ExprWorldGen: Fixed some bugs. Still more to go.

This commit is contained in:
tom lee
2021-12-21 16:11:57 +08:00
parent b0e0cd107d
commit ad63825194
2 changed files with 239 additions and 83 deletions
@@ -108,7 +108,7 @@ public class ExperimentalGenerator extends AbstractExperimentalWorldGeneratorWra
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, true));
if (checkIfPositionIsValid(chunkX, chunkZ, generationGroupSize)) {
ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
events.add(new GenerationEvent(chunkPos, generationGroupSize, generationGroup, Steps.Features));
events.add(new GenerationEvent(chunkPos, generationGroupSize, generationGroup, Steps.Surface));
toGenerate--;
}
}
@@ -19,27 +19,58 @@ import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.ReentrantLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import com.google.common.collect.ImmutableList;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import com.seibel.lod.common.wrappers.chunk.ChunkWrapper;
import com.seibel.lod.common.wrappers.worldGeneration.WorldGenerationStep.Steps;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.entity.ai.village.VillageSiege;
import net.minecraft.world.entity.npc.CatSpawner;
import net.minecraft.world.entity.npc.WanderingTraderSpawner;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeManager;
import net.minecraft.world.level.chunk.*;
import net.minecraft.world.level.chunk.storage.ChunkScanAccess;
import net.minecraft.world.level.dimension.DimensionType;
import net.minecraft.world.level.dimension.LevelStem;
import net.minecraft.server.level.ThreadedLevelLightEngine;
import net.minecraft.core.MappedRegistry;
import net.minecraft.core.Registry;
import net.minecraft.core.RegistryAccess;
import net.minecraft.nbt.StreamTagVisitor;
import net.minecraft.world.level.levelgen.GenerationStep;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
import net.minecraft.world.level.levelgen.PatrolSpawner;
import net.minecraft.world.level.levelgen.PhantomSpawner;
import net.minecraft.world.level.levelgen.WorldGenSettings;
import net.minecraft.world.level.levelgen.blending.Blender;
import net.minecraft.world.level.levelgen.structure.StructureCheck;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructureManager;
import net.minecraft.world.level.lighting.LevelLightEngine;
import net.minecraft.world.level.storage.ServerLevelData;
import net.minecraft.world.level.storage.WorldData;
public class WorldGenerationStep {
/*
public static class ChunkScanner implements ChunkScanAccess {
@Override
public CompletableFuture<Void> scanChunk(ChunkPos paramChunkPos, StreamTagVisitor paramStreamTagVisitor) {
// TODO Auto-generated method stub
return null;
}
}*/
public static class GenerationEvent {
private static int generationFutureDebugIDs = 0;
@@ -97,9 +128,6 @@ public class WorldGenerationStep {
private static <T> T joinAsync(CompletableFuture<T> f) {
//while (!f.isDone()) Thread.yield();
return f.join();
@@ -108,10 +136,16 @@ public class WorldGenerationStep {
ServerLevel level;
ChunkGenerator generator;
StructureManager structures;
BiomeManager biomeManager;
WorldGenSettings worldGenSettings;
ThreadedLevelLightEngine lightEngine;
LodBuilder lodBuilder;
LodDimension lodDim;
StructureFeatureManager structureFeatureManager;
StructureCheck structureCheck;
Registry<Biome> biomes;
RegistryAccess registry;
long worldSeed;
//public ExecutorService executors = Executors.newWorkStealingPool();
public ExecutorService executors = Executors.newCachedThreadPool(new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
@@ -122,17 +156,44 @@ public class WorldGenerationStep {
this.level = level;
this.lodBuilder = lodBuilder;
this.lodDim = lodDim;
lightEngine = (ThreadedLevelLightEngine) level.getLightEngine();
biomes = level.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY);
generator = level.getChunkSource().getGenerator();
structures = level.getStructureManager();
StepStructureStart.onLevelLoad(level.getServer().getWorldData().worldGenSettings());
StepBiomes.onLevelLoad(level.registryAccess());
// Note: This will be problematic...
