Downgraded stuff from 1.18 to 1.17 and updated core

This commit is contained in:
coolGi2007
2022-03-10 17:38:07 +10:30
parent d688a53d74
commit 9c3ecc6deb
11 changed files with 414 additions and 289 deletions
@@ -167,6 +167,16 @@ public class Config extends ConfigGui
@ConfigAnnotations.Entry
public static boolean useExtendedNearClipPlane = IAdvancedGraphics.USE_EXTENDED_NEAR_CLIP_PLANE_DEFAULT;
@ConfigAnnotations.FileComment
public static String _brightnessMultiplier = IAdvancedGraphics.BRIGHTNESS_MULTIPLIER_DESC;
@ConfigAnnotations.Entry
public static double brightnessMultiplier = IAdvancedGraphics.BRIGHTNESS_MULTIPLIER_DEFAULT;
@ConfigAnnotations.FileComment
public static String _saturationMultiplier = IAdvancedGraphics.SATURATION_MULTIPLIER_DESC;
@ConfigAnnotations.Entry
public static double saturationMultiplier = IAdvancedGraphics.SATURATION_MULTIPLIER_DEFAULT;
/*
@ConfigAnnotations.FileComment
public static String _backsideCullingRange = IAdvancedGraphics.VANILLA_CULLING_RANGE_DESC;
@@ -24,7 +24,9 @@ import java.nio.FloatBuffer;
import com.mojang.math.Matrix4f;
import com.seibel.lod.core.enums.LodDirection;
import com.seibel.lod.core.objects.math.Mat4f;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
/**
@@ -46,17 +48,29 @@ public class McObjectConverter
return matrix;
}
static final Direction[] directions;
static final LodDirection[] lodDirections;
static {
LodDirection[] lodDirs = LodDirection.values();
directions = new Direction[lodDirs.length];
lodDirections = new LodDirection[lodDirs.length];
for (LodDirection lodDir : lodDirs) {
directions[lodDir.ordinal()] = Direction.byName(lodDir.name());
Direction dir = Direction.byName(lodDir.name());
directions[lodDir.ordinal()] = dir;
lodDirections[dir.ordinal()] = lodDir;
}
}
public static BlockPos Convert(AbstractBlockPosWrapper wrappedPos) {
return new BlockPos(wrappedPos.getX(),wrappedPos.getY(), wrappedPos.getZ());
}
public static Direction Convert(LodDirection lodDirection)
{
return directions[lodDirection.ordinal()];
}
public static LodDirection Convert(Direction direction) {
return lodDirections[direction.ordinal()];
}
}
@@ -1,286 +1,26 @@
package com.seibel.lod.common.wrappers.block;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ConcurrentHashMap;
import com.seibel.lod.core.api.ApiShared;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.wrapperInterfaces.block.BlockDetail;
import net.minecraft.client.Minecraft;
import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.FlowerBlock;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.block.LiquidBlock;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.RotatedPillarBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.VoxelShape;
import java.util.concurrent.ConcurrentHashMap;
public class BlockDetailMap
{
public static final int FLOWER_COLOR_SCALE = 5;
public static final Random random = new Random(0);
//TODO: Perhaps make this not just use the first frame?
//FIXME: Stuff is wrong.
private static int calculateColorFromTexture(TextureAtlasSprite texture, boolean useFlowerScaling, boolean useFastLeaf) {
int count = 0;
double alpha = 0;
double red = 0;
double green = 0;
double blue = 0;
int tempColor;
{
// textures normally use u and v instead of x and y
for (int u = 0; u < texture.getWidth(); u++)
{
for (int v = 0; v < texture.getHeight(); v++)
{
//note: Minecraft color format is: 0xAA BB GG RR
//________ DH mod color format is: 0xAA RR GG BB
//OpenGL RGBA format native order: 0xRR GG BB AA
//_ OpenGL RGBA format Java Order: 0xAA BB GG RR
tempColor = TextureAtlasSpriteWrapper.getPixelRGBA(texture, 0, u, v);
double r = ((tempColor & 0x000000FF) )/255.;
double g = ((tempColor & 0x0000FF00) >>> 8)/255.;
double b = ((tempColor & 0x00FF0000) >>> 16)/255.;
double a = ((tempColor & 0xFF000000) >>> 24)/255.;
int scale = 1;
if (useFastLeaf) {
r *= a;
g *= a;
b *= a;
a = 1.;
} else if (a==0.) {
continue;
} else if (useFlowerScaling && (g+0.1<b || g+0.1<r)) {
scale = FLOWER_COLOR_SCALE;
}
count += scale;
alpha += a*a*scale;
red += r*r*scale;
green += g*g*scale;
blue += b*b*scale;
}
}
}
if (count == 0)
// this block is entirely transparent
tempColor = ColorUtil.rgbToInt(255,255,0,255);
else
{
// determine the average color
tempColor = ColorUtil.rgbToInt(
(int) (Math.sqrt(alpha/count)*255.),
(int) (Math.sqrt(red / count)*255.),
(int) (Math.sqrt(green / count)*255.),
(int) (Math.sqrt(blue / count)*255.));
}
// TODO: Remove this when transparency is added!
