From 9906eb75f42f4a5209e603b2e9fe6c699b944d19 Mon Sep 17 00:00:00 2001 From: Leonardo Date: Thu, 14 Oct 2021 14:06:11 +0200 Subject: [PATCH] Changed the Far fog on fancy. Now fog start after the real game render distance --- src/main/java/com/seibel/lod/render/LodRenderer.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main/java/com/seibel/lod/render/LodRenderer.java b/src/main/java/com/seibel/lod/render/LodRenderer.java index 4d4655a7b..a08d2c884 100644 --- a/src/main/java/com/seibel/lod/render/LodRenderer.java +++ b/src/main/java/com/seibel/lod/render/LodRenderer.java @@ -411,21 +411,21 @@ public class LodRenderer // for the far fog of the normal chunks // to start right where the LODs' end use: // end = 0.8f, start = 1.5f - RenderSystem.fogStart(farPlaneBlockDistance * 1.5f); - RenderSystem.fogEnd(farPlaneBlockDistance * 2.0f); + RenderSystem.fogStart(farPlaneBlockDistance * 0.75f); + RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f); } } else if (fogDistance == FogDistance.NEAR) { if (fogQuality == FogQuality.FANCY) { - RenderSystem.fogEnd(mc.getRenderDistance() * 16 * 1.41f); - RenderSystem.fogStart(mc.getRenderDistance() * 16 * 1.6f); + RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.41f); + RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.6f); } else if (fogQuality == FogQuality.FAST) { - RenderSystem.fogEnd(mc.getRenderDistance() * 16 * 1.0f); - RenderSystem.fogStart(mc.getRenderDistance() * 16 * 1.5f); + RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.0f); + RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.5f); } }