setupStuff();
StepStructureStart.onLevelLoad(generator, worldGenSettings, registry, structureFeatureManager, structures, worldSeed, structureCheck);
StepStructureReference.onLevelLoad(level, generator, structureFeatureManager);
StepBiomes.onLevelLoad(level, generator, biomes, structureFeatureManager);
StepNoise.onLevelLoad(level, generator, structureFeatureManager);
StepSurface.onLevelLoad(level, generator, structureFeatureManager);
StepCarvers.onLevelLoad(level, generator, structureFeatureManager, worldSeed, biomeManager);
StepFeatures.onLevelLoad(level, generator, structureFeatureManager, lightEngine);
StepLight.onLevelLoad(lightEngine);
}
private void setupStuff() {
lightEngine = (ThreadedLevelLightEngine) level.getLightEngine();
MinecraftServer server = level.getServer();
WorldData worldData = server.getWorldData();
worldGenSettings = worldData.worldGenSettings();
registry = server.registryAccess();
biomes = registry.registryOrThrow(Registry.BIOME_REGISTRY);
worldSeed = worldGenSettings.seed();
long biomeSeed = BiomeManager.obfuscateSeed(worldSeed);
biomeManager = new BiomeManager(level, biomeSeed);
structures = server.getStructureManager();
// TODO: Get the current level dimension
MappedRegistry<LevelStem> mappedRegistry = worldGenSettings.dimensions();
LevelStem levelStem = (LevelStem) mappedRegistry.get(LevelStem.OVERWORLD);
if (levelStem == null) {
throw new RuntimeException("There should already be a level.... Right???");
} else {
generator = levelStem.generator();
}
structureCheck = new StructureCheck(level.getChunkSource().chunkScanner(), registry, structures,
Level.OVERWORLD, generator, level, generator.getBiomeSource(), worldSeed, server.getFixerUpper());
structureFeatureManager = new StructureFeatureManager(level, worldGenSettings, structureCheck);
}
public static final class GridList<T> extends ArrayList<T> implements List<T> {
private static final long serialVersionUID = 1585978374811888116L;
@@ -156,6 +217,10 @@ public class WorldGenerationStep {
int end = offsetOf(centreIndex, gridCentreToEdge, oy);
subGrid.addAll(this.subList(begin, end+1));
}
//System.out.println("========================================\n"+
//this.toDetailString() + "\nTOOOOOOOOOOOOO\n"+subGrid.toDetailString()+
//"==========================================\n");
return subGrid;
}
@@ -163,6 +228,19 @@ public class WorldGenerationStep {
public String toString() {
return "GridList "+gridSize+"*"+gridSize+"["+size()+"]";
}
public String toDetailString() {
StringBuilder str = new StringBuilder("\n");
int i = 0;
for (T t : this) {
str.append(t.toString());
str.append(", ");
i++;
if (i%gridSize == 0) {
str.append("\n");
}
}
return str.toString();
}
}
public static class ChunkSynconizer {
@@ -195,6 +273,11 @@ public class WorldGenerationStep {
public void set(Steps newStep) {
completedStep = newStep;
}
@Override
public String toString() {
return chunk.getPos().toString();
}
}
ConcurrentHashMap<Long, ChunkSynconizer> chunks = new ConcurrentHashMap<Long, ChunkSynconizer>();
@@ -217,7 +300,7 @@ public class WorldGenerationStep {
}
public void generateLodFromList(GenerationEvent event) {
try {
System.out.println("Started event: "+event);
GridList<ChunkSynconizer> referencedChunks;
DistanceGenerationMode generationMode;
@@ -274,6 +357,10 @@ public class WorldGenerationStep {
chunks.remove(sync.chunk.getPos().toLong());
}
System.out.println("Ended event: "+event);
} catch (RuntimeException e) {
e.printStackTrace();
throw e;
}
}
public GridList<ChunkSynconizer> generateStructureStart(Runnable r, ChunkPos pos, int range) {
@@ -281,8 +368,8 @@ public class WorldGenerationStep {
int cy = pos.z;
GridList<ChunkSynconizer> chunks = new GridList<ChunkSynconizer>(range);
for (int ox = -range; ox <= range; ox++) {
for (int oy = -range; oy <= range; oy++) {
for (int oy = -range; oy <= range; oy++) {
for (int ox = -range; ox <= range; ox++) {
ChunkSynconizer target = getChunkSynconizer(toLongPos(cx + ox, cy + oy));
chunks.add(target);
if (!target.hasCompletedStep(Steps.StructureStart)) {