double colorAlpha = ColorUtil.getAlpha(tempColor)/255.;
tempColor = ColorUtil.rgbToInt(
ColorUtil.getAlpha(tempColor),
(int)(ColorUtil.getRed(tempColor) * colorAlpha),
(int)(ColorUtil.getGreen(tempColor) * colorAlpha),
(int)(ColorUtil.getBlue(tempColor) * colorAlpha)
);
return tempColor;
}
static class BlockDetailCache {
static BlockDetailCache NULL_BLOCK_DETAIL = new BlockDetailCache();
private static final Block[] BLOCK_TO_AVOID = {Blocks.AIR, Blocks.CAVE_AIR, Blocks.BARRIER};
private static final Direction[] DIRECTION_ORDER = {Direction.UP, Direction.NORTH, Direction.EAST, Direction.WEST, Direction.SOUTH, Direction.DOWN};
ConcurrentHashMap<Biome, BlockDetail> biomeDetailMap = null;
BlockDetail blockDetail;
BlockDetail defaultTintedDetail = null;
boolean requireResolving;
@SuppressWarnings("unused")
boolean requireShade; //TODO: Add back using this in renderer
@SuppressWarnings("unused")
boolean scaleFlowerColor; //FIXME: Do I need to scale the tint color???
int tintIndex;
static boolean isBlockToBeAvoid(Block b) {
for (Block bta : BLOCK_TO_AVOID)
if (bta==b) return true;
return false;
}
static boolean hasNoCollision(BlockState bs, BlockPos pos, LevelReader getter) {
if (!bs.getFluidState().isEmpty() || bs.getBlock() instanceof LiquidBlock) // Is blockState a fluid?
return false;
if (bs.getCollisionShape(getter, pos).isEmpty())
return true;
return false;
}
static boolean hasOnlyNonFullFace(BlockState bs, BlockPos pos, LevelReader getter) {
if (!bs.getFluidState().isEmpty() || bs.getBlock() instanceof LiquidBlock) // Is blockState a fluid?
return false;
VoxelShape voxelShape = bs.getShape(getter, pos);
if (voxelShape.isEmpty()) return true;
AABB bbox = voxelShape.bounds();
double xWidth = (bbox.maxX - bbox.minX);
double yWidth = (bbox.maxY - bbox.minY);
double zWidth = (bbox.maxZ - bbox.minZ);
return xWidth < 1 && zWidth < 1 && yWidth < 1;
}
static BlockDetailCache make(BlockState bs, BlockPos pos, LevelReader getter) {
boolean noCol, nonFull, canOcclude;
if(!bs.getFluidState().isEmpty()) {
bs = bs.getFluidState().createLegacyBlock();
FluidState fs = bs.getFluidState();
fs.getType();
noCol = false;
nonFull = false;
canOcclude = false;
BlockDetailCache result = new BlockDetailCache(fs);
//ApiShared.LOGGER.info(fs.toString()+" = ["+result+"]");
return result;
} else {
if (bs.getRenderShape() != RenderShape.MODEL) return NULL_BLOCK_DETAIL;
if (isBlockToBeAvoid(bs.getBlock())) return NULL_BLOCK_DETAIL;
//BlocksToAvoid toAvoid = CONFIG.client().worldGenerator().getBlocksToAvoid();
noCol = hasNoCollision(bs, pos, getter);
nonFull = hasOnlyNonFullFace(bs, pos, getter);
canOcclude = bs.canOcclude();
List<BakedQuad> quads = null;
for (Direction direction : DIRECTION_ORDER)
{
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().getBlockModel(bs).getQuads(bs, direction, random);
if (!quads.isEmpty() && !(bs.getBlock() instanceof RotatedPillarBlock && direction == Direction.UP))
break;
};
if (quads == null || quads.isEmpty()) return NULL_BLOCK_DETAIL;
BlockDetailCache result = new BlockDetailCache(canOcclude, noCol, nonFull, quads.get(0),
bs.getBlock() instanceof FlowerBlock, bs.getBlock() instanceof LeavesBlock);
// ApiShared.LOGGER.info(bs.toString()+" = ["+result+"]");
return result;
}
}
BlockDetailCache(boolean isFullBlock, boolean noCol, boolean nonFull, BakedQuad quad, boolean useFlowerScaling, boolean useFastLeaf) {
requireResolving = quad.isTinted();
requireShade = quad.isShade();
tintIndex = quad.getTintIndex();
