Something renders! And introduce mem leaks, missing texture color, and inverted lights! What a great set of features!

This commit is contained in:
TomTheFurry
2022-07-30 16:06:55 +08:00
parent 7e8ce1c695
commit d414a27498
15 changed files with 358 additions and 399 deletions
@@ -1,327 +0,0 @@
/*
* This file is part of the Distant Horizons mod (formerly the LOD Mod),
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2022 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.common.wrappers.block;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import com.seibel.lod.common.wrappers.McObjectConverter;
import com.seibel.lod.common.wrappers.chunk.ChunkWrapper;
import com.seibel.lod.core.config.Config;
import com.seibel.lod.core.enums.ELodDirection;
import com.seibel.lod.core.objects.DHBlockPos;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockDetailWrapper;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.*;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.FlowerBlock;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.RotatedPillarBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.VoxelShape;
#if POST_MC_1_19
import net.minecraft.util.RandomSource;
#endif
/*-- WARN: This class should NEVER hold reference to anything large,
as this is never dealloc until the end of runtime!! --*/
public class BlockDetailWrapper extends IBlockDetailWrapper
{
public static final int FLOWER_COLOR_SCALE = 5;
#if PRE_MC_1_19
public static final Random random = new Random(0);
#else
public static final RandomSource random = RandomSource.create();
#endif
enum ColorMode {
Default,
Flower,
Leaves;
static ColorMode getColorMode(Block b) {
if (b instanceof LeavesBlock) return Leaves;
if (b instanceof FlowerBlock) return Flower;
return Default;
}
}
//TODO: Perhaps make this not just use the first frame?
private static int calculateColorFromTexture(TextureAtlasSprite texture, ColorMode colorMode) {
int count = 0;
double alpha = 0;
double red = 0;
double green = 0;
double blue = 0;
int tempColor;
{
// textures normally use u and v instead of x and y
for (int u = 0; u < texture.getWidth(); u++)
{
for (int v = 0; v < texture.getHeight(); v++)
{
//note: Minecraft color format is: 0xAA BB GG RR
//________ DH mod color format is: 0xAA RR GG BB
//OpenGL RGBA format native order: 0xRR GG BB AA
//_ OpenGL RGBA format Java Order: 0xAA BB GG RR
tempColor = TextureAtlasSpriteWrapper.getPixelRGBA(texture, 0, u, v);
double r = ((tempColor & 0x000000FF) )/255.;
double g = ((tempColor & 0x0000FF00) >>> 8)/255.;
double b = ((tempColor & 0x00FF0000) >>> 16)/255.;
double a = ((tempColor & 0xFF000000) >>> 24)/255.;
int scale = 1;
if (colorMode == ColorMode.Leaves) {
r *= a;
g *= a;
b *= a;
a = 1.;
} else if (a==0.) {
continue;
} else if (colorMode == ColorMode.Flower && (g+0.1<b || g+0.1<r)) {
scale = FLOWER_COLOR_SCALE;
}
count += scale;
alpha += a*a*scale;
red += r*r*scale;
green += g*g*scale;
blue += b*b*scale;
}
}
}
if (count == 0)
// this block is entirely transparent
tempColor = ColorUtil.rgbToInt(255,255,0,255);
else
{
// determine the average color
tempColor = ColorUtil.rgbToInt(
(int) (Math.sqrt(alpha/count)*255.),
(int) (Math.sqrt(red / count)*255.),
(int) (Math.sqrt(green / count)*255.),
(int) (Math.sqrt(blue / count)*255.));
}
// TODO: Remove this when transparency is added!
