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@@ -237,10 +237,10 @@ public class LodConfig
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+ " with LINEAR calculator the quality of block decrease \n"
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+ " linearly to the distance of the player \n"
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+ "\n"
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+ " " + DistanceQualityDropOff.QUADRATIC + " \n"
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+ " with QUADRATIC calculator the quality of block decrease \n"
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+ " quadratically to the distance of the player \n")
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+ "\n"
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+ " " + DistanceQualityDropOff.QUADRATIC + " \n"
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+ " with QUADRATIC calculator the quality of block decrease \n"
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+ " quadratically to the distance of the player \n")
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.defineEnum("lodDistanceComputation", DistanceQualityDropOff.LINEAR);
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generationPriority = builder
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@@ -250,10 +250,10 @@ public class LodConfig
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+ " with a small priority for far regions. \n"
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+ " This fills in the world fastest. \n"
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+ "\n"
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+ " " + GenerationPriority.NEAR_FIRST + " \n"
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+ " LODs are generated around the player \n"
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+ " in a spiral, similar to vanilla minecraft. \n")
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+ "\n"
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+ " " + GenerationPriority.NEAR_FIRST + " \n"
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+ " LODs are generated around the player \n"
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+ " in a spiral, similar to vanilla minecraft. \n")
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.defineEnum("Generation priority", GenerationPriority.NEAR_FIRST);
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distanceGenerationMode = builder
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