rename LodRenderer to LodRender
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@@ -7,7 +7,7 @@ import org.lwjgl.opengl.GL11;
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import com.backsun.lod.objects.LodChunk;
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import com.backsun.lod.objects.LodDimension;
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import com.backsun.lod.objects.NearFarBuffer;
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import com.backsun.lod.renderer.LodRenderer;
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import com.backsun.lod.render.LodRender;
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import com.backsun.lod.util.LodConfig;
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import net.minecraft.client.Minecraft;
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@@ -73,7 +73,7 @@ public class LodBufferBuilder
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* After the buildable buffers have been generated they must be
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* swapped with the drawable buffers in the LodRenderer to be drawn.
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*/
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public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
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public void generateLodBuffersAsync(LodRender renderer, LodDimension lodDim,
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double playerX, double playerZ, int numbChunksWide)
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{
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// only allow one generation process to happen at a time
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@@ -112,8 +112,8 @@ public class LodBufferBuilder
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// generate our new buildable buffers
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buildableNearBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
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buildableFarBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
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buildableNearBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
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buildableFarBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
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// x axis
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for (int i = 0; i < numbChunksWide; i++)
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@@ -3,7 +3,7 @@ package com.backsun.lod.builders;
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import com.backsun.lod.objects.LodDimension;
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import com.backsun.lod.objects.LodRegion;
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import com.backsun.lod.proxy.ClientProxy;
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import com.backsun.lod.renderer.LodRenderer;
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import com.backsun.lod.render.LodRender;
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import com.backsun.lod.util.LodUtils;
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import net.minecraft.util.math.ChunkPos;
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@@ -25,9 +25,9 @@ public class LodChunkGenWorker implements IWorker
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private LodDimension lodDim;
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private LodBuilder lodBuilder;
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private LodBufferBuilder lodBufferBuilder;
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private LodRenderer lodRenderer;
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private LodRender lodRender;
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public LodChunkGenWorker(ChunkPos newPos, LodRenderer newLodRenderer,
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public LodChunkGenWorker(ChunkPos newPos, LodRender newLodRenderer,
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LodBuilder newLodBuilder, LodBufferBuilder newLodBufferBuilder,
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LodDimension newLodDimension)
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{
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@@ -39,7 +39,7 @@ public class LodChunkGenWorker implements IWorker
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lodDim = newLodDimension;
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lodBuilder = newLodBuilder;
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lodBufferBuilder = newLodBufferBuilder;
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lodRenderer = newLodRenderer;
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lodRender = newLodRenderer;
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}
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@Override
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@@ -65,7 +65,7 @@ public class LodChunkGenWorker implements IWorker
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lodBuilder.generateLodChunkAsync(chunk, ClientProxy.getLodWorld(), serverWorld);
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// this is called so that the new LOD chunk is drawn
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// after it is generated
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lodRenderer.regenerateLODsNextFrame();
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lodRender.regenerateLODsNextFrame();
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// useful for debugging
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@@ -9,7 +9,7 @@ import com.backsun.lod.objects.LodChunk;
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import com.backsun.lod.objects.LodDimension;
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import com.backsun.lod.objects.LodRegion;
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import com.backsun.lod.objects.LodWorld;
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import com.backsun.lod.renderer.LodRenderer;
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import com.backsun.lod.render.LodRender;
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import com.backsun.lod.util.LodUtils;
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import net.minecraft.client.Minecraft;
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@@ -33,7 +33,7 @@ public class ClientProxy
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private static LodWorld lodWorld = new LodWorld();
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private static LodBuilder lodBuilder = new LodBuilder();
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private static LodBufferBuilder lodBufferBuilder = new LodBufferBuilder(lodBuilder);
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private static LodRenderer renderer = new LodRenderer(lodBufferBuilder);
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private static LodRender renderer = new LodRender(lodBufferBuilder);
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Minecraft mc = Minecraft.getInstance();
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@@ -177,7 +177,7 @@ public class ClientProxy
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return lodBuilder;
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}
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public static LodRenderer getRenderer()
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public static LodRender getRenderer()
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{
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return renderer;
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}
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+3
-3
@@ -1,4 +1,4 @@
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package com.backsun.lod.renderer;
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package com.backsun.lod.render;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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@@ -43,7 +43,7 @@ import net.minecraft.util.math.vector.Vector3f;
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* @author James Seibel
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* @version 05-08-2021
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*/
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public class LodRenderer
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public class LodRender
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{
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/** this is the light used when rendering the LODs,
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* it should be something different than what is used by Minecraft */
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@@ -94,7 +94,7 @@ public class LodRenderer
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public LodRenderer(LodBufferBuilder newLodBufferBuilder)
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public LodRender(LodBufferBuilder newLodBufferBuilder)
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{
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mc = Minecraft.getInstance();
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gameRender = mc.gameRenderer;
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+1
-1
@@ -1,4 +1,4 @@
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package com.backsun.lod.renderer;
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package com.backsun.lod.render;
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import net.minecraft.client.Minecraft;
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