double colorAlpha = ColorUtil.getAlpha(tempColor)/255.;
tempColor = ColorUtil.rgbToInt(
ColorUtil.getAlpha(tempColor),
(int)(ColorUtil.getRed(tempColor) * colorAlpha),
(int)(ColorUtil.getGreen(tempColor) * colorAlpha),
(int)(ColorUtil.getBlue(tempColor) * colorAlpha)
);
return tempColor;
}
private static final Block[] BLOCK_TO_AVOID = {Blocks.AIR, Blocks.CAVE_AIR, Blocks.BARRIER};
private static final Direction[] DIRECTION_ORDER = {Direction.UP, Direction.NORTH, Direction.EAST, Direction.WEST, Direction.SOUTH, Direction.DOWN};
private static boolean isBlockToBeAvoid(Block b) {
for (Block bta : BLOCK_TO_AVOID)
if (bta==b) return true;
return false;
}
final BlockState state;
//boolean isShapeResolved = false;
//^ Shapes no longer lazy resolved due to memory leaks from needing
// to keep a reference to the block getter
boolean[] dontOccludeFaces = null;
boolean noCollision = false;
boolean noFullFace = false;
boolean isColorResolved = false;
int baseColor = 0; //TODO: Impl per-face color
boolean needShade = true;
boolean needPostTinting = false;
int tintIndex = 0;
public static BlockDetailWrapper NULL_BLOCK_DETAIL = new BlockDetailWrapper();
public BlockDetailWrapper(BlockState state, BlockPos pos, LevelReader getter) {
this.state = state;
resolveShapes(getter, pos);
//ApiShared.LOGGER.info("Created BlockDetailWrapper for blockstate {} at {}", state, pos);
}
private BlockDetailWrapper() {
this.state = null;
}
static BlockDetailWrapper make(BlockState bs, BlockPos pos, LevelReader getter) {
if(!bs.getFluidState().isEmpty()) { // Is a fluidBlock
if (isBlockToBeAvoid(bs.getBlock())) return NULL_BLOCK_DETAIL;
if (bs.isAir()) return NULL_BLOCK_DETAIL;
return new BlockDetailWrapper(bs, pos, getter);
} else {
if (bs.getRenderShape() != RenderShape.MODEL) return NULL_BLOCK_DETAIL;
if (isBlockToBeAvoid(bs.getBlock())) return NULL_BLOCK_DETAIL;
return new BlockDetailWrapper(bs, pos, getter);
}
}
private void resolveShapes(LevelReader sampleGetter, BlockPos samplePos) {
//if (isShapeResolved) return;
if (state.getFluidState().isEmpty()) {
noCollision = state.getCollisionShape(sampleGetter, samplePos).isEmpty();
dontOccludeFaces = new boolean[6];
if (state.canOcclude()) {
/* FIXME: Figure out how or if needed to impl per-face culling?
for (Direction dir : Direction.values()) {
dontOccludeFaces[McObjectConverter.Convert(dir).ordinal()]
= state.getFaceOcclusionShape(sampleGetter, samplePos, dir).isEmpty();
}*/
} else {
Arrays.fill(dontOccludeFaces, true);
}
VoxelShape voxelShape = state.getShape(sampleGetter, samplePos);
if (voxelShape.isEmpty()) {
noFullFace = true;
} else {
AABB bbox = voxelShape.bounds();
double xWidth = (bbox.maxX - bbox.minX);
double yWidth = (bbox.maxY - bbox.minY);
double zWidth = (bbox.maxZ - bbox.minZ);
noFullFace = xWidth < 1 && zWidth < 1 && yWidth < 1;
}
} else { // Liquid Block
dontOccludeFaces = new boolean[6];
}
}
private void resolveColors() {
if (isColorResolved) return;
if (state.getFluidState().isEmpty()) {
List<BakedQuad> quads = null;
for (Direction direction : DIRECTION_ORDER)
{
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
getBlockModel(state).getQuads(state, direction, random);
if (!quads.isEmpty() &&
!(state.getBlock() instanceof RotatedPillarBlock && direction == Direction.UP))
break;
};
if (quads == null || quads.isEmpty()) {
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
getBlockModel(state).getQuads(state, null, random);
}
if (quads != null && !quads.isEmpty()) {
needPostTinting = quads.get(0).isTinted();
needShade = quads.get(0).isShade();
tintIndex = quads.get(0).getTintIndex();
baseColor = calculateColorFromTexture(
#if PRE_MC_1_17_1 quads.get(0).sprite,
#else quads.get(0).getSprite(), #endif
ColorMode.getColorMode(state.getBlock()));
} else { // Backup method.