scaleFlowerColor = useFlowerScaling;
blockDetail = new BlockDetail(calculateColorFromTexture(quad.getSprite(), useFlowerScaling, useFastLeaf), isFullBlock, noCol, nonFull);
if (quad.isTinted()) biomeDetailMap = new ConcurrentHashMap<Biome, BlockDetail>();
}
BlockDetailCache(FluidState fluid) {
requireResolving = true; // TODO: Maybe in the future recheck that there really is no way to see if a fluid needs tinting
requireShade = false;
tintIndex = 0; // Vanilla doesn't use this index currently. (Checked at 1.18.X, See BlockColors.class)
scaleFlowerColor = false;
TextureAtlasSprite text = Minecraft.getInstance().getModelManager().getBlockModelShaper().getBlockModel(fluid.createLegacyBlock()).getParticleIcon();
blockDetail = new BlockDetail(calculateColorFromTexture(text, false, false), true, false, false);
biomeDetailMap = new ConcurrentHashMap<Biome, BlockDetail>();
}
private BlockDetailCache()
{
//DUMMY CREATOR
}
BlockDetail getResolvedBlockDetail(BlockState bs, int x, int y, int z, LevelReader getter) {
if (!requireResolving) return blockDetail;
BlockPos pos = new BlockPos(x,y,z);
Biome biome = getter.getBiome(pos);
BlockDetail tintDetail = biomeDetailMap.get(biome);
if (tintDetail == null) {
if (!bs.getFluidState().isEmpty()) bs = bs.getFluidState().createLegacyBlock();
BlockColors bc = Minecraft.getInstance().getBlockColors();
int tintColor = bc.getColor(bs, getter, pos, tintIndex);
tintColor = ColorUtil.multiplyARGBwithRGB(blockDetail.color, tintColor);
tintDetail = new BlockDetail(tintColor, blockDetail.isFullBlock,
blockDetail.hasNoCollision, blockDetail.hasOnlyNonFullFace);
BlockDetail tintDetailCAS = biomeDetailMap.putIfAbsent(biome, tintDetail);
if (tintDetailCAS != null) tintDetail = tintDetailCAS;
}
return tintDetail;
}
// Note: this one won't resolve biome based or pos based colors. (Kinda like GUI block icons)
BlockDetail getResolvedBlockDetail(BlockState bs) {
if (!requireResolving) return blockDetail;
if (defaultTintedDetail != null) return defaultTintedDetail;
BlockColors bc = Minecraft.getInstance().getBlockColors();
if (!bs.getFluidState().isEmpty()) bs = bs.getFluidState().createLegacyBlock();
int tintColor = bc.getColor(bs, null, null, tintIndex);
if (tintColor == -1) {
defaultTintedDetail = blockDetail;
}
else {
defaultTintedDetail = new BlockDetail(ColorUtil.multiplyARGBwithRGB(blockDetail.color, tintColor),
blockDetail.isFullBlock, blockDetail.hasNoCollision, blockDetail.hasOnlyNonFullFace);
}
return defaultTintedDetail;
}
@Override
public String toString() {
return "[BlockDetail: "+blockDetail+", RequireResolving: "+requireResolving+", requireShade: "+requireShade+", scaleFlowerColor: "+scaleFlowerColor+"]";
}
}
private static ConcurrentHashMap<BlockState, BlockDetailCache> map = new ConcurrentHashMap<BlockState, BlockDetailCache>();
private static ConcurrentHashMap<BlockState, BlockDetailWrapper> map = new ConcurrentHashMap<BlockState, BlockDetailWrapper>();
private BlockDetailMap() {}
private static BlockDetailCache getOrMakeBlockDetailCache(BlockState bs, BlockPos pos, LevelReader getter) {
BlockDetailCache cache = map.get(bs);
public static BlockDetailWrapper getOrMakeBlockDetailCache(BlockState bs, BlockPos pos, LevelReader getter) {
BlockDetailWrapper cache = map.get(bs);
if (cache != null) return cache;
if (bs.getFluidState().isEmpty()) {
cache = BlockDetailCache.make(bs, pos, getter);
cache = BlockDetailWrapper.make(bs, pos, getter);
} else {