@@ -291,7 +378,7 @@ public class WorldGenerationStep {
if (owned) {
try {
ChunkAccess access = target.chunk;
target.set(StepStructureStart.generate(level, generator, structures, access),
target.set(StepStructureStart.generate(access),
Steps.StructureStart);
} finally {
target.releaseOwnerLock();
@@ -312,8 +399,8 @@ public class WorldGenerationStep {
GridList<ChunkSynconizer> referencedChunks = generateStructureStart(r, pos, prestepRange);
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
for (int oy = -range; oy <= range; oy++) {
for (int oy = -range; oy <= range; oy++) {
for (int ox = -range; ox <= range; ox++) {
int targetIndex = referencedChunks.offsetOf(centreIndex, ox, oy);
ChunkSynconizer target = referencedChunks.get(targetIndex);
if (!target.hasCompletedStep(Steps.StructureReference)) {
@@ -326,7 +413,7 @@ public class WorldGenerationStep {
for (ChunkSynconizer ref : reference) {
referenceAccess.add(ref.chunk);
}
StepStructureReference.generate(level, generator, referenceAccess, target.chunk);
StepStructureReference.generate(referenceAccess, target.chunk);
target.set(Steps.StructureReference);
} finally {
target.releaseOwnerLock();
@@ -344,8 +431,8 @@ public class WorldGenerationStep {
GridList<ChunkSynconizer> referencedChunks = generateStructureReference(r, pos, prestepRange);
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
for (int oy = -range; oy <= range; oy++) {
for (int oy = -range; oy <= range; oy++) {
for (int ox = -range; ox <= range; ox++) {
int targetIndex = referencedChunks.offsetOf(centreIndex, ox, oy);
ChunkSynconizer target = referencedChunks.get(targetIndex);
if (!target.hasCompletedStep(Steps.Biomes)) {
@@ -358,7 +445,7 @@ public class WorldGenerationStep {
for (ChunkSynconizer ref : reference) {
referenceAccess.add(ref.chunk);
}
target.set(StepBiomes.generate(level, generator, referenceAccess, target.chunk, executors), Steps.Biomes);
target.set(StepBiomes.generate(referenceAccess, target.chunk, executors), Steps.Biomes);
} finally {
target.releaseOwnerLock();
}
@@ -375,8 +462,8 @@ public class WorldGenerationStep {
GridList<ChunkSynconizer> referencedChunks = generateBiomes(r, pos, prestepRange);
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
for (int oy = -range; oy <= range; oy++) {
for (int oy = -range; oy <= range; oy++) {
for (int ox = -range; ox <= range; ox++) {
int targetIndex = referencedChunks.offsetOf(centreIndex, ox, oy);
ChunkSynconizer target = referencedChunks.get(targetIndex);
if (!target.hasCompletedStep(Steps.Noise)) {
@@ -389,7 +476,7 @@ public class WorldGenerationStep {
for (ChunkSynconizer ref : reference) {
referenceAccess.add(ref.chunk);
}
target.set(StepNoise.generate(level, generator, referenceAccess, target.chunk, executors),
target.set(StepNoise.generate(referenceAccess, target.chunk, executors),
Steps.Noise);
} finally {
target.releaseOwnerLock();
@@ -407,8 +494,8 @@ public class WorldGenerationStep {
GridList<ChunkSynconizer> referencedChunks = generateNoise(r, pos, prestepRange);
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
for (int oy = -range; oy <= range; oy++) {
for (int oy = -range; oy <= range; oy++) {
for (int ox = -range; ox <= range; ox++) {
int targetIndex = referencedChunks.offsetOf(centreIndex, ox, oy);
ChunkSynconizer target = referencedChunks.get(targetIndex);
if (!target.hasCompletedStep(Steps.Surface)) {
@@ -422,7 +509,7 @@ public class WorldGenerationStep {
referenceAccess.add(ref.chunk);
}
target.set(StepSurface.generate(level, generator, referenceAccess, target.chunk),
target.set(StepSurface.generate(referenceAccess, target.chunk),
Steps.Surface);
} finally {
target.releaseOwnerLock();
@@ -441,8 +528,8 @@ public class WorldGenerationStep {
GridList<ChunkSynconizer> referencedChunks = generateSurface(r, pos, prestepRange);
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
for (int oy = -range; oy <= range; oy++) {
for (int oy = -range; oy <= range; oy++) {
for (int ox = -range; ox <= range; ox++) {
int targetIndex = referencedChunks.offsetOf(centreIndex, ox, oy);