needPostTinting = false;
needShade = false;
tintIndex = 0;
baseColor = calculateColorFromTexture(Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(state),
ColorMode.getColorMode(state.getBlock()));
}
} else { // Liquid Block
needPostTinting = true;
needShade = false;
tintIndex = 0;
baseColor = calculateColorFromTexture(Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(state),
ColorMode.getColorMode(state.getBlock()));
}
isColorResolved = true;
}
private BlockAndTintGetter wrapColorResolver(LevelReader level) {
int blendDistance = Config.Client.Graphics.Quality.lodBiomeBlending.get();
if (blendDistance == 0) {
return new TintGetterOverrideFast(level);
} else {
return new TintGetterOverrideSmooth(level, blendDistance);
}
}
@Override
public int getAndResolveFaceColor(ELodDirection dir, IChunkWrapper chunk, DHBlockPos blockPos)
{
// FIXME: impl per-face colors
resolveColors();
if (!needPostTinting) return baseColor;
int tintColor = Minecraft.getInstance().getBlockColors()
.getColor(state, wrapColorResolver(((ChunkWrapper)chunk).getColorResolver()),
McObjectConverter.Convert(blockPos), tintIndex);
if (tintColor == -1) return baseColor;
return ColorUtil.multiplyARGBwithRGB(baseColor, tintColor);
}
@Override
public boolean hasFaceCullingFor(ELodDirection dir)
{
//resolveShapes();
return !dontOccludeFaces[dir.ordinal()];
}
@Override
public boolean hasNoCollision()
{
//resolveShapes();
return noCollision;
}
@Override
public boolean noFaceIsFullFace()
{
//resolveShapes();
return noFullFace;
}
@Override
public String serialize()
{
// FIXME: Impl this for the blockState Storage stuff
return null;
}
@Override
protected boolean isSame(IBlockDetailWrapper iBlockDetail)
{
return ((BlockDetailWrapper)iBlockDetail).state.getBlock().equals(state.getBlock());
}
public String toString() {
return "BlockDetail{" + state + "}";
}
}
@@ -22,7 +22,7 @@ public class BlockStateWrapper implements IBlockStateWrapper {
}
public final BlockState blockState;
private BlockStateWrapper(BlockState blockState) {
BlockStateWrapper(BlockState blockState) {
this.blockState = blockState;
}
@@ -0,0 +1,25 @@
package com.seibel.lod.common.wrappers.block.cache;
import com.seibel.lod.common.wrappers.block.BiomeWrapper;
import com.seibel.lod.common.wrappers.world.ClientLevelWrapper;
import com.seibel.lod.core.objects.DHBlockPos;
import net.minecraft.world.level.block.state.BlockState;
import java.util.concurrent.ConcurrentHashMap;
public class ClientBlockDetailMap {
private final ConcurrentHashMap<BlockState, ClientBlockStateCache> blockCache = new ConcurrentHashMap<>();
//private final ConcurrentHashMap<#if PRE_MC_1_18_2 Biome #else Holder<Biome> #endif, Biome> biomeMap = new ConcurrentHashMap<>();
private final ClientLevelWrapper level;
public ClientBlockDetailMap(ClientLevelWrapper level) { this.level = level; }
public ClientBlockStateCache getBlockStateData(BlockState state, DHBlockPos pos) { //TODO: Allow a per pos unique setting
return blockCache.computeIfAbsent(state, (s) -> new ClientBlockStateCache(s, level, new DHBlockPos(0,0,0)));
}
public void clear() { blockCache.clear(); }
public int getColor(BlockState state, BiomeWrapper biome, DHBlockPos pos) {
return getBlockStateData(state, pos).getAndResolveFaceColor(biome);
}
}
@@ -0,0 +1,197 @@
package com.seibel.lod.common.wrappers.block.cache;
import com.seibel.lod.common.wrappers.McObjectConverter;
import com.seibel.lod.common.wrappers.block.*;
import com.seibel.lod.core.config.Config;
import com.seibel.lod.core.objects.DHBlockPos;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.wrapperInterfaces.world.IClientLevelWrapper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.BlockAndTintGetter;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.FlowerBlock;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.block.RotatedPillarBlock;
#if POST_MC_1_19
import net.minecraft.util.RandomSource;
#endif
import net.minecraft.world.level.block.state.BlockState;
import java.util.List;
import java.util.Random;
public class ClientBlockStateCache {
#if PRE_MC_1_19
public static final Random random = new Random(0);
#else
public static final RandomSource random = RandomSource.create();
#endif
public final BlockState state;
public final LevelReader level;
public final BlockPos pos;
public ClientBlockStateCache(BlockState blockState, IClientLevelWrapper samplingLevel, DHBlockPos samplingPos) {
state = blockState;
level = (LevelReader) samplingLevel.unwrapLevel();
pos = McObjectConverter.Convert(samplingPos);
resolveColors();
}
boolean isColorResolved = false;
int baseColor = 0; //TODO: Impl per-face color
boolean needShade = true;
boolean needPostTinting = false;
int tintIndex = 0;
public static final int FLOWER_COLOR_SCALE = 5;
enum ColorMode {
Default,
Flower,
Leaves;
static ColorMode getColorMode(Block b) {
if (b instanceof LeavesBlock) return Leaves;
if (b instanceof FlowerBlock) return Flower;
return Default;
}
}
//TODO: Perhaps make this not just use the first frame?
