more refactoring
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@@ -366,7 +366,7 @@ public class LodDimension
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if (regions[x][z] != null)
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{
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minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
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detail = DetailDistanceUtil.getDistanceTreeCutInverse(minDistance);
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detail = DetailDistanceUtil.getTreeCutDetailFromDistance(minDistance);
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levelToCut = DetailDistanceUtil.getCutLodDetail(detail);
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if (regions[x][z].getMinDetailLevel() > levelToCut)
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{
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@@ -415,7 +415,7 @@ public class LodDimension
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//We require that the region we are checking is loaded with at least this level
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minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
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detail = DetailDistanceUtil.getDistanceTreeGenInverse(minDistance);
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detail = DetailDistanceUtil.getTreeGenDetailFromDistance(minDistance);
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levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
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if (region == null || region.getGenerationMode() != generationMode)
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{
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