Fix MinecraftGLWrapper.getActiveTexture()
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@@ -233,7 +233,7 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
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GlStateManager._activeTexture(textureId);
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}
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@Override
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public int getActiveTexture() { return GL32.glGetInteger(GL32.GL_ACTIVE_TEXTURE); }
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public int getActiveTexture() { return GL32.glGetInteger(GL32.GL_TEXTURE_BINDING_2D); }
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/**
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* Always binds to {@link GL32#GL_TEXTURE_2D}
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