private static int calculateColorFromTexture(TextureAtlasSprite texture, ColorMode colorMode) {
int count = 0;
double alpha = 0;
double red = 0;
double green = 0;
double blue = 0;
int tempColor;
{
// textures normally use u and v instead of x and y
for (int u = 0; u < texture.getWidth(); u++)
{
for (int v = 0; v < texture.getHeight(); v++)
{
//note: Minecraft color format is: 0xAA BB GG RR
//________ DH mod color format is: 0xAA RR GG BB
//OpenGL RGBA format native order: 0xRR GG BB AA
//_ OpenGL RGBA format Java Order: 0xAA BB GG RR
tempColor = TextureAtlasSpriteWrapper.getPixelRGBA(texture, 0, u, v);
double r = ((tempColor & 0x000000FF) )/255.;
double g = ((tempColor & 0x0000FF00) >>> 8)/255.;
double b = ((tempColor & 0x00FF0000) >>> 16)/255.;
double a = ((tempColor & 0xFF000000) >>> 24)/255.;
int scale = 1;
if (colorMode == ColorMode.Leaves) {
r *= a;
g *= a;
b *= a;
a = 1.;
} else if (a==0.) {
continue;
} else if (colorMode == ColorMode.Flower && (g+0.1<b || g+0.1<r)) {
scale = FLOWER_COLOR_SCALE;
}
count += scale;
alpha += a*a*scale;
red += r*r*scale;
green += g*g*scale;
blue += b*b*scale;
}
}
}
if (count == 0)
// this block is entirely transparent
tempColor = ColorUtil.rgbToInt(255,255,0,255);
else
{
// determine the average color
tempColor = ColorUtil.rgbToInt(
(int) (Math.sqrt(alpha/count)*255.),
(int) (Math.sqrt(red / count)*255.),
(int) (Math.sqrt(green / count)*255.),
(int) (Math.sqrt(blue / count)*255.));
}
// TODO: Remove this when transparency is added!
double colorAlpha = ColorUtil.getAlpha(tempColor)/255.;
tempColor = ColorUtil.rgbToInt(
ColorUtil.getAlpha(tempColor),
(int)(ColorUtil.getRed(tempColor) * colorAlpha),
(int)(ColorUtil.getGreen(tempColor) * colorAlpha),
(int)(ColorUtil.getBlue(tempColor) * colorAlpha)
);
return tempColor;
}
private static final Direction[] DIRECTION_ORDER = {Direction.UP, Direction.NORTH, Direction.EAST, Direction.WEST, Direction.SOUTH, Direction.DOWN};
private void resolveColors() {
if (isColorResolved) return;
if (state.getFluidState().isEmpty()) {
List<BakedQuad> quads = null;
for (Direction direction : DIRECTION_ORDER)
{
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
getBlockModel(state).getQuads(state, direction, random);
if (!quads.isEmpty() &&
!(state.getBlock() instanceof RotatedPillarBlock && direction == Direction.UP))
break;
};
if (quads == null || quads.isEmpty()) {
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
getBlockModel(state).getQuads(state, null, random);
}
if (quads != null && !quads.isEmpty()) {
needPostTinting = quads.get(0).isTinted();
needShade = quads.get(0).isShade();
tintIndex = quads.get(0).getTintIndex();
baseColor = calculateColorFromTexture(
#if PRE_MC_1_17_1 quads.get(0).sprite,
#else quads.get(0).getSprite(), #endif
ColorMode.getColorMode(state.getBlock()));
} else { // Backup method.
