ExpWorldGen: Fix DeadLocks, improved cpu utilisations

Now world gen aways try to keep a certain amount of generation events
active.
This commit is contained in:
tom lee
2021-12-19 18:27:42 +08:00
parent a9bdbfda4e
commit 903f166041
2 changed files with 182 additions and 139 deletions
@@ -1,11 +1,10 @@
package com.seibel.lod.common.wrappers.worldGeneration;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import com.seibel.lod.common.wrappers.world.WorldWrapper;
import com.seibel.lod.common.wrappers.worldGeneration.WorldGenerationStep.Steps;
@@ -15,8 +14,6 @@ import com.seibel.lod.core.objects.PosToGenerateContainer;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.util.LevelPosUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.IVersionConstants;
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
@@ -27,22 +24,38 @@ import net.minecraft.world.level.ChunkPos;
public class ExperimentalGenerator extends AbstractExperimentalWorldGeneratorWrapper {
private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
private static final IWrapperFactory WRAPPER_FACTORY = SingletonHandler.get(IWrapperFactory.class);
private static final IVersionConstants VERSION_CONSTANTS = SingletonHandler.get(IVersionConstants.class);
public WorldGenerationStep generationGroup;
public LodDimension targetLodDim;
private boolean generatorThreadRunning = false;
public static final int generationGroupSize = 1;
public static int numberOfGenerationPoints = 8;
private int generationFutureDebugIDs = 0;
private int estimatedSampleNeeded = 128;
private LinkedList<Future<?>> futures = new LinkedList<Future<?>>();
private LinkedList<ChunkPos> futuresChunkPos = new LinkedList<ChunkPos>();
public ExperimentalGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper) {
super(newLodBuilder, newLodDimension, worldWrapper);
System.out.println("================ExperimentalGenerator_INITING=============");
generationGroup = new WorldGenerationStep(((WorldWrapper) worldWrapper).getServerWorld(), newLodBuilder, newLodDimension);
System.out.println("================ExperimentalGenerator INIT=============");
generationGroup = new WorldGenerationStep(((WorldWrapper) worldWrapper).getServerWorld(), newLodBuilder,
newLodDimension);
}
private static boolean isFarEnough(int genRange, int cax, int cay, int cbx, int cby) {
int dist = Math.min(Math.abs(cax-cbx), Math.abs(cay-cby));
int dist = Math.min(Math.abs(cax - cbx), Math.abs(cay - cby));
// return true;
return dist > genRange*2;
// TODO: tune this value
return dist > genRange * 2 + 8;
}
private boolean checkIfPositionIsValid(int chunkX, int chunkZ) {
for (ChunkPos pos : futuresChunkPos) {
if (!isFarEnough(generationGroupSize, pos.x, pos.z, chunkX, chunkZ)) {
return false;
}
}
return true;
}
@Override
@@ -50,125 +63,135 @@ public class ExperimentalGenerator extends AbstractExperimentalWorldGeneratorWra
ExecutorService executor = generationGroup.executors;
DistanceGenerationMode mode = CONFIG.client().worldGenerator().getDistanceGenerationMode();
if (mode != DistanceGenerationMode.NONE
&& !generatorThreadRunning
&& MC.hasSinglePlayerServer())
{
generatorThreadRunning = true;
Runnable runner = () -> {
System.out.println("================ExperimentalGenerator_Run=============");
try
{
int maxSamples = 512;
int genRange = 8;
int points = 8;
// round the player's block position down to the nearest chunk BlockPos
int playerPosX = MC.getPlayerBlockPos().getX();
int playerPosZ = MC.getPlayerBlockPos().getZ();
//=======================================//
// fill in positionsWaitingToBeGenerated //
//=======================================//
ArrayList<ChunkPos> genPos = new ArrayList<ChunkPos>(points);
PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(
maxSamples, playerPosX, playerPosZ);
byte detailLevel;
int posX;
int posZ;
int nearIndex = 0;
int farIndex = 0;
for (int i = 0; i < posToGenerate.getNumberOfPos(); i++)
{
// add the near positions
if (nearIndex < posToGenerate.getNumberOfNearPos() && posToGenerate.getNthDetail(nearIndex, true) != 0)
{
detailLevel = (byte) (posToGenerate.getNthDetail(nearIndex, true) - 1);
posX = posToGenerate.getNthPosX(nearIndex, true);
posZ = posToGenerate.getNthPosZ(nearIndex, true);
nearIndex++;
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
boolean tooClose = false;
for (ChunkPos pos : genPos) {
if (!isFarEnough(genRange, pos.x, pos.z, chunkPos.x, chunkPos.z)) {
tooClose = true;
break;
}
}
if (tooClose) continue;
genPos.add(chunkPos);
if (genPos.size() >= points) break;
}
// add the far positions
if (farIndex < posToGenerate.getNumberOfFarPos() && posToGenerate.getNthDetail(farIndex, false) != 0)
{
detailLevel = (byte) (posToGenerate.getNthDetail(farIndex, false) - 1);
