ExpWorldGen: Fix DeadLocks, improved cpu utilisations
Now world gen aways try to keep a certain amount of generation events active.
This commit is contained in:
+147
-124
@@ -1,11 +1,10 @@
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package com.seibel.lod.common.wrappers.worldGeneration;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Future;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeoutException;
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import com.seibel.lod.common.wrappers.world.WorldWrapper;
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import com.seibel.lod.common.wrappers.worldGeneration.WorldGenerationStep.Steps;
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@@ -15,8 +14,6 @@ import com.seibel.lod.core.objects.PosToGenerateContainer;
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import com.seibel.lod.core.objects.lod.LodDimension;
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import com.seibel.lod.core.util.LevelPosUtil;
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import com.seibel.lod.core.util.SingletonHandler;
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import com.seibel.lod.core.wrapperInterfaces.IVersionConstants;
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import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
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import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
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import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
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import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
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@@ -27,22 +24,38 @@ import net.minecraft.world.level.ChunkPos;
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public class ExperimentalGenerator extends AbstractExperimentalWorldGeneratorWrapper {
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private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
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private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
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private static final IWrapperFactory WRAPPER_FACTORY = SingletonHandler.get(IWrapperFactory.class);
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private static final IVersionConstants VERSION_CONSTANTS = SingletonHandler.get(IVersionConstants.class);
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public WorldGenerationStep generationGroup;
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public LodDimension targetLodDim;
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private boolean generatorThreadRunning = false;
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public static final int generationGroupSize = 1;
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public static int numberOfGenerationPoints = 8;
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private int generationFutureDebugIDs = 0;
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private int estimatedSampleNeeded = 128;
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private LinkedList<Future<?>> futures = new LinkedList<Future<?>>();
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private LinkedList<ChunkPos> futuresChunkPos = new LinkedList<ChunkPos>();
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public ExperimentalGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper) {
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super(newLodBuilder, newLodDimension, worldWrapper);
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System.out.println("================ExperimentalGenerator_INITING=============");
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generationGroup = new WorldGenerationStep(((WorldWrapper) worldWrapper).getServerWorld(), newLodBuilder, newLodDimension);
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System.out.println("================ExperimentalGenerator INIT=============");
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generationGroup = new WorldGenerationStep(((WorldWrapper) worldWrapper).getServerWorld(), newLodBuilder,
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newLodDimension);
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}
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private static boolean isFarEnough(int genRange, int cax, int cay, int cbx, int cby) {
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int dist = Math.min(Math.abs(cax-cbx), Math.abs(cay-cby));
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int dist = Math.min(Math.abs(cax - cbx), Math.abs(cay - cby));
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// return true;
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return dist > genRange*2;
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// TODO: tune this value
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return dist > genRange * 2 + 8;
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}
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private boolean checkIfPositionIsValid(int chunkX, int chunkZ) {
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for (ChunkPos pos : futuresChunkPos) {
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if (!isFarEnough(generationGroupSize, pos.x, pos.z, chunkX, chunkZ)) {
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return false;
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}
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}
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return true;
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}
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@Override
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@@ -50,125 +63,135 @@ public class ExperimentalGenerator extends AbstractExperimentalWorldGeneratorWra
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ExecutorService executor = generationGroup.executors;
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DistanceGenerationMode mode = CONFIG.client().worldGenerator().getDistanceGenerationMode();
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if (mode != DistanceGenerationMode.NONE
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&& !generatorThreadRunning
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&& MC.hasSinglePlayerServer())
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{
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generatorThreadRunning = true;
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Runnable runner = () -> {
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System.out.println("================ExperimentalGenerator_Run=============");
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try
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{
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int maxSamples = 512;
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int genRange = 8;
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int points = 8;
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// round the player's block position down to the nearest chunk BlockPos
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int playerPosX = MC.getPlayerBlockPos().getX();
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int playerPosZ = MC.getPlayerBlockPos().getZ();
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//=======================================//
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// fill in positionsWaitingToBeGenerated //
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//=======================================//
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ArrayList<ChunkPos> genPos = new ArrayList<ChunkPos>(points);
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PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(
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maxSamples, playerPosX, playerPosZ);
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byte detailLevel;
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int posX;
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int posZ;
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int nearIndex = 0;
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int farIndex = 0;
