Fixed the accesswidener and TextureAtlasSpriteWrapper, and found the Registries locations.
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+4
-5
@@ -48,12 +48,11 @@ public class TextureAtlasSpriteWrapper {
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}
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return sprite.mainImage[0].getPixelRGBA(x, y);
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#else
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// FIXME[1.19.3]: Furthest I could get was this
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if (sprite.contents().getUniqueFrames().sum() > 1) {
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x += sprite.contents().getFrameX(frameIndex) * sprite.contents().width();
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y += sprite.contents().getFrameY(frameIndex) * sprite.contents().width();
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if (sprite.contents().animatedTexture != null) {
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x += sprite.contents().animatedTexture.getFrameX(frameIndex) * sprite.contents().width();
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y += sprite.contents().animatedTexture.getFrameY(frameIndex) * sprite.contents().width();
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}
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return sprite.mainImage[0].getPixelRGBA(x, y);
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return sprite.contents().originalImage.getPixelRGBA(x, y);
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#endif
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}
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}
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+15
@@ -37,9 +37,13 @@ import java.util.Objects;
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import net.minecraft.core.Registry;
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import net.minecraft.core.SectionPos;
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#if POST_MC_1_19_3
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import net.minecraft.core.registries.Registries;
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#endif
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.ListTag;
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import net.minecraft.nbt.NbtOps;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.*;
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import net.minecraft.world.level.biome.Biome;
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@@ -103,7 +107,11 @@ public class ChunkLoader
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private static LevelChunkSection[] readSections(LevelAccessor level, LevelLightEngine lightEngine, ChunkPos chunkPos, CompoundTag chunkData)
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{
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#if POST_MC_1_18_1
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#if PRE_MC_1_19_3
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Registry<Biome> biomes = level.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY);
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#else
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Registry<Biome> biomes = level.registryAccess().registryOrThrow(Registries.BIOME);
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#endif
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#if PRE_MC_1_18_2
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Codec<PalettedContainer<Biome>> biomeCodec = PalettedContainer.codec(
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biomes, biomes.byNameCodec(), PalettedContainer.Strategy.SECTION_BIOMES, biomes.getOrThrow(Biomes.PLAINS));
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@@ -265,10 +273,17 @@ public class ChunkLoader
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: new ProtoTickList<Fluid>(fluid -> (fluid == null || fluid == Fluids.EMPTY), chunkPos,
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tagLevel.getList("LiquidsToBeTicked", 9)#if POST_MC_1_17_1, level #endif);
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#else
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#if PRE_MC_1_19_3
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LevelChunkTicks<Block> blockTicks = LevelChunkTicks.load(tagLevel.getList(BLOCK_TICKS_TAG_18, 10),
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string -> Registry.BLOCK.getOptional(ResourceLocation.tryParse(string)), chunkPos);
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LevelChunkTicks<Fluid> fluidTicks = LevelChunkTicks.load(tagLevel.getList(FLUID_TICKS_TAG_18, 10),
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string -> Registry.FLUID.getOptional(ResourceLocation.tryParse(string)), chunkPos);
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#else
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LevelChunkTicks<Block> blockTicks = LevelChunkTicks.load(tagLevel.getList(BLOCK_TICKS_TAG_18, 10),
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string -> Registries.BLOCK.cast(ResourceLocation.tryParse(string)), chunkPos);
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LevelChunkTicks<Fluid> fluidTicks = LevelChunkTicks.load(tagLevel.getList(FLUID_TICKS_TAG_18, 10),
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string -> Registries.FLUID.cast(ResourceLocation.tryParse(string)), chunkPos);
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#endif
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#endif
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LevelChunkSection[] levelChunkSections = readSections(level, lightEngine, chunkPos, tagLevel);
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-1
@@ -83,7 +83,6 @@ public final class StepStructureStart {
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environment.params.generator.createStructures(environment.params.registry, environment.params.randomState, tParams.structFeat, chunk, environment.params.structures,
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environment.params.worldSeed);
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#else
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// FIXME[1.19.3]: This is the furthest I got with porting this to 1.19.3
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environment.params.generator.createStructures(environment.params.registry,
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environment.params.generator.createState(
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environment.params.level.holderLookup(), environment.params.randomState, environment.params.worldSeed),
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@@ -33,14 +33,11 @@ accessible field net/minecraft/server/level/ChunkMap mainThreadExecutor Lnet/min
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# grabbing textures
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accessible field net/minecraft/client/renderer/texture/TextureAtlasSprite animatedTexture Lnet/minecraft/client/renderer/texture/TextureAtlasSprite$AnimatedTexture;
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accessible field net/minecraft/client/renderer/texture/TextureAtlasSprite width I
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accessible field net/minecraft/client/renderer/texture/TextureAtlasSprite height I
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accessible field net/minecraft/client/renderer/texture/TextureAtlasSprite mainImage [Lcom/mojang/blaze3d/platform/NativeImage;
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accessible class net/minecraft/client/renderer/texture/TextureAtlasSprite$AnimatedTexture
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accessible method net/minecraft/client/renderer/texture/TextureAtlasSprite$AnimatedTexture getFrameX (I)I
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accessible method net/minecraft/client/renderer/texture/TextureAtlasSprite$AnimatedTexture getFrameY (I)I
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extendable class com/mojang/math/Matrix4f
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accessible class net/minecraft/client/renderer/texture/SpriteContents$AnimatedTexture
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accessible method net/minecraft/client/renderer/texture/SpriteContents$AnimatedTexture getFrameX (I)I
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accessible method net/minecraft/client/renderer/texture/SpriteContents$AnimatedTexture getFrameY (I)I
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accessible field net/minecraft/client/renderer/texture/SpriteContents animatedTexture Lnet/minecraft/client/renderer/texture/SpriteContents$AnimatedTexture;
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accessible field net/minecraft/client/renderer/texture/SpriteContents originalImage Lcom/mojang/blaze3d/platform/NativeImage;
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# hacky stuff
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accessible field net/minecraft/util/ThreadingDetector lock Ljava/util/concurrent/Semaphore;
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