posX = posToGenerate.getNthPosX(farIndex, false);
posZ = posToGenerate.getNthPosZ(farIndex, false);
farIndex++;
if (mode == DistanceGenerationMode.NONE || !MC.hasSinglePlayerServer())
return;
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
boolean tooClose = false;
for (ChunkPos pos : genPos) {
if (!isFarEnough(genRange, pos.x, pos.z, chunkPos.x, chunkPos.z)) {
tooClose = true;
break;
}
}
if (tooClose) continue;
genPos.add(chunkPos);
if (genPos.size() >= points) break;
}
}
System.out.println("WorldGenerator: "+genPos.size()+" number of positions queried.");
ArrayList<Future<?>> futures = new ArrayList<Future<?>>();
for (ChunkPos pos : genPos) {
futures.add(executor.submit(() -> {
generationGroup.generateLodFromList(pos, genRange, Steps.Features);
}));
}
for (Future<?> f : futures) {
try {
f.get(30, TimeUnit.SECONDS);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (ExecutionException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (TimeoutException e) {
f.cancel(true);
}
}
}
catch (RuntimeException e)
{
// this shouldn't ever happen, but just in case
// Update all current out standing jobs
Iterator<Future<?>> iter = futures.iterator();
Iterator<ChunkPos> posIter = futuresChunkPos.iterator();
while (iter.hasNext()) {
posIter.next();
Future<?> future = iter.next();
if (future.isDone()) {
try {
future.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
} finally {
iter.remove();
posIter.remove();
}
finally
{
generatorThreadRunning = false;
}
}
// If we still all jobs running, return.
if (futures.size() >= numberOfGenerationPoints)
return;
final int targetToGenerate = numberOfGenerationPoints - futures.size();
int toGenerate = targetToGenerate;
int positionGoneThough = 0;
// round the player's block position down to the nearest chunk BlockPos
int playerPosX = MC.getPlayerBlockPos().getX();
int playerPosZ = MC.getPlayerBlockPos().getZ();
// TODO: Make it so that lodDim allows feeding in a function to fast halt if
// position generation is completed.
PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(estimatedSampleNeeded, playerPosX, playerPosZ);
// Find the max number of iterations we need to go though.
// We are checking one FarPos, and one NearPos per iterations. This ensure we
// aren't just
// always picking one or the other.
int nearCount = posToGenerate.getNumberOfNearPos();
int farCount = posToGenerate.getNumberOfFarPos();
int maxIteration = Math.max(nearCount, farCount);
for (int i = 0; i < maxIteration; i++) {
// We have farPos to go though
if (i < farCount && posToGenerate.getNthDetail(i, false) != 0) {
positionGoneThough++;
// TODO: Add comment here on why theres a '-1'.
// Not sure what's happening here. This is copied from previous codes.
byte detailLevel = (byte) (posToGenerate.getNthDetail(i, false) - 1);
int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, false));
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, false));
if (checkIfPositionIsValid(chunkX, chunkZ)) {
ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
futuresChunkPos.add(chunkPos);
futures.add(executor.submit(() -> {
generationGroup.generateLodFromList(generationFutureDebugIDs++, chunkPos, generationGroupSize,
Steps.Features);
}));
toGenerate--;
}
};
executor.execute(runner);
};
}
if (toGenerate <= 0)
break;
// We have nearPos to go though
if (i < nearCount && posToGenerate.getNthDetail(i, true) != 0) {
positionGoneThough++;
// TODO: Add comment here on why theres a '-1'.
// Not sure what's happening here. This is copied from previous codes.
byte detailLevel = (byte) (posToGenerate.getNthDetail(i, true) - 1);
int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, true));
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, true));
if (checkIfPositionIsValid(chunkX, chunkZ)) {
ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
futuresChunkPos.add(chunkPos);
futures.add(executor.submit(() -> {
generationGroup.generateLodFromList(generationFutureDebugIDs++, chunkPos, generationGroupSize,
Steps.Features);
}));
toGenerate--;
}
}
if (toGenerate <= 0)
break;
}
if (targetToGenerate != toGenerate) {
if (toGenerate == 0) {
System.out.println(
"WorldGenerator: Sampled " + posToGenerate.getNumberOfPos() + " out of " + estimatedSampleNeeded
+ " points, started all targeted " + targetToGenerate + " generations.");
} else {
System.out.println("WorldGenerator: Sampled " + posToGenerate.getNumberOfPos() + " out of "
+ estimatedSampleNeeded + " points, started " + (targetToGenerate - toGenerate)
+ " out of targeted " + targetToGenerate + " generations.");
}
}
if (toGenerate > 0 && estimatedSampleNeeded <= posToGenerate.getNumberOfPos()) {
// We failed to generate enough points from the samples.
