Remove unneeded ChunkWrapper lighting checks
This commit is contained in:
+3
-75
@@ -23,9 +23,12 @@ import com.seibel.distanthorizons.common.wrappers.block.BiomeWrapper;
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import com.seibel.distanthorizons.common.wrappers.block.BlockStateWrapper;
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import com.seibel.distanthorizons.common.wrappers.misc.MutableBlockPosWrapper;
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import com.seibel.distanthorizons.common.wrappers.worldGeneration.mimicObject.DhLitWorldGenRegion;
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import com.seibel.distanthorizons.core.api.internal.SharedApi;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.pos.blockPos.DhBlockPos;
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import com.seibel.distanthorizons.core.pos.DhChunkPos;
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import com.seibel.distanthorizons.core.util.LodUtil;
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import com.seibel.distanthorizons.core.world.EWorldEnvironment;
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import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.ChunkLightStorage;
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import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
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@@ -107,21 +110,6 @@ public class ChunkWrapper implements IChunkWrapper
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private int minNonEmptyHeight = Integer.MIN_VALUE;
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private int maxNonEmptyHeight = Integer.MAX_VALUE;
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private int blockBiomeHashCode = 0;
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/**
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* Due to vanilla `isClientLightReady()` not being designed for use by a non-render thread, it may return 'true'
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* before the light engine has ticked, (right after all light changes is marked by the engine to be processed).
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* To fix this, on client-only mode, we mixin-redirect the `isClientLightReady()` so that after the call, it will
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* trigger a synchronous update of this flag here on all chunks that are wrapped. <br><br>
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*
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* Note: Using a static weak hash map to store the chunks that need to be updated, as instance of chunk wrapper
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* can be duplicated, with same chunk instance. And the data stored here are all temporary, and thus will not be
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* visible when a chunk is re-wrapped later. <br>
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* (Also, thread safety done via a reader writer lock)
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*/
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private static final ConcurrentLinkedQueue<ChunkWrapper> chunksNeedingClientLightUpdating = new ConcurrentLinkedQueue<>();
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//=============//
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@@ -135,9 +123,6 @@ public class ChunkWrapper implements IChunkWrapper
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this.wrappedLevel = wrappedLevel;
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this.chunkPos = new DhChunkPos(chunk.getPos().x, chunk.getPos().z);
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// FIXME +1 is to handle the fact that LodDataBuilder adds +1 to all block lighting calculations, also done in the relative position validator
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chunksNeedingClientLightUpdating.add(this);
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}
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@@ -438,63 +423,6 @@ public class ChunkWrapper implements IChunkWrapper
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return this.blockLightPosList;
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}
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public static void syncedUpdateClientLightStatus()
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{
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#if MC_VER < MC_1_18_2
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// TODO: Check what to do in 1.18.1 and older
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// since we don't currently handle this list,
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// clear it to prevent memory leaks
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chunksNeedingClientLightUpdating.clear();
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#else
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// update the chunks client lighting
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ChunkWrapper chunkWrapper = chunksNeedingClientLightUpdating.poll();
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while (chunkWrapper != null)
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{
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chunkWrapper.updateIsClientLightingCorrect();
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chunkWrapper = chunksNeedingClientLightUpdating.poll();
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}
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#endif
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}
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/** Should be called after client light updates are triggered. */
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private void updateIsClientLightingCorrect()
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{
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if (this.chunk instanceof LevelChunk && ((LevelChunk) this.chunk).getLevel() instanceof ClientLevel)
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{
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LevelChunk levelChunk = (LevelChunk) this.chunk;
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ClientChunkCache clientChunkCache = ((ClientLevel) levelChunk.getLevel()).getChunkSource();
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this.isMcClientLightingCorrect = clientChunkCache.getChunkForLighting(this.chunk.getPos().x, this.chunk.getPos().z) != null &&
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#if MC_VER <= MC_1_17_1
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levelChunk.isLightCorrect();
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#elif MC_VER < MC_1_20_1
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levelChunk.isClientLightReady();
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#else
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checkLightSectionsOnChunk(levelChunk, levelChunk.getLevel().getLightEngine());
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#endif
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}
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}
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#if MC_VER >= MC_1_20_1
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private static boolean checkLightSectionsOnChunk(LevelChunk chunk, LevelLightEngine engine)
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{
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LevelChunkSection[] sections = chunk.getSections();
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int minY = chunk.getMinSection();
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int maxY = chunk.getMaxSection();
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for (int y = minY; y < maxY; ++y)
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{
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LevelChunkSection section = sections[chunk.getSectionIndexFromSectionY(y)];
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if (section.hasOnlyAir()) continue;
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if (!engine.lightOnInSection(SectionPos.of(chunk.getPos(), y)))
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{
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return false;
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}
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}
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return true;
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}
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#endif
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//===============//
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-18
@@ -131,22 +131,4 @@ public class MixinLevelRenderer
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}
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}
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#if MC_VER < MC_1_19_4
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
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public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#elif MC_VER < MC_1_20_1
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
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public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#elif MC_VER < MC_1_20_6
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
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private void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#else
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
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private void callAfterRunUpdates(CallbackInfo ci)
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#endif
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{
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ChunkWrapper.syncedUpdateClientLightStatus();
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}
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}
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-14
@@ -158,18 +158,4 @@ public class MixinLevelRenderer
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}
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}
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#if MC_VER < MC_1_19_4
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
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public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#elif MC_VER < MC_1_20_1
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
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public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#else
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
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private void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#endif
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{
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ChunkWrapper.syncedUpdateClientLightStatus();
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}
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}
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-17
@@ -142,22 +142,5 @@ public class MixinLevelRenderer
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}
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}
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#if MC_VER < MC_1_19_4
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
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public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#elif MC_VER < MC_1_20_1
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
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public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#elif MC_VER < MC_1_20_6
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
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private void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#else
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
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private void callAfterRunUpdates(CallbackInfo ci)
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#endif
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{
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ChunkWrapper.syncedUpdateClientLightStatus();
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}
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}
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