needPostTinting = false;
needShade = false;
tintIndex = 0;
baseColor = calculateColorFromTexture(Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(state),
ColorMode.getColorMode(state.getBlock()));
}
} else { // Liquid Block
needPostTinting = true;
needShade = false;
tintIndex = 0;
baseColor = calculateColorFromTexture(Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(state),
ColorMode.getColorMode(state.getBlock()));
}
isColorResolved = true;
}
private BlockAndTintGetter wrapColorResolver(LevelReader level) {
int blendDistance = Config.Client.Graphics.Quality.lodBiomeBlending.get();
if (blendDistance == 0) {
return new TintGetterOverrideFast(level);
} else {
return new TintGetterOverrideSmooth(level, blendDistance);
}
}
public int getAndResolveFaceColor(BiomeWrapper biome)
{
// FIXME: impl per-face colors
if (!needPostTinting) return baseColor;
int tintColor = Minecraft.getInstance().getBlockColors()
.getColor(state, wrapColorResolver(level), pos, tintIndex); //FIXME: Use biome? Hack the ColorResolver?
if (tintColor == -1) return baseColor;
return ColorUtil.multiplyARGBwithRGB(baseColor, tintColor);
}
}
@@ -17,30 +17,25 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.common.wrappers.block;
package com.seibel.lod.common.wrappers.block.cache;
import java.util.concurrent.ConcurrentHashMap;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.LevelReader;
import com.seibel.lod.common.wrappers.world.ServerLevelWrapper;
import com.seibel.lod.core.objects.DHBlockPos;
import net.minecraft.world.level.block.state.BlockState;
public class BlockDetailMap
public class ServerBlockDetailMap
{
private static ConcurrentHashMap<BlockState, BlockDetailWrapper> map = new ConcurrentHashMap<BlockState, BlockDetailWrapper>();
private BlockDetailMap() {}
public static BlockDetailWrapper getOrMakeBlockDetailCache(BlockState bs, BlockPos pos, LevelReader getter) {
if (!bs.getFluidState().isEmpty()) {
bs = bs.getFluidState().createLegacyBlock();
}
BlockDetailWrapper cache = map.get(bs);
if (cache != null) return cache;
cache = BlockDetailWrapper.make(bs, pos, getter);
//ApiShared.LOGGER.info("New blockDetail cache for {} to {} ", bs, cache);
BlockDetailWrapper cacheCAS = map.putIfAbsent(bs, cache);
return cacheCAS==null ? cache : cacheCAS;
private final ConcurrentHashMap<BlockState, ServerBlockStateCache> blockCache = new ConcurrentHashMap<>();
//private final ConcurrentHashMap<#if PRE_MC_1_18_2 Biome #else Holder<Biome> #endif, Biome> biomeMap = new ConcurrentHashMap<>();
private final ServerLevelWrapper level;
public ServerBlockDetailMap(ServerLevelWrapper level) { this.level = level; }
public ServerBlockStateCache getBlockStateData(BlockState state, DHBlockPos pos) { //TODO: Allow a per pos unique setting
return blockCache.computeIfAbsent(state, (s) -> new ServerBlockStateCache(s, level, new DHBlockPos(0,0,0)));
}
public void clear() { blockCache.clear(); }
}
@@ -0,0 +1,67 @@
package com.seibel.lod.common.wrappers.block.cache;
import com.seibel.lod.common.wrappers.McObjectConverter;
import com.seibel.lod.core.objects.DHBlockPos;
import com.seibel.lod.core.wrapperInterfaces.world.ILevelWrapper;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.VoxelShape;
import java.util.Arrays;
public class ServerBlockStateCache {
public final BlockState state;
public final LevelReader level;
public final BlockPos pos;
public ServerBlockStateCache(BlockState blockState, ILevelWrapper samplingLevel, DHBlockPos samplingPos) {
state = blockState;
level = (LevelReader) samplingLevel.unwrapLevel();
pos = McObjectConverter.Convert(samplingPos);
resolveShapes();
}
boolean noCollision = false;
boolean[] occludeFaces = null;
boolean[] fullFaces = null;
boolean isShapeResolved = false;
public void resolveShapes() {
if (isShapeResolved) return;
if (state.getFluidState().isEmpty()) {
noCollision = state.getCollisionShape(level, pos).isEmpty();
occludeFaces = new boolean[6];
if (state.canOcclude()) {
for (Direction dir : Direction.values()) {
// Note: isEmpty() isn't quite correct... best would be a isFull() or something...
