fix cross level generic GL rendering
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@@ -54,7 +54,7 @@ public class GlDhRenderApiDefinition extends AbstractDhRenderApiDefinition
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//===========//
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//region
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@Override public IDhGenericRenderer createGenericRenderer() { return GlGenericObjectRenderer.INSTANCE; }
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@Override public IDhGenericRenderer createGenericRenderer() { return new GlGenericObjectRenderer(); }
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@Override public IVertexBufferWrapper createVboWrapper(String name) { return new GLVertexBuffer(); }
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@Override public ILodContainerUniformBufferWrapper createLodContainerUniformWrapper() { return new GlDummyUniformData(); }
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@@ -76,8 +76,6 @@ public class GlGenericObjectRenderer implements IDhGenericRenderer
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private static final DhApiRenderableBoxGroupShading DEFAULT_SHADING = DhApiRenderableBoxGroupShading.getUnshaded();
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public static final GlGenericObjectRenderer INSTANCE = new GlGenericObjectRenderer();
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/**
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* Can be used to troubleshoot the renderer.
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* If enabled several debug objects will render around (0,150,0).
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@@ -176,7 +174,7 @@ public class GlGenericObjectRenderer implements IDhGenericRenderer
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//=============//
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//region
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private GlGenericObjectRenderer() { }
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public GlGenericObjectRenderer() { }
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public void init()
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{
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+1
-1
Submodule coreSubProjects updated: 32eae23963...e2a8953e4c
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