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for (int i = 0; i < posToGenerate.getNumberOfPos(); i++)
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{
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// add the near positions
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if (nearIndex < posToGenerate.getNumberOfNearPos() && posToGenerate.getNthDetail(nearIndex, true) != 0)
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{
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detailLevel = (byte) (posToGenerate.getNthDetail(nearIndex, true) - 1);
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posX = posToGenerate.getNthPosX(nearIndex, true);
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posZ = posToGenerate.getNthPosZ(nearIndex, true);
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nearIndex++;
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ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
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boolean tooClose = false;
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for (ChunkPos pos : genPos) {
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if (!isFarEnough(genRange, pos.x, pos.z, chunkPos.x, chunkPos.z)) {
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tooClose = true;
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break;
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}
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}
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if (tooClose) continue;
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genPos.add(chunkPos);
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if (genPos.size() >= points) break;
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}
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// add the far positions
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if (farIndex < posToGenerate.getNumberOfFarPos() && posToGenerate.getNthDetail(farIndex, false) != 0)
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{
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detailLevel = (byte) (posToGenerate.getNthDetail(farIndex, false) - 1);
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posX = posToGenerate.getNthPosX(farIndex, false);
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posZ = posToGenerate.getNthPosZ(farIndex, false);
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farIndex++;
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if (mode == DistanceGenerationMode.NONE || !MC.hasSinglePlayerServer())
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return;
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ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
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boolean tooClose = false;
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for (ChunkPos pos : genPos) {
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if (!isFarEnough(genRange, pos.x, pos.z, chunkPos.x, chunkPos.z)) {
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tooClose = true;
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break;
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}
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}
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if (tooClose) continue;
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genPos.add(chunkPos);
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if (genPos.size() >= points) break;
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}
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}
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System.out.println("WorldGenerator: "+genPos.size()+" number of positions queried.");
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ArrayList<Future<?>> futures = new ArrayList<Future<?>>();
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for (ChunkPos pos : genPos) {
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futures.add(executor.submit(() -> {
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generationGroup.generateLodFromList(pos, genRange, Steps.Features);
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}));
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}
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for (Future<?> f : futures) {
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try {
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f.get(30, TimeUnit.SECONDS);
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} catch (InterruptedException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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} catch (ExecutionException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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} catch (TimeoutException e) {
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f.cancel(true);
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}
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}
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}
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catch (RuntimeException e)
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{
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// this shouldn't ever happen, but just in case
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// Update all current out standing jobs
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Iterator<Future<?>> iter = futures.iterator();
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Iterator<ChunkPos> posIter = futuresChunkPos.iterator();
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while (iter.hasNext()) {
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posIter.next();
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Future<?> future = iter.next();
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if (future.isDone()) {
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try {
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future.get();
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} catch (InterruptedException | ExecutionException e) {
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e.printStackTrace();
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} finally {
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iter.remove();
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posIter.remove();
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}
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finally
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{
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generatorThreadRunning = false;
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}
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}
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// If we still all jobs running, return.
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if (futures.size() >= numberOfGenerationPoints)
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return;
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final int targetToGenerate = numberOfGenerationPoints - futures.size();
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int toGenerate = targetToGenerate;
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int positionGoneThough = 0;
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// round the player's block position down to the nearest chunk BlockPos
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int playerPosX = MC.getPlayerBlockPos().getX();
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int playerPosZ = MC.getPlayerBlockPos().getZ();
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// TODO: Make it so that lodDim allows feeding in a function to fast halt if
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// position generation is completed.
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PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(estimatedSampleNeeded, playerPosX, playerPosZ);
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// Find the max number of iterations we need to go though.
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// We are checking one FarPos, and one NearPos per iterations. This ensure we
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// aren't just
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// always picking one or the other.
