Added tree generator and new tree cutter
This commit is contained in:
@@ -19,6 +19,7 @@ package com.seibel.lod.objects;
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import java.io.File;
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import java.io.IOException;
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import java.security.InvalidParameterException;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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@@ -26,10 +27,8 @@ import java.util.Map;
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import java.util.stream.Collectors;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.handlers.LodConfig;
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import com.seibel.lod.handlers.LodDimensionFileHandler;
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import com.seibel.lod.proxy.ClientProxy;
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import com.seibel.lod.util.DetailUtil;
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import com.seibel.lod.util.DetailDistanceUtil;
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import com.seibel.lod.util.LodUtil;
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import net.minecraft.client.Minecraft;
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@@ -76,6 +75,7 @@ public class LodDimension
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*/
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public LodDimension(DimensionType newDimension, LodWorld lodWorld, int newWidth)
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{
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System.out.println("start lod dim");
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dimension = newDimension;
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width = newWidth;
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halfWidth = (int) Math.floor(width / 2);
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@@ -123,6 +123,7 @@ public class LodDimension
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isRegionDirty[i][j] = false;
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center = new RegionPos(0, 0);
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System.out.println("end lod dim");
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}
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@@ -224,6 +225,29 @@ public class LodDimension
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}
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/**
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* return needed memory in byte
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*/
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public int getMinMemoryNeeded()
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{
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int regionX;
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int regionZ;
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int count = 0;
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LodRegion region;
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for (int x = 0; x < regions.length; x++)
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{
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for (int z = 0; z < regions.length; z++)
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{
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region = regions[x][z];
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if(region != null){
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count += region.getMinMemoryNeeded();
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}
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}
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}
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return count;
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}
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/**
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* Gets the region at the given X and Z
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* <br>
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@@ -232,28 +256,35 @@ public class LodDimension
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*/
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public LodRegion getRegion(LevelPos levelPos)
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{
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RegionPos regionPos = levelPos.getRegionPos();
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int xIndex = (regionPos.x - center.x) + halfWidth;
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int zIndex = (regionPos.z - center.z) + halfWidth;
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if (!regionIsInRange(regionPos.x, regionPos.z))
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// out of range
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return null;
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throw new ArrayIndexOutOfBoundsException("Region for level pos " + levelPos + " out of range");
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else if (regions[xIndex][zIndex] == null)
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throw new InvalidParameterException("Region for level pos " + levelPos + " not currently initialized");
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else if (regions[xIndex][zIndex].getMinDetailLevel() > levelPos.detailLevel)
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throw new InvalidParameterException("Region for level pos " + levelPos + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
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return regions[xIndex][zIndex];
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}
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if (regions[xIndex][zIndex] == null || regions[xIndex][zIndex].getMinDetailLevel() > levelPos.detailLevel)
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{
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regions[xIndex][zIndex] = getRegionFromFile(levelPos);
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if (regions[xIndex][zIndex] == null)
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{
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/**TODO the value is currently 0 but should be determinated by the distance of the player)*/
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regions[xIndex][zIndex] = new LodRegion(LodConfig.CLIENT.maxGenerationDetail.get().detailLevel, regionPos);
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}else if (regions[xIndex][zIndex].getMinDetailLevel() > levelPos.detailLevel)
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{
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regions[xIndex][zIndex].expand(levelPos.detailLevel);
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}
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}
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/**
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* Gets the region at the given X and Z
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* <br>
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* Returns null if the region doesn't exist
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* or is outside the loaded area.