occludeFaces[McObjectConverter.Convert(dir).ordinal()]
= !state.getFaceOcclusionShape(level, pos, dir).isEmpty();
}
}
VoxelShape voxelShape = state.getShape(level, pos);
fullFaces = new boolean[6];
if (!voxelShape.isEmpty()) {
for (Direction dir : Direction.values()) {
VoxelShape faceShape = voxelShape.getFaceShape(dir);
AABB aabb = faceShape.bounds();
boolean xFull = aabb.minX <= 0.01 && aabb.maxX >= 0.99;
boolean yFull = aabb.minY <= 0.01 && aabb.maxY >= 0.99;
boolean zFull = aabb.minZ <= 0.01 && aabb.maxZ >= 0.99;
fullFaces[McObjectConverter.Convert(dir).ordinal()] =
(xFull || dir.getAxis().equals(Direction.Axis.X))
&& (yFull || dir.getAxis().equals(Direction.Axis.Y))
&& (zFull || dir.getAxis().equals(Direction.Axis.Z));
}
}
} else { // Liquid Block. Treat as full block
occludeFaces = new boolean[6];
Arrays.fill(occludeFaces, true);
fullFaces = new boolean[6];
Arrays.fill(fullFaces, true);
}
}
}
@@ -19,20 +19,22 @@
package com.seibel.lod.common.wrappers.chunk;
import com.seibel.lod.common.wrappers.block.BlockDetailWrapper;
import com.seibel.lod.common.wrappers.block.BlockStateWrapper;
import com.seibel.lod.core.enums.ELodDirection;
import com.seibel.lod.core.objects.DHBlockPos;
import com.seibel.lod.core.util.LevelPosUtil;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockDetailWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockStateWrapper;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
import com.seibel.lod.common.wrappers.WrapperUtil;
import com.seibel.lod.common.wrappers.block.BlockDetailMap;
import com.seibel.lod.common.wrappers.block.cache.ServerBlockDetailMap;
import com.seibel.lod.common.wrappers.block.BiomeWrapper;
import com.seibel.lod.common.wrappers.worldGeneration.mimicObject.LightedWorldGenRegion;
import com.seibel.lod.core.wrapperInterfaces.world.ILevelWrapper;
import net.minecraft.core.BlockPos;
#if POST_MC_1_17_1
import net.minecraft.core.QuartPos;
@@ -48,6 +50,8 @@ import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.levelgen.Heightmap;
import javax.annotation.Nullable;
/**
*
* @author James Seibel
@@ -57,12 +61,14 @@ public class ChunkWrapper implements IChunkWrapper
{
private final ChunkAccess chunk;
private final LevelReader lightSource;
private final ILevelWrapper wrappedLevel;
public ChunkWrapper(ChunkAccess chunk, LevelReader lightSource)
public ChunkWrapper(ChunkAccess chunk, LevelReader lightSource, @Nullable ILevelWrapper wrappedLevel)
{
this.chunk = chunk;
this.lightSource = lightSource;
this.wrappedLevel = wrappedLevel;
}
@Override
@@ -98,6 +104,8 @@ public class ChunkWrapper implements IChunkWrapper
@Override
public IBiomeWrapper getBiome(int x, int y, int z)
{
if (wrappedLevel != null) return wrappedLevel.getBiome(new DHBlockPos(x + getMinX(), y, z + getMinZ()));
#if PRE_MC_1_17_1
return BiomeWrapper.getBiomeWrapper(chunk.getBiomes().getNoiseBiome(
x >> 2, y >> 2, z >> 2));
@@ -113,32 +121,6 @@ public class ChunkWrapper implements IChunkWrapper
#endif
}
@Override
@Deprecated
public IBlockDetailWrapper getBlockDetail(int x, int y, int z) {
BlockPos pos = new BlockPos(x,y,z);
BlockState blockState = chunk.getBlockState(pos);
IBlockDetailWrapper blockDetail = BlockDetailMap.getOrMakeBlockDetailCache(blockState, pos, lightSource);
return blockDetail == BlockDetailWrapper.NULL_BLOCK_DETAIL ? null : blockDetail;
}
@Override
@Deprecated
public IBlockDetailWrapper getBlockDetailAtFace(int x, int y, int z, ELodDirection dir) {
int fy = y+dir.getNormal().y;
if (fy < getMinBuildHeight() || fy > getMaxBuildHeight()) return null;