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int nearCount = posToGenerate.getNumberOfNearPos();
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int farCount = posToGenerate.getNumberOfFarPos();
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int maxIteration = Math.max(nearCount, farCount);
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for (int i = 0; i < maxIteration; i++) {
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// We have farPos to go though
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if (i < farCount && posToGenerate.getNthDetail(i, false) != 0) {
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positionGoneThough++;
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// TODO: Add comment here on why theres a '-1'.
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// Not sure what's happening here. This is copied from previous codes.
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byte detailLevel = (byte) (posToGenerate.getNthDetail(i, false) - 1);
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int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, false));
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int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, false));
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if (checkIfPositionIsValid(chunkX, chunkZ)) {
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ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
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futuresChunkPos.add(chunkPos);
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futures.add(executor.submit(() -> {
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generationGroup.generateLodFromList(generationFutureDebugIDs++, chunkPos, generationGroupSize,
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Steps.Features);
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}));
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toGenerate--;
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}
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};
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executor.execute(runner);
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};
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}
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if (toGenerate <= 0)
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break;
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// We have nearPos to go though
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if (i < nearCount && posToGenerate.getNthDetail(i, true) != 0) {
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positionGoneThough++;
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// TODO: Add comment here on why theres a '-1'.
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// Not sure what's happening here. This is copied from previous codes.
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byte detailLevel = (byte) (posToGenerate.getNthDetail(i, true) - 1);
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int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, true));
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int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, true));
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if (checkIfPositionIsValid(chunkX, chunkZ)) {
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ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
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futuresChunkPos.add(chunkPos);
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futures.add(executor.submit(() -> {
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generationGroup.generateLodFromList(generationFutureDebugIDs++, chunkPos, generationGroupSize,
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Steps.Features);
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}));
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toGenerate--;
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}
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}
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if (toGenerate <= 0)
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break;
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}
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if (targetToGenerate != toGenerate) {
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if (toGenerate == 0) {
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System.out.println(
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"WorldGenerator: Sampled " + posToGenerate.getNumberOfPos() + " out of " + estimatedSampleNeeded
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+ " points, started all targeted " + targetToGenerate + " generations.");
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} else {
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System.out.println("WorldGenerator: Sampled " + posToGenerate.getNumberOfPos() + " out of "
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+ estimatedSampleNeeded + " points, started " + (targetToGenerate - toGenerate)
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+ " out of targeted " + targetToGenerate + " generations.");
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}
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}
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if (toGenerate > 0 && estimatedSampleNeeded <= posToGenerate.getNumberOfPos()) {
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// We failed to generate enough points from the samples.
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// Let's increase the estimatedSampleNeeded.
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estimatedSampleNeeded *= 1.3;
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// Ensure wee don't go to basically infinity
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if (estimatedSampleNeeded > 32768)
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estimatedSampleNeeded = 32768;
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System.out.println("WorldGenerator: Increasing estimatedSampleNeeeded to " + estimatedSampleNeeded);
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} else if (toGenerate == 0 && positionGoneThough * 1.5 < posToGenerate.getNumberOfPos()) {
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// We haven't gone though half of them and it's already enough.
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// Let's shink the estimatedSampleNeeded.
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estimatedSampleNeeded /= 1.2;
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// Ensure we don't go to near zero.