cache = BlockDetailCache.make(bs.getFluidState().createLegacyBlock(), pos, getter);
cache = BlockDetailWrapper.make(bs.getFluidState().createLegacyBlock(), pos, getter);
}
BlockDetailCache cacheCAS = map.putIfAbsent(bs, cache);
BlockDetailWrapper cacheCAS = map.putIfAbsent(bs, cache);
return cacheCAS==null ? cache : cacheCAS;
}
// Return null means skip the block
public static BlockDetail getBlockDetail(BlockState bs) {
BlockDetailCache cache = getOrMakeBlockDetailCache(bs, new BlockPos(0, 0, 0), null);
if (cache == BlockDetailCache.NULL_BLOCK_DETAIL) return null;
return cache.getResolvedBlockDetail(bs);
}
// Return null means skip the block
public static BlockDetail getBlockDetailWithCompleteTint(BlockState bs, int x, int y, int z, LevelReader tintGetter) {
BlockDetailCache cache = getOrMakeBlockDetailCache(bs, new BlockPos(x,y,z), tintGetter);
if (cache == BlockDetailCache.NULL_BLOCK_DETAIL) return null;
return cache.getResolvedBlockDetail(bs, x, y, z, tintGetter);
}
}
@@ -0,0 +1,284 @@
package com.seibel.lod.common.wrappers.block;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import com.seibel.lod.common.wrappers.McObjectConverter;
import com.seibel.lod.common.wrappers.chunk.ChunkWrapper;
import com.seibel.lod.core.enums.LodDirection;
import com.seibel.lod.core.util.ColorUtil;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.block.IBlockDetailWrapper;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.FlowerBlock;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.RotatedPillarBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.VoxelShape;
public class BlockDetailWrapper extends IBlockDetailWrapper
{
public static final int FLOWER_COLOR_SCALE = 5;
public static final Random random = new Random(0);
enum ColorMode {
Default,
Flower,
Leaves;
static ColorMode getColorMode(Block b) {
if (b instanceof LeavesBlock) return Leaves;
if (b instanceof FlowerBlock) return Flower;
return Default;
}
}
//TODO: Perhaps make this not just use the first frame?
private static int calculateColorFromTexture(TextureAtlasSprite texture, ColorMode colorMode) {
int count = 0;
double alpha = 0;
double red = 0;
double green = 0;
double blue = 0;
int tempColor;
{
// textures normally use u and v instead of x and y
for (int u = 0; u < texture.getWidth(); u++)
{
for (int v = 0; v < texture.getHeight(); v++)
{
//note: Minecraft color format is: 0xAA BB GG RR
//________ DH mod color format is: 0xAA RR GG BB
//OpenGL RGBA format native order: 0xRR GG BB AA
//_ OpenGL RGBA format Java Order: 0xAA BB GG RR
tempColor = TextureAtlasSpriteWrapper.getPixelRGBA(texture, 0, u, v);
double r = ((tempColor & 0x000000FF) )/255.;
double g = ((tempColor & 0x0000FF00) >>> 8)/255.;
double b = ((tempColor & 0x00FF0000) >>> 16)/255.;
double a = ((tempColor & 0xFF000000) >>> 24)/255.;
int scale = 1;
if (colorMode == ColorMode.Leaves) {
r *= a;
g *= a;
b *= a;
a = 1.;
} else if (a==0.) {
continue;
} else if (colorMode == ColorMode.Flower && (g+0.1<b || g+0.1<r)) {
scale = FLOWER_COLOR_SCALE;
}
count += scale;
alpha += a*a*scale;
red += r*r*scale;
green += g*g*scale;
blue += b*b*scale;
}
}
}
if (count == 0)
// this block is entirely transparent
tempColor = ColorUtil.rgbToInt(255,255,0,255);
else
{
// determine the average color
tempColor = ColorUtil.rgbToInt(
(int) (Math.sqrt(alpha/count)*255.),
(int) (Math.sqrt(red / count)*255.),
(int) (Math.sqrt(green / count)*255.),
(int) (Math.sqrt(blue / count)*255.));
}
// TODO: Remove this when transparency is added!