BlockPos pos = new BlockPos(x+dir.getNormal().x,fy,z+dir.getNormal().z);
BlockState blockState;
if (blockPosInsideChunk(x,y,z))
blockState = chunk.getBlockState(pos);
else {
blockState = lightSource.getBlockState(pos);
}
if (blockState == null || blockState.isAir()) return null;
IBlockDetailWrapper blockDetail = BlockDetailMap.getOrMakeBlockDetailCache(blockState, pos, lightSource);
return blockDetail == BlockDetailWrapper.NULL_BLOCK_DETAIL ? null : blockDetail;
}
public ChunkAccess getChunk() {
return chunk;
}
@@ -252,7 +234,8 @@ public class ChunkWrapper implements IChunkWrapper
}
@Override
public BlockStateWrapper getBlockState(int x, int y, int z) {
public IBlockStateWrapper getBlockState(int x, int y, int z) {
if (wrappedLevel != null) return wrappedLevel.getBlockState(new DHBlockPos(x + getMinX(), y, z + getMinZ()));
return BlockStateWrapper.fromBlockState(chunk.getBlockState(new BlockPos(x,y,z)));
}
}
@@ -1,5 +1,9 @@
package com.seibel.lod.common.wrappers.world;
import com.seibel.lod.common.wrappers.McObjectConverter;
import com.seibel.lod.common.wrappers.block.BiomeWrapper;
import com.seibel.lod.common.wrappers.block.BlockStateWrapper;
import com.seibel.lod.common.wrappers.block.cache.ClientBlockDetailMap;
import com.seibel.lod.common.wrappers.chunk.ChunkWrapper;
import com.seibel.lod.common.wrappers.minecraft.MinecraftClientWrapper;
import com.seibel.lod.core.api.internal.a7.ClientApi;
@@ -40,6 +44,7 @@ public class ClientLevelWrapper implements IClientLevelWrapper
this.level = level;
}
final ClientLevel level;
ClientBlockDetailMap blockMap = new ClientBlockDetailMap(this);
@Nullable
@Override
public IServerLevelWrapper tryGetServerSideWrapper() {
@@ -60,7 +65,8 @@ public class ClientLevelWrapper implements IClientLevelWrapper
@Override
public int computeBaseColor(DHBlockPos pos, IBiomeWrapper biome, IBlockStateWrapper blockState) {
return 0;
return blockMap.getColor(((BlockStateWrapper)blockState).blockState,
(BiomeWrapper)biome, pos);
}
@Override
@@ -115,7 +121,7 @@ public class ClientLevelWrapper implements IClientLevelWrapper
public IChunkWrapper tryGetChunk(DHChunkPos pos) {
ChunkAccess chunk = level.getChunk(pos.getX(), pos.getZ(), ChunkStatus.EMPTY, false);
if (chunk == null) return null;
return new ChunkWrapper(chunk, level);
return new ChunkWrapper(chunk, level, this);
}
@Override
@@ -126,12 +132,12 @@ public class ClientLevelWrapper implements IClientLevelWrapper
@Override
public IBlockStateWrapper getBlockState(DHBlockPos pos) {
return null;
return BlockStateWrapper.fromBlockState(level.getBlockState(McObjectConverter.Convert(pos)));
}
@Override
public IBiomeWrapper getBiome(DHBlockPos pos) {
return null;
return BiomeWrapper.getBiomeWrapper(level.getBiome(McObjectConverter.Convert(pos)));
}
@Override
@@ -22,7 +22,12 @@ package com.seibel.lod.common.wrappers.world;
import java.io.File;
import java.util.concurrent.ConcurrentHashMap;
import com.seibel.lod.common.wrappers.McObjectConverter;
import com.seibel.lod.common.wrappers.block.BiomeWrapper;
import com.seibel.lod.common.wrappers.block.BlockStateWrapper;
import com.seibel.lod.common.wrappers.block.cache.ServerBlockDetailMap;
import com.seibel.lod.common.wrappers.minecraft.MinecraftClientWrapper;
import com.seibel.lod.core.a7.world.WorldEnvironment;
import com.seibel.lod.core.api.internal.a7.ServerApi;
import com.seibel.lod.core.objects.DHBlockPos;
import com.seibel.lod.core.objects.DHChunkPos;
@@ -67,11 +72,13 @@ public class ServerLevelWrapper implements IServerLevelWrapper
}
}
final ServerLevel level;