ChunkSynconizer target = referencedChunks.get(targetIndex);
if (!target.hasCompletedStep(Steps.Carvers)) {
@@ -455,7 +542,7 @@ public class WorldGenerationStep {
for (ChunkSynconizer ref : reference) {
referenceAccess.add(ref.chunk);
}
target.set(StepCarvers.generate(level, generator, referenceAccess, target.chunk),
target.set(StepCarvers.generate(referenceAccess, target.chunk),
Steps.Carvers);
} finally {
target.releaseOwnerLock();
@@ -474,8 +561,8 @@ public class WorldGenerationStep {
GridList<ChunkSynconizer> referencedChunks = generateCarvers(r, pos, prestepRange);
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
for (int oy = -range; oy <= range; oy++) {
for (int oy = -range; oy <= range; oy++) {
for (int ox = -range; ox <= range; ox++) {
int targetIndex = referencedChunks.offsetOf(centreIndex, ox, oy);
ChunkSynconizer target = referencedChunks.get(targetIndex);
if (!target.hasCompletedStep(Steps.Features)) {
@@ -488,7 +575,7 @@ public class WorldGenerationStep {
for (ChunkSynconizer ref : reference) {
referenceAccess.add(ref.chunk);
}
target.set(StepFeatures.generate(level, generator, lightEngine, referenceAccess, target.chunk),
target.set(StepFeatures.generate(referenceAccess, target.chunk),
Steps.Features);
} finally {
target.releaseOwnerLock();
@@ -512,28 +599,38 @@ public class WorldGenerationStep {
public static final ChunkStatus STATUS = ChunkStatus.STRUCTURE_STARTS;
public static final int RANGE = STATUS.getRange();
public static final EnumSet<Heightmap.Types> HEIGHTMAP_TYPES = STATUS.heightmapsAfter();
static boolean doGenerateFeatures = true;
private static ChunkGenerator gen;
private static boolean doGenerateFeatures = true;
private static RegistryAccess registry;
private static StructureFeatureManager structFeat;
private static StructureManager struct;
private static long seed;
private static StructureCheck structCheck;
public final static void onLevelLoad(WorldGenSettings genSettings) {
public final static void onLevelLoad(ChunkGenerator generator, WorldGenSettings genSettings, RegistryAccess registryAccess,
StructureFeatureManager structureFeature, StructureManager structures, long worldSeed, StructureCheck structureCheck) {
gen = generator;
doGenerateFeatures = genSettings.generateFeatures();
registry = registryAccess;
structFeat = structureFeature;
struct = structures;
seed = worldSeed;
structCheck = structureCheck;
}
public final static ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
StructureManager structures, ChunkAccess chunk) {
public final static ChunkAccess generate(ChunkAccess chunk) {
if (doGenerateFeatures) {
// Should be thread safe
generator.createStructures(level.registryAccess(), level.structureFeatureManager(), chunk, structures,
level.getSeed());
gen.createStructures(registry, structFeat, chunk, struct, seed);
}
((ProtoChunk) chunk).setStatus(STATUS);
level.onStructureStartsAvailable(chunk);
structCheck.onStructureLoad(chunk.getPos(), chunk.getAllStarts());
return chunk;
}
static ChunkAccess load(ServerLevel level, ChunkAccess chunk) {
((ProtoChunk) chunk).setStatus(STATUS);
level.onStructureStartsAvailable(chunk);
structCheck.onStructureLoad(chunk.getPos(), chunk.getAllStarts());
return chunk;
}
}
@@ -542,14 +639,20 @@ public class WorldGenerationStep {
public static final ChunkStatus STATUS = ChunkStatus.STRUCTURE_REFERENCES;
public static final int RANGE = STATUS.getRange();
public static final EnumSet<Heightmap.Types> HEIGHTMAP_TYPES = STATUS.heightmapsAfter();
private static ChunkGenerator gen;
private static StructureFeatureManager structFeat;
private static ServerLevel level;
public static final void generate(ServerLevel level, ChunkGenerator generator, List<ChunkAccess> chunkList,
ChunkAccess chunk) {
public final static void onLevelLoad(ServerLevel serverLevel, ChunkGenerator generator, StructureFeatureManager structureFeature) {
gen = generator;
structFeat = structureFeature;
level = serverLevel;
}
public static final void generate(List<ChunkAccess> chunkList, ChunkAccess chunk) {