double colorAlpha = ColorUtil.getAlpha(tempColor)/255.;
tempColor = ColorUtil.rgbToInt(
ColorUtil.getAlpha(tempColor),
(int)(ColorUtil.getRed(tempColor) * colorAlpha),
(int)(ColorUtil.getGreen(tempColor) * colorAlpha),
(int)(ColorUtil.getBlue(tempColor) * colorAlpha)
);
return tempColor;
}
private static final Block[] BLOCK_TO_AVOID = {Blocks.AIR, Blocks.CAVE_AIR, Blocks.BARRIER};
private static final Direction[] DIRECTION_ORDER = {Direction.UP, Direction.NORTH, Direction.EAST, Direction.WEST, Direction.SOUTH, Direction.DOWN};
private static boolean isBlockToBeAvoid(Block b) {
for (Block bta : BLOCK_TO_AVOID)
if (bta==b) return true;
return false;
}
final BlockState state;
final BlockPos samplePos;
final LevelReader sampleGetter;
boolean isShapeResolved = false;
boolean[] dontOccludeFaces = null;
boolean noCollision = false;
boolean noFullFace = false;
boolean isColorResolved = false;
int baseColor = 0; //TODO: Impl per-face color
boolean needShade = true;
boolean needPostTinting = false;
int tintIndex = 0;
public static BlockDetailWrapper NULL_BLOCK_DETAIL = new BlockDetailWrapper();
public BlockDetailWrapper(BlockState state, BlockPos pos, LevelReader getter) {
this.state = state;
this.samplePos = pos;
this.sampleGetter = getter;
}
private BlockDetailWrapper() {
this.state = null;
this.samplePos = null;
this.sampleGetter = null;
}
static BlockDetailWrapper make(BlockState bs, BlockPos pos, LevelReader getter) {
if(!bs.getFluidState().isEmpty()) { // Is a fluidBlock
if (isBlockToBeAvoid(bs.getBlock())) return NULL_BLOCK_DETAIL;
if (bs.isAir()) return NULL_BLOCK_DETAIL;
return new BlockDetailWrapper(bs, pos, getter);
} else {
if (bs.getRenderShape() != RenderShape.MODEL) return NULL_BLOCK_DETAIL;
if (isBlockToBeAvoid(bs.getBlock())) return NULL_BLOCK_DETAIL;
return new BlockDetailWrapper(bs, pos, getter);
}
}
private void resolveShapes() {
if (isShapeResolved) return;
if (state.getFluidState().isEmpty()) {
noCollision = state.getCollisionShape(sampleGetter, samplePos).isEmpty();
dontOccludeFaces = new boolean[6];
if (state.canOcclude()) {
/* FIXME: Figure out how or if needed to impl per-face culling?
