Changed the Far fog on fancy. Now fog start after the real game render distance

This commit is contained in:
Leonardo
2021-10-14 14:06:11 +02:00
parent d94fedc61e
commit 9906eb75f4
@@ -411,21 +411,21 @@ public class LodRenderer
// for the far fog of the normal chunks
// to start right where the LODs' end use:
// end = 0.8f, start = 1.5f
RenderSystem.fogStart(farPlaneBlockDistance * 1.5f);
RenderSystem.fogEnd(farPlaneBlockDistance * 2.0f);
RenderSystem.fogStart(farPlaneBlockDistance * 0.75f);
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
}
}
else if (fogDistance == FogDistance.NEAR)
{
if (fogQuality == FogQuality.FANCY)
{
RenderSystem.fogEnd(mc.getRenderDistance() * 16 * 1.41f);
RenderSystem.fogStart(mc.getRenderDistance() * 16 * 1.6f);
RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.41f);
RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.6f);
}
else if (fogQuality == FogQuality.FAST)
{
RenderSystem.fogEnd(mc.getRenderDistance() * 16 * 1.0f);
RenderSystem.fogStart(mc.getRenderDistance() * 16 * 1.5f);
RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.0f);
RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.5f);
}
}