Fix GL buffer upload corrupting the GL state
This commit is contained in:
+51
-43
@@ -21,6 +21,7 @@ package com.seibel.distanthorizons.common.render.openGl.glObject.buffer;
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import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
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import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
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import com.seibel.distanthorizons.common.render.openGl.glObject.GLState;
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import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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@@ -78,7 +79,7 @@ public class GLBuffer implements AutoCloseable
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static { CLEANUP_THREAD.execute(() -> runPhantomReferenceCleanupLoop()); }
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public GLBuffer(boolean isBufferStorage) { this.create(isBufferStorage); }
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public GLBuffer(boolean isBufferStorage) { this.destroyOldAndCreate(isBufferStorage); }
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//endregion
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@@ -104,7 +105,7 @@ public class GLBuffer implements AutoCloseable
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//====================//
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//region
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protected void create(boolean asBufferStorage)
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protected void destroyOldAndCreate(boolean asBufferStorage)
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{
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if (!GLProxy.runningOnRenderThread())
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{
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@@ -112,10 +113,9 @@ public class GLBuffer implements AutoCloseable
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}
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// destroy the old buffer if one is present
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// (as of 2024-12-31 James didn't see this happen, but just in case)
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if (this.id != 0)
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{
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destroyBufferIdAsync(this.id);
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destroyBufferIdNow(this.id);
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}
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this.id = GLMC.glGenBuffers();
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@@ -136,13 +136,19 @@ public class GLBuffer implements AutoCloseable
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return;
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}
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destroyBufferIdAsync(this.id);
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RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("GLBuffer destroyAsync", () -> { destroyBufferIdNow(this.id); });
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this.id = 0;
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this.size = 0;
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}
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private static void destroyBufferIdAsync(int id)
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private static void destroyBufferIdNow(int id)
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{
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// only delete valid buffers
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if (id == 0)
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{
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return;
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}
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// remove and clear the phantom reference if present
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if (BUFFER_ID_TO_PHANTOM.containsKey(id))
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{
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@@ -157,21 +163,18 @@ public class GLBuffer implements AutoCloseable
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BUFFER_ID_TO_PHANTOM.remove(id);
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}
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RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread(() ->
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// destroy the buffer if it exists,
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// the buffer may not exist if the destroy method is called twice
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if (GL32.glIsBuffer(id))
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{
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// destroy the buffer if it exists,
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// the buffer may not exist if the destroy method is called twice
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if (GL32.glIsBuffer(id))
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GLMC.glDeleteBuffers(id);
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bufferCount.decrementAndGet();
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if (Config.Client.Advanced.Debugging.logBufferGarbageCollection.get())
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{
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GLMC.glDeleteBuffers(id);
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bufferCount.decrementAndGet();
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if (Config.Client.Advanced.Debugging.logBufferGarbageCollection.get())
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{
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LOGGER.info("destroyed buffer [" + id + "], remaining: [" + BUFFER_ID_TO_PHANTOM.size() + "]");
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}
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LOGGER.info("destroyed buffer [" + id + "], remaining: [" + BUFFER_ID_TO_PHANTOM.size() + "]");
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}
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});
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}
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}
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//endregion
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@@ -202,36 +205,41 @@ public class GLBuffer implements AutoCloseable
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return;
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}
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// make sure the buffer is ready for uploading
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this.createOrChangeBufferTypeForUpload(uploadMethod);
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switch (uploadMethod)
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// GLState to prevent issues with corrupting the global GL state.
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// This can happen especially on legacy GL for MC 1.16.5, creating a black screen.
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// Maybe this will also fix random crashing on Mac?
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try(GLState state = new GLState())
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{
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//case NONE:
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// return;
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case AUTO:
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LodUtil.assertNotReach("GpuUploadMethod AUTO must be resolved before call to uploadBuffer()!");
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case BUFFER_STORAGE:
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this.uploadBufferStorage(bb, bufferHint);
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break;
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case DATA:
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this.uploadBufferData(bb, bufferHint);
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break;
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case SUB_DATA:
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this.uploadSubData(bb, maxExpansionSize, bufferHint);
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break;
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default:
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LodUtil.assertNotReach("Unknown GpuUploadMethod!");
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// make sure the buffer is ready for uploading
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this.createOrChangeBufferTypeForUpload(uploadMethod);
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switch (uploadMethod)
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{
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case AUTO:
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LodUtil.assertNotReach("GpuUploadMethod AUTO must be resolved before call to uploadBuffer()!");
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case BUFFER_STORAGE:
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this.uploadBufferStorage(bb);
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break;
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case DATA:
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this.uploadBufferData(bb, bufferHint);
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break;
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case SUB_DATA:
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this.uploadSubData(bb, maxExpansionSize, bufferHint);
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break;
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default:
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LodUtil.assertNotReach("Unknown GpuUploadMethod!");
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}
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}
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}
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/** Requires the buffer to be bound */
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protected void uploadBufferStorage(ByteBuffer bb, int bufferStorageHint)
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protected void uploadBufferStorage(ByteBuffer bb)
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{
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LodUtil.assertTrue(this.bufferStorage, "Buffer is not bufferStorage but its trying to use bufferStorage upload method!");
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int bbSize = bb.limit() - bb.position();
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this.destroyAsync();
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this.create(true);
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this.destroyOldAndCreate(true);
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this.bind();
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GL44.glBufferStorage(this.getBufferBindingTarget(), bb, 0);
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this.size = bbSize;
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@@ -300,8 +308,8 @@ public class GLBuffer implements AutoCloseable
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{
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// recreate if the buffer storage type changed
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this.bind();
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this.destroyAsync();
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this.create(uploadMethod.useBufferStorage);
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destroyBufferIdNow(this.id);
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this.destroyOldAndCreate(uploadMethod.useBufferStorage);
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this.bind();
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}
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else
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@@ -310,7 +318,7 @@ public class GLBuffer implements AutoCloseable
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// This can happen if the buffer was deleted previously.
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if (this.id == 0)
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{
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this.create(this.bufferStorage);
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this.destroyOldAndCreate(this.bufferStorage);
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}
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this.bind();
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@@ -346,7 +354,7 @@ public class GLBuffer implements AutoCloseable
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if (PHANTOM_TO_BUFFER_ID.containsKey(phantomRef))
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{
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int id = PHANTOM_TO_BUFFER_ID.get(phantomRef);
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destroyBufferIdAsync(id);
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RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("GLBuffer phantom destroy", () -> { destroyBufferIdNow(id); });
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//LOGGER.warn("Buffer Phantom collected, ID: ["+id+"]");
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}
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+1
-1
Submodule coreSubProjects updated: e2421c97ed...38e104a9fc
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