOCHUNK && (blendingData == null || !blendingData.oldNoise()))
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return null;
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#else
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if (chunkType == ChunkStatus.ChunkType.PROTOCHUNK && (blendingData == null || level.getChunk(chunkPos.getMiddleBlockX(),chunkPos.getMiddleBlockZ()).isOldNoiseGeneration()))
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if (chunkType == ChunkStatus.ChunkType.PROTOCHUNK && blendingData == null)
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return null;
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#endif
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#endif
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