ServerBlockDetailMap blockMap = new ServerBlockDetailMap(this);
public ServerLevelWrapper(ServerLevel level)
{
this.level = level;
}
final ServerLevel level;
@Nullable
@Override
public IClientLevelWrapper tryGetClientSideWrapper() {
@@ -144,7 +151,7 @@ public class ServerLevelWrapper implements IServerLevelWrapper
public IChunkWrapper tryGetChunk(DHChunkPos pos) {
ChunkAccess chunk = level.getChunk(pos.getX(), pos.getZ(), ChunkStatus.EMPTY, false);
if (chunk == null) return null;
return new ChunkWrapper(chunk, level);
return new ChunkWrapper(chunk, level, this);
}
@Override
@@ -156,12 +163,12 @@ public class ServerLevelWrapper implements IServerLevelWrapper
@Override
public IBlockStateWrapper getBlockState(DHBlockPos pos) {
return null;
return BlockStateWrapper.fromBlockState(level.getBlockState(McObjectConverter.Convert(pos)));
}
@Override
public IBiomeWrapper getBiome(DHBlockPos pos) {
return null;
return BiomeWrapper.getBiomeWrapper(level.getBiome(McObjectConverter.Convert(pos)));
}
@Override
@@ -454,7 +454,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
{
for (int ox = 0; ox < e.size; ox++)
{
result.set(ox, oy, new ChunkWrapper(genChunks.get(ox, oy), region));
result.set(ox, oy, new ChunkWrapper(genChunks.get(ox, oy), region, null));
}
}
e.timer.complete();
+1 -1
Submodule core updated: 823da76896...6fe2b6f331
@@ -77,17 +77,23 @@ public class FabricClientProxy
// TODO: Is using setClientLightReady one still better?
//#if PRE_MC_1_18_1 // in 1.18+, we use mixin hook in setClientLightReady(true)
ClientChunkEvents.CHUNK_LOAD.register((level, chunk) ->
ClientApi.INSTANCE.clientChunkLoadEvent(
new ChunkWrapper(chunk, level),
ClientLevelWrapper.getWrapper(level)
));
{
ClientLevelWrapper wrappedLevel = ClientLevelWrapper.getWrapper(level);
ClientApi.INSTANCE.clientChunkLoadEvent(
new ChunkWrapper(chunk, level, wrappedLevel),
wrappedLevel
);
});
//#endif
// ClientChunkSaveEvent
ClientChunkEvents.CHUNK_UNLOAD.register((level, chunk)->
ClientApi.INSTANCE.clientChunkSaveEvent(
new ChunkWrapper(chunk, level),
ClientLevelWrapper.getWrapper(level)
));
ClientChunkEvents.CHUNK_UNLOAD.register((level, chunk) ->
{
ClientLevelWrapper wrappedLevel = ClientLevelWrapper.getWrapper(level);
ClientApi.INSTANCE.clientChunkSaveEvent(
new ChunkWrapper(chunk, level, wrappedLevel),
wrappedLevel
);
});
// RendererStartupEvent - Done in MixinGameRenderer
// RendererShutdownEvent - Done in MixinGameRenderer
@@ -98,7 +98,7 @@ public class FabricServerProxy {
-> {
ILevelWrapper level = getLevelWrapper((ServerLevel) chunk.getLevel());
if (isValidTime()) ServerApi.INSTANCE.serverChunkLoadEvent(
new ChunkWrapper(chunk, chunk.getLevel()),
new ChunkWrapper(chunk, chunk.getLevel(), level),
level);
}
);
@@ -55,7 +55,7 @@ public class MixinClientLevel {
ClientLevel l = (ClientLevel) (Object) this;
LevelChunk chunk = l.getChunkSource().getChunk(x, z, false);
if (chunk!=null&& !chunk.isClientLightReady())
ClientApi.INSTANCE.clientChunkLoadEvent(new ChunkWrapper(chunk, l), ClientLevelWrapper.getWrapper(l));
ClientApi.INSTANCE.clientChunkLoadEvent(new ChunkWrapper(chunk, l, ClientLevelWrapper.getWrapper(l)), ClientLevelWrapper.getWrapper(l));
}
#endif
}
@@ -30,7 +30,7 @@ public class MixinChunkMap {
@Inject(method = "save", at = @At(value = "INVOKE", target = CHUNK_SERIALIZER_WRITE))
private void onChunkSave(ChunkAccess chunk, CallbackInfoReturnable<Boolean> ci) {
ServerApi.INSTANCE.serverChunkSaveEvent(
new ChunkWrapper(chunk, level),
new ChunkWrapper(chunk, level, ServerLevelWrapper.getWrapper(level)),
ServerLevelWrapper.getWrapper(level)
);
}