for (Direction dir : Direction.values()) {
dontOccludeFaces[McObjectConverter.Convert(dir).ordinal()]
= state.getFaceOcclusionShape(sampleGetter, samplePos, dir).isEmpty();
}*/
} else {
Arrays.fill(dontOccludeFaces, true);
}
VoxelShape voxelShape = state.getShape(sampleGetter, samplePos);
if (voxelShape.isEmpty()) {
noFullFace = true;
} else {
AABB bbox = voxelShape.bounds();
double xWidth = (bbox.maxX - bbox.minX);
double yWidth = (bbox.maxY - bbox.minY);
double zWidth = (bbox.maxZ - bbox.minZ);
noFullFace = xWidth < 1 && zWidth < 1 && yWidth < 1;
}
} else { // Liquad Block
dontOccludeFaces = new boolean[6];
}
isShapeResolved = true;
}
private void resolveColors() {
if (isColorResolved) return;
if (state.getFluidState().isEmpty()) {
List<BakedQuad> quads = null;
for (Direction direction : DIRECTION_ORDER)
{
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
getBlockModel(state).getQuads(state, direction, random);
if (!quads.isEmpty() &&
!(state.getBlock() instanceof RotatedPillarBlock && direction == Direction.UP))
break;
};
if (quads != null && !quads.isEmpty()) {
needPostTinting = quads.get(0).isTinted();
needShade = quads.get(0).isShade();
tintIndex = quads.get(0).getTintIndex();
baseColor = calculateColorFromTexture(quads.get(0).getSprite(),
ColorMode.getColorMode(state.getBlock()));
}
} else { // Liquid Block
needPostTinting = true;
needShade = false;
tintIndex = 0;
baseColor = calculateColorFromTexture(Minecraft.getInstance().getModelManager().getBlockModelShaper().getParticleIcon(state),
ColorMode.getColorMode(state.getBlock()));
}
isColorResolved = true;
}
@Override
public int getAndResolveFaceColor(LodDirection dir, IChunkWrapper chunk, AbstractBlockPosWrapper blockPos)
{
// FIXME: impl per-face colors
resolveColors();
if (!needPostTinting) return baseColor;
int tintColor = Minecraft.getInstance().getBlockColors()
.getColor(state, ((ChunkWrapper)chunk).getColorResolver(),
McObjectConverter.Convert(blockPos), tintIndex);
if (tintColor == -1) return baseColor;
return ColorUtil.multiplyARGBwithRGB(baseColor, tintColor);
}
@Override
public boolean hasFaceCullingFor(LodDirection dir)
{
resolveShapes();
return !dontOccludeFaces[dir.ordinal()];
}
@Override
public boolean hasNoCollision()
{
resolveShapes();
return noCollision;
}
@Override
public boolean noFaceIsFullFace()
{
resolveShapes();
return noFullFace;
}
@Override
public String serialize()
{
// FIXME: Impl this for the blockState Storage stuff
return null;
}
@Override
protected boolean isSame(IBlockDetailWrapper iBlockDetail)
{
return ((BlockDetailWrapper)iBlockDetail).state.getBlock().equals(state.getBlock());
}
}
@@ -1,9 +1,9 @@
package com.seibel.lod.common.wrappers.chunk;
import com.seibel.lod.common.wrappers.block.BlockDetailWrapper;
import com.seibel.lod.common.wrappers.worldGeneration.mimicObject.LightedWorldGenRegion;
import com.seibel.lod.core.util.LevelPosUtil;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.wrapperInterfaces.block.BlockDetail;
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
import com.seibel.lod.common.wrappers.WrapperUtil;
@@ -66,9 +66,11 @@ public class ChunkWrapper implements IChunkWrapper
}
@Override
public BlockDetail getBlockDetail(int x, int y, int z) {
BlockState blockState = chunk.getBlockState(new BlockPos(x,y,z));
return BlockDetailMap.getBlockDetailWithCompleteTint(blockState, x, y, z, lightSource);
public BlockDetailWrapper getBlockDetail(int x, int y, int z) {
BlockPos pos = new BlockPos(x,y,z);
BlockState blockState = chunk.getBlockState(pos);
BlockDetailWrapper blockDetail = BlockDetailMap.getOrMakeBlockDetailCache(blockState, pos, lightSource);
return blockDetail == BlockDetailWrapper.NULL_BLOCK_DETAIL ? null : blockDetail;
}
@Deprecated
@@ -178,4 +180,9 @@ public class ChunkWrapper implements IChunkWrapper
