From d7a42d3a510edf5d78fcba80e1a610ecef5cda9f Mon Sep 17 00:00:00 2001 From: James Seibel Date: Sat, 25 Sep 2021 20:35:12 -0500 Subject: [PATCH] auto-indent --- .../java/com/seibel/lod/config/LodConfig.java | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/main/java/com/seibel/lod/config/LodConfig.java b/src/main/java/com/seibel/lod/config/LodConfig.java index abb030033..c9954e55d 100644 --- a/src/main/java/com/seibel/lod/config/LodConfig.java +++ b/src/main/java/com/seibel/lod/config/LodConfig.java @@ -237,10 +237,10 @@ public class LodConfig + " with LINEAR calculator the quality of block decrease \n" + " linearly to the distance of the player \n" - + "\n" - + " " + DistanceQualityDropOff.QUADRATIC + " \n" - + " with QUADRATIC calculator the quality of block decrease \n" - + " quadratically to the distance of the player \n") + + "\n" + + " " + DistanceQualityDropOff.QUADRATIC + " \n" + + " with QUADRATIC calculator the quality of block decrease \n" + + " quadratically to the distance of the player \n") .defineEnum("lodDistanceComputation", DistanceQualityDropOff.LINEAR); generationPriority = builder @@ -250,10 +250,10 @@ public class LodConfig + " with a small priority for far regions. \n" + " This fills in the world fastest. \n" - + "\n" - + " " + GenerationPriority.NEAR_FIRST + " \n" - + " LODs are generated around the player \n" - + " in a spiral, similar to vanilla minecraft. \n") + + "\n" + + " " + GenerationPriority.NEAR_FIRST + " \n" + + " LODs are generated around the player \n" + + " in a spiral, similar to vanilla minecraft. \n") .defineEnum("Generation priority", GenerationPriority.NEAR_FIRST); distanceGenerationMode = builder