Changed the Far fog on fancy. Now fog start after the real game render distance
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@@ -411,21 +411,21 @@ public class LodRenderer
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// for the far fog of the normal chunks
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// to start right where the LODs' end use:
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// end = 0.8f, start = 1.5f
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RenderSystem.fogStart(farPlaneBlockDistance * 1.5f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 2.0f);
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RenderSystem.fogStart(farPlaneBlockDistance * 0.75f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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}
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}
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else if (fogDistance == FogDistance.NEAR)
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{
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if (fogQuality == FogQuality.FANCY)
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{
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RenderSystem.fogEnd(mc.getRenderDistance() * 16 * 1.41f);
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RenderSystem.fogStart(mc.getRenderDistance() * 16 * 1.6f);
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RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.41f);
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RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.6f);
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}
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else if (fogQuality == FogQuality.FAST)
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{
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RenderSystem.fogEnd(mc.getRenderDistance() * 16 * 1.0f);
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RenderSystem.fogStart(mc.getRenderDistance() * 16 * 1.5f);
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RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.0f);
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RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.5f);
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}
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}
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