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, -1);
// Note: Not certain StructureFeatureManager.forWorldGenRegion(...) is thread
// safe
generator.createReferences((WorldGenLevel) worldGenRegion,
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk);
// Note: Not certain StructureFeatureManager.forWorldGenRegion(...) is thread safe
gen.createReferences(worldGenRegion, structFeat.forWorldGenRegion(worldGenRegion), chunk);
((ProtoChunk) chunk).setStatus(STATUS);
}
@@ -564,16 +667,21 @@ public class WorldGenerationStep {
public static final int RANGE = STATUS.getRange();
public static final EnumSet<Heightmap.Types> HEIGHTMAP_TYPES = STATUS.heightmapsAfter();
public static Registry<Biome> biomeRegistry;
private static ChunkGenerator gen;
private static StructureFeatureManager structFeat;
private static ServerLevel level;
public final static void onLevelLoad(RegistryAccess registry) {
biomeRegistry = registry.registryOrThrow(Registry.BIOME_REGISTRY);
public final static void onLevelLoad(ServerLevel serverLevel, ChunkGenerator generator, Registry<Biome> registry, StructureFeatureManager structureFeature) {
biomeRegistry = registry;
gen = generator;
structFeat = structureFeature;
level = serverLevel;
}
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
public static final ChunkAccess generate(List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, -1);
chunk = joinAsync(generator.createBiomes(biomeRegistry, worker, Blender.of(worldGenRegion),
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk));
chunk = joinAsync(gen.createBiomes(biomeRegistry, worker, Blender.of(worldGenRegion),
structFeat.forWorldGenRegion(worldGenRegion), chunk));
((ProtoChunk) chunk).setStatus(STATUS);
return chunk;
}
@@ -588,12 +696,20 @@ public class WorldGenerationStep {
public static final ChunkStatus STATUS = ChunkStatus.NOISE;
public static final int RANGE = STATUS.getRange();
public static final EnumSet<Heightmap.Types> HEIGHTMAP_TYPES = STATUS.heightmapsAfter();
private static ChunkGenerator gen;
private static StructureFeatureManager structFeat;
private static ServerLevel level;
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
public final static void onLevelLoad(ServerLevel serverLevel, ChunkGenerator generator, StructureFeatureManager structureFeature) {
gen = generator;
structFeat = structureFeature;
level = serverLevel;
}
public static final ChunkAccess generate(List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, 0);
chunk = joinAsync(generator.fillFromNoise(worker, Blender.of(worldGenRegion),
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk));
chunk = joinAsync(gen.fillFromNoise(worker, Blender.of(worldGenRegion),
structFeat.forWorldGenRegion(worldGenRegion), chunk));
((ProtoChunk) chunk).setStatus(STATUS);
return chunk;
}
@@ -608,11 +724,19 @@ public class WorldGenerationStep {
public static final ChunkStatus STATUS = ChunkStatus.SURFACE;
public static final int RANGE = STATUS.getRange();
public static final EnumSet<Heightmap.Types> HEIGHTMAP_TYPES = STATUS.heightmapsAfter();
private static ChunkGenerator gen;
private static StructureFeatureManager structFeat;
private static ServerLevel level;
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
List<ChunkAccess> chunkList, ChunkAccess chunk) {
public final static void onLevelLoad(ServerLevel serverLevel, ChunkGenerator generator, StructureFeatureManager structureFeature) {
gen = generator;
structFeat = structureFeature;
level = serverLevel;
}
public static final ChunkAccess generate(List<ChunkAccess> chunkList, ChunkAccess chunk) {
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, 0);
generator.buildSurface(worldGenRegion, level.structureFeatureManager().forWorldGenRegion(worldGenRegion),
gen.buildSurface(worldGenRegion, structFeat.forWorldGenRegion(worldGenRegion),
chunk);
((ProtoChunk) chunk).setStatus(STATUS);
return chunk;
@@ -628,13 +752,26 @@ public class WorldGenerationStep {
public static final ChunkStatus STATUS = ChunkStatus.CARVERS;
public static final int RANGE = STATUS.getRange();
