comment out LOD bias option for MC 1.21.5+

This commit is contained in:
James Seibel
2025-03-29 15:44:54 -05:00
parent 3c9d3707cf
commit d109fe6c43
@@ -1,12 +1,16 @@
package com.seibel.distanthorizons.fabric.mixins.client;
#if MC_VER < MC_1_21_5
import com.mojang.blaze3d.platform.GlStateManager;
#endif
import com.mojang.blaze3d.opengl.GlStateManager;
import com.mojang.blaze3d.platform.TextureUtil;
import com.seibel.distanthorizons.core.config.Config;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* Sets Minecraft's LOD Bias (looks similar to mipmaps)
*
@@ -15,6 +19,9 @@ import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(TextureUtil.class)
public class MixinTextureUtil
{
// TODO fix for MC 1.21.5+
#if MC_VER < MC_1_21_5
@Redirect(method = "Lcom/mojang/blaze3d/platform/TextureUtil;prepareImage(Lcom/mojang/blaze3d/platform/NativeImage$InternalGlFormat;IIII)V",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V", #if MC_VER == MC_1_16_5 remap = true #else remap = false #endif))
private static void setLodBias(int target, int pname, float param)
@@ -27,5 +34,6 @@ public class MixinTextureUtil
GlStateManager._texParameter(target, pname, biasValue);
}
}
#endif
}