more refactoring

This commit is contained in:
Leonardo
2021-09-20 15:15:10 +02:00
parent 772de1b869
commit ab014af15d
3 changed files with 14 additions and 58 deletions
@@ -366,7 +366,7 @@ public class LodDimension
if (regions[x][z] != null)
{
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
detail = DetailDistanceUtil.getDistanceTreeCutInverse(minDistance);
detail = DetailDistanceUtil.getTreeCutDetailFromDistance(minDistance);
levelToCut = DetailDistanceUtil.getCutLodDetail(detail);
if (regions[x][z].getMinDetailLevel() > levelToCut)
{
@@ -415,7 +415,7 @@ public class LodDimension
//We require that the region we are checking is loaded with at least this level
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
detail = DetailDistanceUtil.getDistanceTreeGenInverse(minDistance);
detail = DetailDistanceUtil.getTreeGenDetailFromDistance(minDistance);
levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
if (region == null || region.getGenerationMode() != generationMode)
{