Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into

1.16.5

# Conflicts:
#	src/main/java/com/seibel/lod/builders/LodBufferBuilder.java
This commit is contained in:
James Seibel
2021-08-21 10:06:44 -05:00
3 changed files with 16 additions and 9 deletions
@@ -186,12 +186,12 @@ public class LodBufferBuilder
/**TODO make this automatic and config dependant*/
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 0, 200, (byte) 0));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 200, 400, (byte) 1));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 400, 600, (byte) 2));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 600, 800, (byte) 3));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 800, 1000, (byte) 4));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 1000, 10000000, (byte) 5));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 0, 200, (byte) 0));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 200, 400, (byte) 1));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 400, 600, (byte) 2));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 600, 800, (byte) 3));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 800, 1000, (byte) 4));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 1000, 10000000, (byte) 5));
for (LevelPos pos : posListToRender)
{