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*/
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public LodRegion getRegion(RegionPos regionPos)
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{
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int xIndex = (regionPos.x - center.x) + halfWidth;
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int zIndex = (regionPos.z - center.z) + halfWidth;
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if (!regionIsInRange(regionPos.x, regionPos.z))
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throw new ArrayIndexOutOfBoundsException("Region " + regionPos + " out of range");
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else if (regions[xIndex][zIndex] == null)
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throw new InvalidParameterException("Region " + regionPos + " not currently initialized");
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return regions[xIndex][zIndex];
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}
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@@ -269,16 +300,15 @@ public class LodDimension
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if (!regionIsInRange(newRegion.regionPosX, newRegion.regionPosZ))
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// out of range
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throw new ArrayIndexOutOfBoundsException();
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throw new ArrayIndexOutOfBoundsException("Region " + newRegion.regionPosX + ", " + newRegion.regionPosZ + " out of range");
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regions[xIndex][zIndex] = newRegion;
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}
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/**
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* this method creates all null regions
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*/
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public void treeCutter(int posX, int posZ)
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public void treeCutter(int playerPosX, int playerPosZ)
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{
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int regionX;
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int regionZ;
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@@ -292,10 +322,20 @@ public class LodDimension
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regionX = (x + center.x) - halfWidth;
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regionZ = (z + center.z) - halfWidth;
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levelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
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//we start checking from the first circle. If the whole region is in the circle
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//we proceed to cut all the level lower than the level of circle 1 and we break
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//if this is not the case w
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for(byte index = LodUtil.BLOCK_DETAIL_LEVEL; index <= LodUtil.REGION_DETAIL_LEVEL; index++){
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if(DetailUtil.getDistanceGeneration(index+1) > levelPos.minDistance(posX, posZ)){
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region = getRegion(levelPos.convert(DetailUtil.getLodDetail(index).detailLevel));
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region.cuteTree(DetailUtil.getLodDetail(index-1).detailLevel);
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if(DetailDistanceUtil.getDistanceCut(index + 1) > levelPos.minDistance(playerPosX, playerPosZ)){
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region = regions[x][z];
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byte cutDetailLevel = DetailDistanceUtil.getCutLodDetail(index).detailLevel;
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if(region != null && cutDetailLevel > 0)
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{
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region.cutTree(cutDetailLevel);
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}
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//once we
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break;
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}
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}
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@@ -303,6 +343,57 @@ public class LodDimension
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}
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}
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/**
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*/
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public void treeGenerator(int playerPosX, int playerPosZ)
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{
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int regionX;
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int regionZ;
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LevelPos levelPos;
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RegionPos regionPos;
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LodRegion region;
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byte targetDetailLevel;
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for (int x = 0; x < regions.length; x++)
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{
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for (int z = 0; z < regions.length; z++)
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{
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regionX = (x + center.x) - halfWidth;
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regionZ = (z + center.z) - halfWidth;
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levelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
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regionPos = new RegionPos(regionX, regionZ);
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for(byte index = LodUtil.BLOCK_DETAIL_LEVEL; index <= LodUtil.REGION_DETAIL_LEVEL; index++){
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//As soon as we find in which circle the region should be we analyze it
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if(DetailDistanceUtil.getDistanceGeneration(index + 1) > levelPos.minDistance(playerPosX, playerPosZ)){
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region = regions[x][z];
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//We require that the region we are checking is loaded with at least this level
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targetDetailLevel = DetailDistanceUtil.getLodDetail(index).detailLevel;
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if (region == null)
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{
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//First case, region has to be initialized
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//We check if there is a file at the target level
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region = getRegionFromFile(regionPos, targetDetailLevel);
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//if there is no file we initialize the region
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if (region == null)
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regions[x][z] = new LodRegion(targetDetailLevel, regionPos);
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}else if(region.getMinDetailLevel() > targetDetailLevel){
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//Second case, region has been initialized but at a higher level
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//We expand the region by introducing the missing layer
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region.expand(targetDetailLevel);
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}
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break;
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}
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}
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}
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}
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}
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/**
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* Add the given LOD to this dimension at the coordinate
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@@ -367,6 +458,8 @@ public class LodDimension
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int xIndex;
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int zIndex;
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LodRegion region;
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RegionPos regionPos;
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LevelPos regionLevelPos;
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List<Map.Entry<LevelPos, Integer>> listOfData = new ArrayList<>();
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for (int xRegion = 0; xRegion < n; xRegion++)
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{
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@@ -374,9 +467,14 @@ public class LodDimension
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{
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xIndex = (xRegion + center.x) - halfWidth;
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zIndex = (zRegion + center.z) - halfWidth;
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RegionPos regionPos = new RegionPos(xIndex, zIndex);
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region = getRegion(new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z).convert(detailLevel));
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listOfData.addAll(region.getDataToGenerate(playerPosX, playerPosZ, start, end, generation, detailLevel, dataNumber));
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regionPos = new RegionPos(xIndex, zIndex);
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regionLevelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
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if(end >= regionLevelPos.minDistance(playerPosX, playerPosZ) &&
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start <= regionLevelPos.maxDistance(playerPosX, playerPosZ))
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{
