Fix C2ME file loading
This commit is contained in:
+56
-46
@@ -28,56 +28,66 @@ public class MixinChunkMap
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@Final
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ServerLevel level;
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@Inject(method = "save", at = @At(value = "INVOKE", target = CHUNK_SERIALIZER_WRITE))
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// firing at INVOKE causes issues with C2ME and is probably unnecessary since we
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// don't need the chunk(s) before MC has finished saving them
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@Inject(method = "save", at = @At(value = "RETURN", target = CHUNK_SERIALIZER_WRITE))
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private void onChunkSave(ChunkAccess chunk, CallbackInfoReturnable<Boolean> ci)
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{
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//=====================================//
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// corrupt/incomplete chunk validation //
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//=====================================//
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// MC has a tendency to try saving incomplete or corrupted chunks (which show up as empty or black chunks)
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// this logic should prevent that from happening
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#if MC_VER == MC_1_16_5 || MC_VER == MC_1_17_1
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if (chunk.isUnsaved() || chunk.getUpgradeData() != null || !chunk.isLightCorrect())
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// true means a chunk was saved to disk
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if (ci.getReturnValue())
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{
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return;
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// TODO is this validation necessary since we are checking above if
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// the callback return value should state if the chunk was actually saved or not?
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// Do we trust it to always be correct?
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//=====================================//
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// corrupt/incomplete chunk validation //
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//=====================================//
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// MC has a tendency to try saving incomplete or corrupted chunks (which show up as empty or black chunks)
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// this logic should prevent that from happening
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#if MC_VER == MC_1_16_5 || MC_VER == MC_1_17_1
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if (chunk.isUnsaved() || chunk.getUpgradeData() != null || !chunk.isLightCorrect())
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{
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return;
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}
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#else
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if (chunk.isUnsaved() || chunk.isUpgrading() || !chunk.isLightCorrect())
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{
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return;
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}
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#endif
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//==================//
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// biome validation //
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//==================//
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// some chunks may be missing their biomes, which cause issues when attempting to save them
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#if MC_VER == MC_1_16_5 || MC_VER == MC_1_17_1
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if (chunk.getBiomes() == null)
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{
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return;
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}
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#else
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try
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{
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// this will throw an exception if the biomes aren't set up
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chunk.getNoiseBiome(0,0,0);
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}
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catch (Exception e)
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{
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return;
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}
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#endif
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ServerApi.INSTANCE.serverChunkSaveEvent(
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new ChunkWrapper(chunk, this.level, ServerLevelWrapper.getWrapper(this.level)),
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ServerLevelWrapper.getWrapper(this.level)
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);
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}
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#else
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if (chunk.isUnsaved() || chunk.isUpgrading() || !chunk.isLightCorrect())
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{
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return;
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}
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#endif
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//==================//
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// biome validation //
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//==================//
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// some chunks may be missing their biomes, which cause issues when attempting to save them
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#if MC_VER == MC_1_16_5 || MC_VER == MC_1_17_1
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if (chunk.getBiomes() == null)
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{
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return;
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}
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#else
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try
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{
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// this will throw an exception if the biomes aren't set up
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chunk.getNoiseBiome(0,0,0);
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}
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catch (Exception e)
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{
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return;
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}
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#endif
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ServerApi.INSTANCE.serverChunkSaveEvent(
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new ChunkWrapper(chunk, this.level, ServerLevelWrapper.getWrapper(this.level)),
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ServerLevelWrapper.getWrapper(this.level)
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);
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}
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}
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