public static final EnumSet<Heightmap.Types> HEIGHTMAP_TYPES = STATUS.heightmapsAfter();
private static ChunkGenerator gen;
private static StructureFeatureManager structFeat;
private static ServerLevel level;
private static long seed;
private static BiomeManager biomes;
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
List<ChunkAccess> chunkList, ChunkAccess chunk) {
public final static void onLevelLoad(ServerLevel serverLevel, ChunkGenerator generator, StructureFeatureManager structureFeature,
long worldSeed, BiomeManager biomeManger) {
gen = generator;
structFeat = structureFeature;
level = serverLevel;
seed = worldSeed;
biomes = biomeManger;
}
public static final ChunkAccess generate(List<ChunkAccess> chunkList, ChunkAccess chunk) {
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, 0);
Blender.addAroundOldChunksCarvingMaskFilter((WorldGenLevel) worldGenRegion, (ProtoChunk) chunk);
generator.applyCarvers(worldGenRegion, level.getSeed(), level.getBiomeManager(),
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk,
gen.applyCarvers(worldGenRegion, seed, biomes, structFeat.forWorldGenRegion(worldGenRegion), chunk,
GenerationStep.Carving.AIR);
((ProtoChunk) chunk).setStatus(STATUS);
return chunk;
@@ -651,8 +788,7 @@ public class WorldGenerationStep {
public static final int RANGE = STATUS.getRange();
public static final EnumSet<Heightmap.Types> HEIGHTMAP_TYPES = STATUS.heightmapsAfter();
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
public static final ChunkAccess generate(List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
// FIXME: I think the decompiler failed on this one. Find the actual body and
// put it here.
((ProtoChunk) chunk).setStatus(STATUS);
@@ -669,24 +805,44 @@ public class WorldGenerationStep {
public static final ChunkStatus STATUS = ChunkStatus.FEATURES;
public static final int RANGE = STATUS.getRange();
public static final EnumSet<Heightmap.Types> HEIGHTMAP_TYPES = STATUS.heightmapsAfter();
private static ChunkGenerator gen;
private static StructureFeatureManager structFeat;
private static ServerLevel level;
private static LevelLightEngine lights;
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
ThreadedLevelLightEngine lightEngine, List<ChunkAccess> chunkList, ChunkAccess chunk) {
public final static void onLevelLoad(ServerLevel serverLevel, ChunkGenerator generator, StructureFeatureManager structureFeature,
LevelLightEngine lightEngine) {
gen = generator;
structFeat = structureFeature;
level = serverLevel;
lights = lightEngine;
}
private static ReentrantLock testLock = new ReentrantLock();
public static final ChunkAccess generate(List<ChunkAccess> chunkList, ChunkAccess chunk) {
ProtoChunk protoChunk = (ProtoChunk) chunk;
protoChunk.setLightEngine((LevelLightEngine) lightEngine);
Heightmap.primeHeightmaps(chunk,
EnumSet.of(Heightmap.Types.MOTION_BLOCKING, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES,
Heightmap.Types.OCEAN_FLOOR, Heightmap.Types.WORLD_SURFACE));
// This could be problematic. May need to lock the 8 surrounding chunks then.
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, 1);
generator.applyBiomeDecoration((WorldGenLevel) worldGenRegion, chunk,
level.structureFeatureManager().forWorldGenRegion(worldGenRegion));
Blender.generateBorderTicks(worldGenRegion, chunk);
protoChunk.setStatus(STATUS);
if (chunk.getStatus() == STATUS) return chunk;
testLock.lock();
try {
if (chunk.getStatus() != STATUS) {
protoChunk.setLightEngine(lights);
Heightmap.primeHeightmaps(chunk,
EnumSet.of(Heightmap.Types.MOTION_BLOCKING, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES,
Heightmap.Types.OCEAN_FLOOR, Heightmap.Types.WORLD_SURFACE));
// This could be problematic. May need to lock the 8 surrounding chunks then.
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, 1);
gen.applyBiomeDecoration(worldGenRegion, chunk, structFeat.forWorldGenRegion(worldGenRegion));
//Blender.generateBorderTicks(worldGenRegion, chunk);
protoChunk.setStatus(STATUS);
}
} finally {
testLock.unlock();
}
return chunk;
}