rename LodRenderer to LodRender

This commit is contained in:
James Seibel
2021-05-31 15:21:58 -05:00
parent 0381d56511
commit ccb58024a1
5 changed files with 16 additions and 16 deletions
@@ -7,7 +7,7 @@ import org.lwjgl.opengl.GL11;
import com.backsun.lod.objects.LodChunk;
import com.backsun.lod.objects.LodDimension;
import com.backsun.lod.objects.NearFarBuffer;
import com.backsun.lod.renderer.LodRenderer;
import com.backsun.lod.render.LodRender;
import com.backsun.lod.util.LodConfig;
import net.minecraft.client.Minecraft;
@@ -73,7 +73,7 @@ public class LodBufferBuilder
* After the buildable buffers have been generated they must be
* swapped with the drawable buffers in the LodRenderer to be drawn.
*/
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
public void generateLodBuffersAsync(LodRender renderer, LodDimension lodDim,
double playerX, double playerZ, int numbChunksWide)
{
// only allow one generation process to happen at a time
@@ -112,8 +112,8 @@ public class LodBufferBuilder
// generate our new buildable buffers
buildableNearBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
buildableFarBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
buildableNearBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
buildableFarBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
// x axis
for (int i = 0; i < numbChunksWide; i++)
@@ -3,7 +3,7 @@ package com.backsun.lod.builders;
import com.backsun.lod.objects.LodDimension;
import com.backsun.lod.objects.LodRegion;
import com.backsun.lod.proxy.ClientProxy;
import com.backsun.lod.renderer.LodRenderer;
import com.backsun.lod.render.LodRender;
import com.backsun.lod.util.LodUtils;
import net.minecraft.util.math.ChunkPos;
@@ -25,9 +25,9 @@ public class LodChunkGenWorker implements IWorker
private LodDimension lodDim;
private LodBuilder lodBuilder;
private LodBufferBuilder lodBufferBuilder;
private LodRenderer lodRenderer;
private LodRender lodRender;
public LodChunkGenWorker(ChunkPos newPos, LodRenderer newLodRenderer,
public LodChunkGenWorker(ChunkPos newPos, LodRender newLodRenderer,
LodBuilder newLodBuilder, LodBufferBuilder newLodBufferBuilder,
LodDimension newLodDimension)
{
@@ -39,7 +39,7 @@ public class LodChunkGenWorker implements IWorker
lodDim = newLodDimension;
lodBuilder = newLodBuilder;
lodBufferBuilder = newLodBufferBuilder;
lodRenderer = newLodRenderer;
lodRender = newLodRenderer;
}
@Override
@@ -65,7 +65,7 @@ public class LodChunkGenWorker implements IWorker
lodBuilder.generateLodChunkAsync(chunk, ClientProxy.getLodWorld(), serverWorld);
// this is called so that the new LOD chunk is drawn
// after it is generated
lodRenderer.regenerateLODsNextFrame();
lodRender.regenerateLODsNextFrame();
// useful for debugging
@@ -9,7 +9,7 @@ import com.backsun.lod.objects.LodChunk;
import com.backsun.lod.objects.LodDimension;
import com.backsun.lod.objects.LodRegion;
import com.backsun.lod.objects.LodWorld;
import com.backsun.lod.renderer.LodRenderer;
import com.backsun.lod.render.LodRender;
import com.backsun.lod.util.LodUtils;
import net.minecraft.client.Minecraft;
@@ -33,7 +33,7 @@ public class ClientProxy
private static LodWorld lodWorld = new LodWorld();
private static LodBuilder lodBuilder = new LodBuilder();
private static LodBufferBuilder lodBufferBuilder = new LodBufferBuilder(lodBuilder);
private static LodRenderer renderer = new LodRenderer(lodBufferBuilder);
private static LodRender renderer = new LodRender(lodBufferBuilder);
Minecraft mc = Minecraft.getInstance();
@@ -177,7 +177,7 @@ public class ClientProxy
return lodBuilder;
}
public static LodRenderer getRenderer()
public static LodRender getRenderer()
{
return renderer;
}
@@ -1,4 +1,4 @@
package com.backsun.lod.renderer;
package com.backsun.lod.render;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
@@ -43,7 +43,7 @@ import net.minecraft.util.math.vector.Vector3f;
* @author James Seibel
* @version 05-08-2021
*/
public class LodRenderer
public class LodRender
{
/** this is the light used when rendering the LODs,
* it should be something different than what is used by Minecraft */
@@ -94,7 +94,7 @@ public class LodRenderer
public LodRenderer(LodBufferBuilder newLodBufferBuilder)
public LodRender(LodBufferBuilder newLodBufferBuilder)
{
mc = Minecraft.getInstance();
gameRender = mc.gameRenderer;
@@ -1,4 +1,4 @@
package com.backsun.lod.renderer;
package com.backsun.lod.render;
import net.minecraft.client.Minecraft;