}
return true;
}
public LevelReader getColorResolver()
{
return lightSource;
}
}
@@ -304,6 +304,30 @@ public class LodConfigWrapperSingleton implements ILodConfigWrapperSingleton
ConfigGui.editSingleOption.getEntry("client.graphics.advancedGraphics.useExtendedNearClipPlane").value = newUseExtendedNearClipPlane;
ConfigGui.editSingleOption.saveOption("client.graphics.advancedGraphics.useExtendedNearClipPlane");
}
@Override
public double getBrightnessMultiplier()
{
return Config.Client.Graphics.AdvancedGraphics.brightnessMultiplier;
}
@Override
public void setBrightnessMultiplier(double newBrightnessMultiplier)
{
ConfigGui.editSingleOption.getEntry("client.graphics.advancedGraphics.brightnessMultiplier").value = newBrightnessMultiplier;
ConfigGui.editSingleOption.saveOption("client.graphics.advancedGraphics.brightnessMultiplier");
}
@Override
public double getSaturationMultiplier()
{
return Config.Client.Graphics.AdvancedGraphics.saturationMultiplier;
}
@Override
public void setSaturationMultiplier(double newSaturationMultiplier)
{
ConfigGui.editSingleOption.getEntry("client.graphics.advancedGraphics.saturationMultiplier").value = newSaturationMultiplier;
ConfigGui.editSingleOption.saveOption("client.graphics.advancedGraphics.saturationMultiplier");
}
}
}
@@ -427,7 +427,7 @@ public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnv
}
e.pEvent.emptyNano = System.nanoTime();
e.refreshTimeout();
region = new LightedWorldGenRegion(params.level, lightEngine, e.tParam.structFeat, chunks, ChunkStatus.STRUCTURE_STARTS, rangeEmpty, e.lightMode, generator);
region = new LightedWorldGenRegion(params.level, lightEngine, chunks, ChunkStatus.STRUCTURE_STARTS, rangeEmpty, e.lightMode, generator);
adaptor.setRegion(region);
e.tParam.makeStructFeat(region);
referencedChunks = chunks.subGrid(e.range);
@@ -12,15 +12,23 @@ import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.enums.config.LightGenerationMode;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap;
import net.minecraft.Util;
import net.minecraft.client.Minecraft;
import net.minecraft.client.color.block.BlockTintCache;
import net.minecraft.client.renderer.BiomeColors;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Cursor3D;
import net.minecraft.core.SectionPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.ColorResolver;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
@@ -41,7 +49,6 @@ public class LightedWorldGenRegion extends WorldGenRegion {
public final int size;
private final ChunkPos firstPos;
private final List<ChunkAccess> cache;
private final StructureFeatureManager structFeat;
Long2ObjectOpenHashMap<ChunkAccess> chunkMap = new Long2ObjectOpenHashMap<ChunkAccess>();
private ChunkPos overrideCenterPos = null;
@@ -52,17 +59,22 @@ public class LightedWorldGenRegion extends WorldGenRegion {
}
public LightedWorldGenRegion(ServerLevel serverLevel, WorldGenLevelLightEngine lightEngine,
StructureFeatureManager structFeat, List<ChunkAccess> list, ChunkStatus chunkStatus, int i,
List<ChunkAccess> list, ChunkStatus chunkStatus, int i,
LightGenerationMode lightMode, EmptyChunkGenerator generator) {
super(serverLevel, list, chunkStatus, i);
this.lightMode = lightMode;
this.firstPos = list.get(0).getPos();
this.generator = generator;
this.structFeat = structFeat;
light = lightEngine;
writeRadius = i;
cache = list;
size = Mth.floor(Math.sqrt(list.size()));
this.tintCaches = Util.make(new Object2ObjectArrayMap(3), object2ObjectArrayMap -> {
object2ObjectArrayMap.put(BiomeColors.GRASS_COLOR_RESOLVER, new BlockTintCache());
object2ObjectArrayMap.put(BiomeColors.FOLIAGE_COLOR_RESOLVER, new BlockTintCache());
object2ObjectArrayMap.put(BiomeColors.WATER_COLOR_RESOLVER, new BlockTintCache());
});
}
// Bypass BCLib mixin overrides.