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region = getRegion(new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z).convert(detailLevel));
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listOfData.addAll(region.getDataToGenerate(playerPosX, playerPosZ, start, end, generation, detailLevel, dataNumber));
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}
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}
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}
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@@ -405,21 +503,28 @@ public class LodDimension
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int xIndex;
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int zIndex;
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LodRegion region;
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RegionPos regionPos;
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LevelPos regionLevelPos;
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for (int xRegion = 0; xRegion < n; xRegion++)
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{
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for (int zRegion = 0; zRegion < n; zRegion++)
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{
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xIndex = (xRegion + center.x) - halfWidth;
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zIndex = (zRegion + center.z) - halfWidth;
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RegionPos regionPos = new RegionPos(xIndex, zIndex);
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region = getRegion(new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z).convert(detailLevel));
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if (region == null)
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regionPos = new RegionPos(xIndex, zIndex);
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regionLevelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
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if(end >= regionLevelPos.minDistance(playerPosX, playerPosZ) &&
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start <= regionLevelPos.maxDistance(playerPosX, playerPosZ))
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{
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//region = new LodRegion(DetailUtil.getLodDetail(detailLevel).detailLevel, regionPos);
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//addOrOverwriteRegion(region);
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} else
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{
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listOfData.addAll(region.getDataToRender(playerPosX, playerPosZ, start, end, detailLevel));
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region = getRegion(new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z).convert(detailLevel));
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if (region == null)
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{
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//region = new LodRegion(DetailUtil.getLodDetail(detailLevel).detailLevel, regionPos);
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//addOrOverwriteRegion(region);
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} else
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{
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listOfData.addAll(region.getDataToRender(playerPosX, playerPosZ, start, end, detailLevel));
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}
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}
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}
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}
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@@ -434,9 +539,13 @@ public class LodDimension
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public List<LevelPos> getDataToRender(RegionPos regionPos, int playerPosX, int playerPosZ, int start, int end, byte detailLevel)
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{
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List<LevelPos> listOfData = new ArrayList<>();
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LodRegion region = getRegion(new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z).convert(detailLevel));
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if (region == null)
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LevelPos regionLevelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
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if(end >= regionLevelPos.minDistance(playerPosX, playerPosZ) &&
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start <= regionLevelPos.maxDistance(playerPosX, playerPosZ))
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{
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LodRegion region = getRegion(new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z).convert(detailLevel));
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if (region == null)
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{
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/*
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try
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{
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@@ -449,11 +558,11 @@ public class LodDimension
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return listOfData; // this list should be empty
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}
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*/
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return listOfData;
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}
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else
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{
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listOfData.addAll(region.getDataToRender(playerPosX, playerPosZ, start, end, detailLevel));
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return listOfData;
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} else
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{
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listOfData.addAll(region.getDataToRender(playerPosX, playerPosZ, start, end, detailLevel));
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}
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}
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return listOfData;
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}
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@@ -554,10 +663,10 @@ public class LodDimension
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* Get the region at the given X and Z coordinates from the
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* RegionFileHandler.
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*/
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public LodRegion getRegionFromFile(LevelPos levelPos)
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public LodRegion getRegionFromFile(RegionPos regionPos, byte detailLevel)
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{
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if (fileHandler != null)
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return fileHandler.loadRegionFromFile(levelPos);
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return fileHandler.loadRegionFromFile(regionPos, detailLevel);
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else
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return null;
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}
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@@ -602,7 +602,7 @@ public class LodRegion implements Serializable
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/**
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* @param detailLevel
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*/
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public void cuteTree(byte detailLevel)
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public void cutTree(byte detailLevel)
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{
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if(minDetailLevel < detailLevel)
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{
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@@ -635,6 +635,30 @@ public class LodRegion implements Serializable
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}
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}
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/**
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* return RegionPos of this lod region
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*/
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public RegionPos getRegionPos()
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{
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return new RegionPos(regionPosX, regionPosZ);
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}
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/**
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* return needed memory in byte
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*/
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public int getMinMemoryNeeded()
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{
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int count = 0;
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for(byte tempLod = LodUtil.REGION_DETAIL_LEVEL; tempLod > minDetailLevel; tempLod--){
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//i'm doing a upper limit of the minimum
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//Color should be just 3 byte but i'm gonna calculate as 12 byte
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//Height and depth should be just 4 byte but i'm gonna calculate as 8 byte
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//count += Math.pow(2,LodUtil.REGION_DETAIL_LEVEL-tempLod) * (8 + 3 + 2 + 2 + 1 + 1)
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count += Math.pow(2,LodUtil.REGION_DETAIL_LEVEL-tempLod) * (24 + 8 + 8 + 8 + 8 + 8);
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}
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return count;
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}
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public String toString()
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{
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return getLevel(LodUtil.REGION_DETAIL_LEVEL).toString();
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