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if (estimatedSampleNeeded < 4)
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estimatedSampleNeeded = 4;
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System.out.println("WorldGenerator: Decreasing estimatedSampleNeeeded to " + estimatedSampleNeeded);
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}
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}
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@Override
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public void stop() {
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System.out.println("================ExperimentalGenerator SHUTDOWN=============");
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generationGroup.executors.shutdownNow();
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}
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}
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+35
-15
@@ -8,10 +8,13 @@ import com.seibel.lod.core.objects.lod.LodDimension;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Executor;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.concurrent.locks.ReentrantLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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@@ -35,6 +38,12 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureMana
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import net.minecraft.world.level.lighting.LevelLightEngine;
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public class WorldGenerationStep {
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private static <T> T joinAsync(CompletableFuture<T> f) {
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//while (!f.isDone()) Thread.yield();
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return f.join();
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}
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ServerLevel level;
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ChunkGenerator generator;
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StructureManager structures;
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@@ -42,7 +51,10 @@ public class WorldGenerationStep {
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LodBuilder lodBuilder;
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LodDimension lodDim;
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Registry<Biome> biomes;
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public ExecutorService executors = Executors.newFixedThreadPool(8, new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
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//public ExecutorService executors = Executors.newWorkStealingPool();
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public ExecutorService executors = Executors.newCachedThreadPool(new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
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//public ExecutorService executors = Executors.newFixedThreadPool(8, new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
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public WorldGenerationStep(ServerLevel level, LodBuilder lodBuilder, LodDimension lodDim) {
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System.out.println("================WORLD_GEN_STEP_INITING=============");
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@@ -143,8 +155,8 @@ public class WorldGenerationStep {
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return chunk;
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}
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public void generateLodFromList(ChunkPos pos, int range, Steps step) {
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System.out.println("generateLodFromList("+pos.toString()+", "+range+", "+step+")");
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public void generateLodFromList(int i, ChunkPos pos, int range, Steps step) {
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System.out.println(i+": generateLodFromList("+pos.toString()+", "+range+", "+step+")");
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GridList<ChunkSynconizer> referencedChunks;
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DistanceGenerationMode generationMode;
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switch (step) {
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@@ -178,10 +190,10 @@ public class WorldGenerationStep {
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referencedChunks = generateFeatures(pos, range);
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generationMode = DistanceGenerationMode.FEATURES;
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break;
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case Light:
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return;
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case LiquidCarvers:
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return;
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case Light:
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return;
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default:
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return;
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}
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@@ -194,11 +206,15 @@ public class WorldGenerationStep {
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lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(target.chunk), new LodBuilderConfig(generationMode));
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}
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}
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System.out.println("EXIT: generateLodFromList("+pos.toString()+", "+range+", "+step+")");
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for (ChunkSynconizer sync : referencedChunks) {
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chunks.remove(sync.chunk.getPos().toLong());
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}
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System.out.println(i+": EXIT: generateLodFromList("+pos.toString()+", "+range+", "+step+")");
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}
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public GridList<ChunkSynconizer> generateStructureStart(ChunkPos pos, int range) {
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System.out.println("generateStructureStart("+pos.toString()+", "+range+")");
