Fixed some typos in the gradle script
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+8
-5
@@ -232,7 +232,7 @@ subprojects { p ->
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// Netty
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forgeShadowMe("io.netty:netty-all:${rootProject.netty_version}")
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// Remember, for lwjgl dependancies that arent included in Minecraft, you need to also need to add it to the ShadowJar thing
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// Remember, for lwjgl dependencies that arent included in Minecraft, you need to also need to add it to the ShadowJar thing
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forgeShadowMe("org.lwjgl:lwjgl-jawt:3.2.2") {
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exclude group: "org.lwjgl", module: "lwjgl" // This module is imported by Minecraft so exclude it
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}
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@@ -392,12 +392,14 @@ subprojects { p ->
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// Delete un-needed files
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// ==================== Delete un-needed files ====================
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exclude "DistantHorizons.fabricLike.mixins.json" // This isnt required atm, but we will be using it later
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// exclude "*.distanthorizons.accesswidener"
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//// include "${accessWidenerVersion}.distanthorizons.accesswidener"
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// Jank solution to remove all unused accesswideners
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// The line above would work..., except forge requires the original accesswidener, meaning we require this jank solution to keep it
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// The line above would work..., except forge requires the original accesswidener file, meaning we require this jank solution to keep it
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exclude { file ->
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if (file.name.contains(".distanthorizons.accesswidener") && file.name != "${accessWidenerVersion}.distanthorizons.accesswidener") {
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return true
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@@ -533,10 +535,11 @@ allprojects { p ->
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// Set the OS lwjgl is using to the current os
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project.ext.lwjglNatives = "natives-" + os.toFamilyName()
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dependencies { // All of these dependancies are in Vanilla Minecraft, but we need to depend on it as we arent importing Minecraft in the core
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dependencies { // All of these dependencies are in Vanilla Minecraft, but we need to depend on it as we arent importing Minecraft in the core
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// Imports most of lwjgl's libraries (well, only the ones that we need)
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implementation platform("org.lwjgl:lwjgl-bom:${rootProject.lwjgl_version}") // TODO: Use Minecraft's version for lwjgl_version (which changes each version) instead of a hard defined version for all versions
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implementation platform("org.lwjgl:lwjgl-bom:${rootProject.lwjgl_version}") // TODO: Use Minecraft's version for lwjgl_version (which changes in nearly every version) instead of a hard defined version for all versions
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// REMEMBER: Dont shadow stuff here, these are just the libs that are included in Minecraft so that the core can use
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implementation "org.lwjgl:lwjgl"
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implementation "org.lwjgl:lwjgl-assimp"
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implementation "org.lwjgl:lwjgl-glfw"
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