new color for grass, leaf and water

This commit is contained in:
Leonardo
2021-09-16 17:11:08 +02:00
parent fc4546538f
commit d911017112
2 changed files with 26 additions and 34 deletions
@@ -579,6 +579,7 @@ public class LodBuilder
int green = 0;
int blue = 0;;
int color = 0;
System.out.println(blockState.getBlock().toString() + " " + texture.getFrameCount() + " " + texture.getHeight() + " " + texture.getWidth());
for(int k = 0 ; k < texture.getFrameCount(); k++)
{
for (int i = 0; i < texture.getHeight(); i++)
@@ -628,10 +629,7 @@ public class LodBuilder
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
tmp = tmp.darker();
colorInt = LodUtil.colorToInt(tmp);
} else if (blockState == Blocks.STONE.defaultBlockState())
{
colorInt = LodUtil.STONE_COLOR_INT;
} else if (blockState == Blocks.NETHERRACK.defaultBlockState())
}else if (blockState == Blocks.NETHERRACK.defaultBlockState())
{
colorInt = LodUtil.NETHERRACK_COLOR_INT;
} else if (blockState == Blocks.WARPED_NYLIUM.defaultBlockState())
@@ -646,52 +644,33 @@ public class LodBuilder
|| blockState == Blocks.CRIMSON_ROOTS.defaultBlockState())
{
colorInt = Blocks.NETHER_WART_BLOCK.defaultMaterialColor().col;
} else if (blockState == Blocks.TWISTING_VINES.defaultBlockState()
|| blockState == Blocks.TWISTING_VINES_PLANT.defaultBlockState()
|| blockState == Blocks.CRIMSON_FUNGUS.defaultBlockState()
|| blockState == Blocks.CRIMSON_ROOTS.defaultBlockState())
} else if (blockState.getBlock().equals(Blocks.TWISTING_VINES)
|| blockState.equals(Blocks.TWISTING_VINES_PLANT)
|| blockState == Blocks.WARPED_ROOTS.defaultBlockState()
|| blockState == Blocks.WARPED_FUNGUS.defaultBlockState())
{
colorInt = Blocks.WARPED_WART_BLOCK.defaultMaterialColor().col;
} else if (blockState == Blocks.BEDROCK.defaultBlockState())
{
colorInt = getColorForBiome(x, z, biome);
} else if (blockState == Blocks.MYCELIUM.defaultBlockState())
{
colorInt = LodUtil.MYCELIUM_COLOR_INT;
} else if (blockState == Blocks.SOUL_TORCH.defaultBlockState()
|| blockState == Blocks.SOUL_WALL_TORCH.defaultBlockState())
{
colorInt = Blocks.WARPED_PLANKS.defaultMaterialColor().col;
} else if (blockState == Blocks.TORCH.defaultBlockState()
|| blockState == Blocks.WALL_TORCH.defaultBlockState())
{
colorInt = Blocks.OAK_PLANKS.defaultMaterialColor().col;
} else if (blockState == Blocks.REDSTONE_TORCH.defaultBlockState()
|| blockState == Blocks.REDSTONE_WALL_TORCH.defaultBlockState())
{
colorInt = Blocks.CRIMSON_PLANKS.defaultMaterialColor().col;
colorInt = Blocks.WARPED_NYLIUM.defaultMaterialColor().col;
}
// plant life
else if (blockState.getBlock() instanceof LeavesBlock || blockState.getBlock() == Blocks.VINE)
{
Color leafColor = LodUtil.intToColor(biome.getFoliageColor()).darker();
leafColor = leafColor.darker();
colorInt = LodUtil.colorToInt(leafColor);
int brightness = getColorTextureForBlock(blockState,blockPos);
colorInt = ColorUtil.changeBrightnessValue(biome.getFoliageColor(),brightness);
} else if ((blockState.getBlock() instanceof GrassBlock || blockState.getBlock() instanceof AbstractPlantBlock
|| blockState.getBlock() instanceof BushBlock || blockState.getBlock() instanceof IGrowable)
&& !(blockState.getBlock() == Blocks.BROWN_MUSHROOM || blockState.getBlock() == Blocks.RED_MUSHROOM))
{
Color plantColor = LodUtil.intToColor(biome.getGrassColor(x, z));
plantColor = plantColor.darker();
colorInt = LodUtil.colorToInt(plantColor);
int brightness = getColorTextureForBlock(blockState,blockPos);
colorInt = ColorUtil.changeBrightnessValue(biome.getGrassColor(x, z),brightness);
}
// water
else if (blockState.getBlock() == Blocks.WATER)
{
colorInt = biome.getWaterColor();
int brightness = getColorTextureForBlock(blockState,blockPos);
colorInt = ColorUtil.changeBrightnessValue(biome.getWaterColor(),brightness);
}
// everything else