No longer removing 1 block gaps as with new lighting it shouldn't look worse

This commit is contained in:
cola98765
2021-10-16 22:42:58 +02:00
parent e1b1f26f37
commit accf082309
@@ -265,7 +265,7 @@ public class DataPointUtil
int genMode = DistanceGenerationMode.SERVER.complexity;
boolean allEmpty = true;
boolean allVoid = true;
boolean allDefault = true;
boolean allDefault;
long singleData;
@@ -399,8 +399,10 @@ public class DataPointUtil
return dataPoint;
}
//we cut the 1 block gaps
int j;
/*int j;
for (i = 0; i < count - 1; i++)
{
if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] == 1)
@@ -414,10 +416,10 @@ public class DataPointUtil
count--;
i--;
}
}
}*/
//we limit the vertical portion to maxVerticalData
j = 0;
int j = 0;
while (count > maxVerticalData)
{
ii = worldHeight;