Improve LOD Building and Lighting speed for BigGlobe worlds
Thanks Builderb0y!
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+16
@@ -31,6 +31,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.world.IBiomeWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
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import com.seibel.distanthorizons.coreapi.util.BitShiftUtil;
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import net.minecraft.client.multiplayer.ClientChunkCache;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.core.BlockPos;
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@@ -149,6 +150,21 @@ public class ChunkWrapper implements IChunkWrapper
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@Override
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public int getMaxBuildHeight() { return this.chunk.getMaxBuildHeight(); }
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@Override
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public int getMinFilledHeight()
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{
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LevelChunkSection[] sections = this.chunk.getSections();
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for (int index = 0; index < sections.length; index++)
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{
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if (!sections[index].hasOnlyAir())
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{
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// convert from an index to a block coordinate
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return this.chunk.getSectionYFromSectionIndex(index) * 16;
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}
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}
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return Integer.MAX_VALUE;
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}
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@Override
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public int getSolidHeightMapValue(int xRel, int zRel) { return this.chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE).getFirstAvailable(xRel, zRel); }
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+1
-1
Submodule coreSubProjects updated: d3865551a5...5ec874d4a0
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