Add a TODO to the renderer
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@@ -317,7 +317,10 @@ public class LodRenderer
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int green;
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int blue;
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int alpha;
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// TODO set the brightness level
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// chunk.getWorld().getSunBrightness(partialTicks)
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bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
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int colorIndex = 0;
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