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//System.out.println("generateStructureStart("+pos.toString()+", "+range+")");
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int cx = pos.x;
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int cy = pos.z;
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GridList<ChunkSynconizer> chunks = new GridList<ChunkSynconizer>(range);
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@@ -233,7 +249,7 @@ public class WorldGenerationStep {
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public GridList<ChunkSynconizer> generateStructureReference(ChunkPos pos, int range) {
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int prestepRange = range + StepStructureReference.RANGE;
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GridList<ChunkSynconizer> referencedChunks = generateStructureStart(pos, prestepRange);
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System.out.println("generateStructureReference(" + pos.toString() + ", " + range + ")");
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//System.out.println("generateStructureReference(" + pos.toString() + ", " + range + ")");
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int centreIndex = referencedChunks.size() / 2;
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for (int ox = -range; ox <= range; ox++) {
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@@ -267,7 +283,7 @@ public class WorldGenerationStep {
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public GridList<ChunkSynconizer> generateBiomes(ChunkPos pos, int range) {
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int prestepRange = range + 1;
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GridList<ChunkSynconizer> referencedChunks = generateStructureReference(pos, prestepRange);
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System.out.println("generateBiomes("+pos.toString()+", "+range+")");
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//System.out.println("generateBiomes("+pos.toString()+", "+range+")");
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int centreIndex = referencedChunks.size() / 2;
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for (int ox = -range; ox <= range; ox++) {
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@@ -300,6 +316,7 @@ public class WorldGenerationStep {
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// System.out.println("generateNoise("+pos.toString()+", "+range+")");
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int prestepRange = range + 1;
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GridList<ChunkSynconizer> referencedChunks = generateBiomes(pos, prestepRange);
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//System.out.println("generateNoise("+pos.toString()+", "+range+")");
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int centreIndex = referencedChunks.size() / 2;
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for (int ox = -range; ox <= range; ox++) {
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@@ -332,6 +349,7 @@ public class WorldGenerationStep {
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public GridList<ChunkSynconizer> generateSurface(ChunkPos pos, int range) {
|
||||
int prestepRange = range + 1;
|
||||
GridList<ChunkSynconizer> referencedChunks = generateNoise(pos, prestepRange);
|
||||
//System.out.println("generateSurface("+pos.toString()+", "+range+")");
|
||||
int centreIndex = referencedChunks.size() / 2;
|
||||
|
||||
for (int ox = -range; ox <= range; ox++) {
|
||||
@@ -366,6 +384,7 @@ public class WorldGenerationStep {
|
||||
public GridList<ChunkSynconizer> generateCarvers(ChunkPos pos, int range) {
|
||||
int prestepRange = range + 1;
|
||||
GridList<ChunkSynconizer> referencedChunks = generateSurface(pos, prestepRange);
|
||||
//System.out.println("generateCarvers("+pos.toString()+", "+range+")");
|
||||
int centreIndex = referencedChunks.size() / 2;
|
||||
|
||||
for (int ox = -range; ox <= range; ox++) {
|
||||
@@ -399,6 +418,7 @@ public class WorldGenerationStep {
|
||||
public GridList<ChunkSynconizer> generateFeatures(ChunkPos pos, int range) {
|
||||
int prestepRange = range + 1;
|
||||
GridList<ChunkSynconizer> referencedChunks = generateCarvers(pos, prestepRange);
|
||||
//System.out.println("generateFeatures("+pos.toString()+", "+range+")");
|
||||
int centreIndex = referencedChunks.size() / 2;
|
||||
|
||||
for (int ox = -range; ox <= range; ox++) {
|
||||
@@ -499,8 +519,8 @@ public class WorldGenerationStep {
|
||||
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
|
||||
List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
|
||||
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, -1);
|
||||
chunk = generator.createBiomes(biomeRegistry, worker, Blender.of(worldGenRegion),
|
||||
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk).join();
|
||||
chunk = joinAsync(generator.createBiomes(biomeRegistry, worker, Blender.of(worldGenRegion),
|
||||
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk));
|
||||
((ProtoChunk) chunk).setStatus(STATUS);
|
||||
return chunk;
|
||||
}
|
||||
@@ -519,8 +539,8 @@ public class WorldGenerationStep {
|
||||
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
|
||||
List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
|
||||
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, 0);
|
||||
chunk = generator.fillFromNoise(worker, Blender.of(worldGenRegion),
|
||||
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk).join();
|
||||
chunk = joinAsync(generator.fillFromNoise(worker, Blender.of(worldGenRegion),
|
||||
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk));
|
||||
((ProtoChunk) chunk).setStatus(STATUS);
|
||||
return chunk;
|
||||
}
|
||||
@@ -635,12 +655,12 @@ public class WorldGenerationStep {
|
||||
|
||||
public static final ChunkAccess generate(ChunkAccess chunk) {
|
||||
((ProtoChunk) chunk).setStatus(STATUS);
|
||||
return lightEngine.lightChunk(chunk, chunk.isLightCorrect()).join();
|
||||
return joinAsync(lightEngine.lightChunk(chunk, chunk.isLightCorrect()));
|
||||
}
|
||||
|
||||
public static final ChunkAccess load(ChunkAccess chunk) {
|
||||
((ProtoChunk) chunk).setStatus(STATUS);
|
||||
return lightEngine.lightChunk(chunk, chunk.isLightCorrect()).join();
|
||||
return joinAsync(lightEngine.lightChunk(chunk, chunk.isLightCorrect()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user