comment out LOD bias option for MC 1.21.5+
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+8
@@ -1,12 +1,16 @@
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package com.seibel.distanthorizons.fabric.mixins.client;
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#if MC_VER < MC_1_21_5
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import com.mojang.blaze3d.platform.GlStateManager;
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#endif
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import com.mojang.blaze3d.opengl.GlStateManager;
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import com.mojang.blaze3d.platform.TextureUtil;
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import com.seibel.distanthorizons.core.config.Config;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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/**
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* Sets Minecraft's LOD Bias (looks similar to mipmaps)
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*
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@@ -15,6 +19,9 @@ import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(TextureUtil.class)
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public class MixinTextureUtil
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{
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// TODO fix for MC 1.21.5+
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#if MC_VER < MC_1_21_5
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@Redirect(method = "Lcom/mojang/blaze3d/platform/TextureUtil;prepareImage(Lcom/mojang/blaze3d/platform/NativeImage$InternalGlFormat;IIII)V",
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at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V", #if MC_VER == MC_1_16_5 remap = true #else remap = false #endif))
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private static void setLodBias(int target, int pname, float param)
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@@ -27,5 +34,6 @@ public class MixinTextureUtil
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GlStateManager._texParameter(target, pname, biasValue);
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}
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}
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#endif
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}
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