@@ -78,12 +90,6 @@ public class LightedWorldGenRegion extends WorldGenRegion {
}
return true;
}
@Override
public Stream<? extends StructureStart<?>> startsForFeature(SectionPos sectionPos,
StructureFeature<?> structureFeature) {
return structFeat.startsForFeature(sectionPos, structureFeature);
}
// Skip updating the related tile entities
@Override
@@ -226,4 +232,33 @@ public class LightedWorldGenRegion extends WorldGenRegion {
return (getBrightness(LightLayer.SKY, blockPos) >= getMaxLightLevel());
}
private final Object2ObjectArrayMap<ColorResolver, BlockTintCache> tintCaches;
public int getBlockTint(BlockPos blockPos, ColorResolver colorResolver)
{
BlockTintCache blockTintCache = (BlockTintCache) this.tintCaches.get(colorResolver);
return blockTintCache.getColor(blockPos, null); // FIXME[Generator]: Replace this null with something else
}
public int calculateBlockTint(BlockPos blockPos, ColorResolver colorResolver)
{
int i = (Minecraft.getInstance()).options.biomeBlendRadius;
if (i == 0)
return colorResolver.getColor((Biome) getBiome(blockPos), blockPos.getX(), blockPos.getZ());
int j = (i * 2 + 1) * (i * 2 + 1);
int k = 0;
int l = 0;
int m = 0;
Cursor3D cursor3D = new Cursor3D(blockPos.getX() - i, blockPos.getY(), blockPos.getZ() - i, blockPos.getX() + i, blockPos.getY(), blockPos.getZ() + i);
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
while (cursor3D.advance())
{
mutableBlockPos.set(cursor3D.nextX(), cursor3D.nextY(), cursor3D.nextZ());
int n = colorResolver.getColor((Biome) getBiome((BlockPos) mutableBlockPos), mutableBlockPos.getX(), mutableBlockPos.getZ());
k += (n & 0xFF0000) >> 16;
l += (n & 0xFF00) >> 8;
m += n & 0xFF;
}
return (k / j & 0xFF) << 16 | (l / j & 0xFF) << 8 | m / j & 0xFF;
}
}
+1 -1
Submodule core updated: 510058b7df...bca2b61800
@@ -28,10 +28,10 @@ import com.seibel.lod.core.handlers.dependencyInjection.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.modAccessor.IModChecker;
import com.seibel.lod.core.wrapperInterfaces.modAccessor.IOptifineAccessor;
import com.seibel.lod.core.wrapperInterfaces.modAccessor.ISodiumAccessor;
import com.seibel.lod.fabric.wrappers.FabricDependencySetup;
import com.seibel.lod.fabric.wrappers.modAccessor.ModChecker;
import com.seibel.lod.fabric.wrappers.modAccessor.OptifineAccessor;
import com.seibel.lod.fabric.wrappers.modAccessor.SodiumAccessor;
import com.seibel.lod.fabric.wrappers.DependencySetup;
import net.fabricmc.api.ClientModInitializer;
@@ -63,8 +63,8 @@ public class Main implements ClientModInitializer
public static void init() {
LodCommonMain.initConfig();
LodCommonMain.startup(null, false);
DependencySetup.createInitialBindings();
SingletonHandler.bind(IModChecker.class, ModChecker.INSTANCE);
FabricDependencySetup.createInitialBindings();
FabricDependencySetup.finishBinding();
ApiShared.LOGGER.info(ModInfo.READABLE_NAME + ", Version: " + ModInfo.VERSION);
// Check if this works
@@ -76,12 +76,15 @@ public class Main implements ClientModInitializer
if (SingletonHandler.get(IModChecker.class).isModLoaded("optifine")) {
ModAccessorHandler.bind(IOptifineAccessor.class, new OptifineAccessor());
}
ModAccessorHandler.finishBinding();
}
public static void initServer() {
LodCommonMain.initConfig();
LodCommonMain.startup(null, true);
DependencySetup.createInitialBindings();
FabricDependencySetup.createInitialBindings();
FabricDependencySetup.finishBinding();
ApiShared.LOGGER.info(ModInfo.READABLE_NAME + ", Version: " + ModInfo.VERSION);
}
}
@@ -3,6 +3,8 @@ package com.seibel.lod.fabric.wrappers;
import com.seibel.lod.core.handlers.dependencyInjection.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.common.wrappers.config.LodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.modAccessor.IModChecker;
import com.seibel.lod.fabric.wrappers.modAccessor.ModChecker;
/**
* Binds all necessary dependencies, so we
@@ -14,10 +16,16 @@ import com.seibel.lod.common.wrappers.config.LodConfigWrapperSingleton;
* @author Ran
* @version 12-1-2021
*/
public class DependencySetup
public class FabricDependencySetup
{
public static void createInitialBindings()
{
SingletonHandler.bind(IModChecker.class, ModChecker.INSTANCE);
SingletonHandler.bind(ILodConfigWrapperSingleton.class, LodConfigWrapperSingleton.INSTANCE);
}
public static void finishBinding() {
SingletonHandler.finishBinding();
}
}