Remove unneeded ChunkWrapper lighting checks

This commit is contained in:
James Seibel
2024-09-10 07:35:02 -05:00
parent 838d8be08b
commit d19654cf15
4 changed files with 3 additions and 124 deletions
@@ -23,9 +23,12 @@ import com.seibel.distanthorizons.common.wrappers.block.BiomeWrapper;
import com.seibel.distanthorizons.common.wrappers.block.BlockStateWrapper;
import com.seibel.distanthorizons.common.wrappers.misc.MutableBlockPosWrapper;
import com.seibel.distanthorizons.common.wrappers.worldGeneration.mimicObject.DhLitWorldGenRegion;
import com.seibel.distanthorizons.core.api.internal.SharedApi;
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import com.seibel.distanthorizons.core.pos.blockPos.DhBlockPos;
import com.seibel.distanthorizons.core.pos.DhChunkPos;
import com.seibel.distanthorizons.core.util.LodUtil;
import com.seibel.distanthorizons.core.world.EWorldEnvironment;
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.ChunkLightStorage;
import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
@@ -107,21 +110,6 @@ public class ChunkWrapper implements IChunkWrapper
private int minNonEmptyHeight = Integer.MIN_VALUE;
private int maxNonEmptyHeight = Integer.MAX_VALUE;
private int blockBiomeHashCode = 0;
/**
* Due to vanilla `isClientLightReady()` not being designed for use by a non-render thread, it may return 'true'
* before the light engine has ticked, (right after all light changes is marked by the engine to be processed).
* To fix this, on client-only mode, we mixin-redirect the `isClientLightReady()` so that after the call, it will
* trigger a synchronous update of this flag here on all chunks that are wrapped. <br><br>
*
* Note: Using a static weak hash map to store the chunks that need to be updated, as instance of chunk wrapper
* can be duplicated, with same chunk instance. And the data stored here are all temporary, and thus will not be
* visible when a chunk is re-wrapped later. <br>
* (Also, thread safety done via a reader writer lock)
*/
private static final ConcurrentLinkedQueue<ChunkWrapper> chunksNeedingClientLightUpdating = new ConcurrentLinkedQueue<>();
//=============//
@@ -135,9 +123,6 @@ public class ChunkWrapper implements IChunkWrapper
this.wrappedLevel = wrappedLevel;
this.chunkPos = new DhChunkPos(chunk.getPos().x, chunk.getPos().z);
// FIXME +1 is to handle the fact that LodDataBuilder adds +1 to all block lighting calculations, also done in the relative position validator
chunksNeedingClientLightUpdating.add(this);
}
@@ -438,63 +423,6 @@ public class ChunkWrapper implements IChunkWrapper
return this.blockLightPosList;
}
public static void syncedUpdateClientLightStatus()
{
#if MC_VER < MC_1_18_2
// TODO: Check what to do in 1.18.1 and older
// since we don't currently handle this list,
// clear it to prevent memory leaks
chunksNeedingClientLightUpdating.clear();
#else
// update the chunks client lighting
ChunkWrapper chunkWrapper = chunksNeedingClientLightUpdating.poll();
while (chunkWrapper != null)
{
chunkWrapper.updateIsClientLightingCorrect();
chunkWrapper = chunksNeedingClientLightUpdating.poll();
}
#endif
}
/** Should be called after client light updates are triggered. */
private void updateIsClientLightingCorrect()
{
if (this.chunk instanceof LevelChunk && ((LevelChunk) this.chunk).getLevel() instanceof ClientLevel)
{
LevelChunk levelChunk = (LevelChunk) this.chunk;
ClientChunkCache clientChunkCache = ((ClientLevel) levelChunk.getLevel()).getChunkSource();
this.isMcClientLightingCorrect = clientChunkCache.getChunkForLighting(this.chunk.getPos().x, this.chunk.getPos().z) != null &&
#if MC_VER <= MC_1_17_1
levelChunk.isLightCorrect();
#elif MC_VER < MC_1_20_1
levelChunk.isClientLightReady();
#else
checkLightSectionsOnChunk(levelChunk, levelChunk.getLevel().getLightEngine());
#endif
}
}
#if MC_VER >= MC_1_20_1
private static boolean checkLightSectionsOnChunk(LevelChunk chunk, LevelLightEngine engine)
{
LevelChunkSection[] sections = chunk.getSections();
int minY = chunk.getMinSection();
int maxY = chunk.getMaxSection();
for (int y = minY; y < maxY; ++y)
{
LevelChunkSection section = sections[chunk.getSectionIndexFromSectionY(y)];
if (section.hasOnlyAir()) continue;
if (!engine.lightOnInSection(SectionPos.of(chunk.getPos(), y)))
{
return false;
}
}
return true;
}
#endif
//===============//
@@ -131,22 +131,4 @@ public class MixinLevelRenderer
}
}
#if MC_VER < MC_1_19_4
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#elif MC_VER < MC_1_20_1
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#elif MC_VER < MC_1_20_6
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
private void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#else
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
private void callAfterRunUpdates(CallbackInfo ci)
#endif
{
ChunkWrapper.syncedUpdateClientLightStatus();
}
}
@@ -158,18 +158,4 @@ public class MixinLevelRenderer
}
}
#if MC_VER < MC_1_19_4
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#elif MC_VER < MC_1_20_1
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#else
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
private void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#endif
{
ChunkWrapper.syncedUpdateClientLightStatus();
}
}
@@ -142,22 +142,5 @@ public class MixinLevelRenderer
}
}
#if MC_VER < MC_1_19_4
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#elif MC_VER < MC_1_20_1
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#elif MC_VER < MC_1_20_6
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
private void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#else
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
private void callAfterRunUpdates(CallbackInfo ci)
#endif
{
ChunkWrapper.syncedUpdateClientLightStatus();
}
}