fix blaze generic obj render close on wrong thread
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+8
-3
@@ -57,6 +57,7 @@ import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.logging.f3.F3Screen;
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import com.seibel.distanthorizons.core.render.RenderParams;
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import com.seibel.distanthorizons.core.render.RenderThreadTaskHandler;
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import com.seibel.distanthorizons.core.render.renderer.GenericRenderObjectFactory;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IDhGenericObjectVertexBufferContainer;
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import com.seibel.distanthorizons.core.render.renderer.RenderableBoxGroup;
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@@ -623,10 +624,14 @@ public class BlazeDhGenericObjectRenderer implements IDhGenericRenderer
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@Override
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public void close()
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{
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if (this.vertUniformBuffer != null)
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// close is called outside the render thread and buffer closing must be done on the render thread
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RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("Generic Obj Cleanup", () ->
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{
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this.vertUniformBuffer.close();
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}
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if (this.vertUniformBuffer != null)
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{
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this.vertUniformBuffer.close();
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}
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});
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}
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//endregion
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