auto-indent

This commit is contained in:
James Seibel
2021-09-25 20:35:12 -05:00
parent e0a946673e
commit d7a42d3a51
@@ -237,10 +237,10 @@ public class LodConfig
+ " with LINEAR calculator the quality of block decrease \n"
+ " linearly to the distance of the player \n"
+ "\n"
+ " " + DistanceQualityDropOff.QUADRATIC + " \n"
+ " with QUADRATIC calculator the quality of block decrease \n"
+ " quadratically to the distance of the player \n")
+ "\n"
+ " " + DistanceQualityDropOff.QUADRATIC + " \n"
+ " with QUADRATIC calculator the quality of block decrease \n"
+ " quadratically to the distance of the player \n")
.defineEnum("lodDistanceComputation", DistanceQualityDropOff.LINEAR);
generationPriority = builder
@@ -250,10 +250,10 @@ public class LodConfig
+ " with a small priority for far regions. \n"
+ " This fills in the world fastest. \n"
+ "\n"
+ " " + GenerationPriority.NEAR_FIRST + " \n"
+ " LODs are generated around the player \n"
+ " in a spiral, similar to vanilla minecraft. \n")
+ "\n"
+ " " + GenerationPriority.NEAR_FIRST + " \n"
+ " LODs are generated around the player \n"
+ " in a spiral, similar to vanilla minecraft. \n")
.defineEnum("Generation priority", GenerationPriority.NEAR_FIRST);
distanceGenerationMode = builder