// Let's increase the estimatedSampleNeeded.
estimatedSampleNeeded *= 1.3;
// Ensure wee don't go to basically infinity
if (estimatedSampleNeeded > 32768)
estimatedSampleNeeded = 32768;
System.out.println("WorldGenerator: Increasing estimatedSampleNeeeded to " + estimatedSampleNeeded);
} else if (toGenerate == 0 && positionGoneThough * 1.5 < posToGenerate.getNumberOfPos()) {
// We haven't gone though half of them and it's already enough.
// Let's shink the estimatedSampleNeeded.
estimatedSampleNeeded /= 1.2;
// Ensure we don't go to near zero.
if (estimatedSampleNeeded < 4)
estimatedSampleNeeded = 4;
System.out.println("WorldGenerator: Decreasing estimatedSampleNeeeded to " + estimatedSampleNeeded);
}
}
@Override
public void stop() {
System.out.println("================ExperimentalGenerator SHUTDOWN=============");
generationGroup.executors.shutdownNow();
}
}
@@ -8,10 +8,13 @@ import com.seibel.lod.core.objects.lod.LodDimension;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executor;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.locks.ReentrantLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
@@ -35,6 +38,12 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureMana
import net.minecraft.world.level.lighting.LevelLightEngine;
public class WorldGenerationStep {
private static <T> T joinAsync(CompletableFuture<T> f) {
//while (!f.isDone()) Thread.yield();
return f.join();
}
ServerLevel level;
ChunkGenerator generator;
StructureManager structures;
@@ -42,7 +51,10 @@ public class WorldGenerationStep {
LodBuilder lodBuilder;
LodDimension lodDim;
Registry<Biome> biomes;
public ExecutorService executors = Executors.newFixedThreadPool(8, new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
//public ExecutorService executors = Executors.newWorkStealingPool();
public ExecutorService executors = Executors.newCachedThreadPool(new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
//public ExecutorService executors = Executors.newFixedThreadPool(8, new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
public WorldGenerationStep(ServerLevel level, LodBuilder lodBuilder, LodDimension lodDim) {
System.out.println("================WORLD_GEN_STEP_INITING=============");
@@ -143,8 +155,8 @@ public class WorldGenerationStep {
return chunk;
}
public void generateLodFromList(ChunkPos pos, int range, Steps step) {
System.out.println("generateLodFromList("+pos.toString()+", "+range+", "+step+")");
public void generateLodFromList(int i, ChunkPos pos, int range, Steps step) {
System.out.println(i+": generateLodFromList("+pos.toString()+", "+range+", "+step+")");
GridList<ChunkSynconizer> referencedChunks;
DistanceGenerationMode generationMode;
switch (step) {
@@ -178,10 +190,10 @@ public class WorldGenerationStep {
referencedChunks = generateFeatures(pos, range);
generationMode = DistanceGenerationMode.FEATURES;
break;
case Light:
return;
case LiquidCarvers:
return;
case Light:
return;
default:
return;
}
@@ -194,11 +206,15 @@ public class WorldGenerationStep {
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(target.chunk), new LodBuilderConfig(generationMode));
}
}
System.out.println("EXIT: generateLodFromList("+pos.toString()+", "+range+", "+step+")");
for (ChunkSynconizer sync : referencedChunks) {
chunks.remove(sync.chunk.getPos().toLong());
}
System.out.println(i+": EXIT: generateLodFromList("+pos.toString()+", "+range+", "+step+")");
}
public GridList<ChunkSynconizer> generateStructureStart(ChunkPos pos, int range) {
System.out.println("generateStructureStart("+pos.toString()+", "+range+")");
//System.out.println("generateStructureStart("+pos.toString()+", "+range+")");
int cx = pos.x;
int cy = pos.z;
GridList<ChunkSynconizer> chunks = new GridList<ChunkSynconizer>(range);
@@ -233,7 +249,7 @@ public class WorldGenerationStep {
public GridList<ChunkSynconizer> generateStructureReference(ChunkPos pos, int range) {
int prestepRange = range + StepStructureReference.RANGE;
GridList<ChunkSynconizer> referencedChunks = generateStructureStart(pos, prestepRange);
System.out.println("generateStructureReference(" + pos.toString() + ", " + range + ")");
//System.out.println("generateStructureReference(" + pos.toString() + ", " + range + ")");
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
@@ -267,7 +283,7 @@ public class WorldGenerationStep {
public GridList<ChunkSynconizer> generateBiomes(ChunkPos pos, int range) {
int prestepRange = range + 1;
GridList<ChunkSynconizer> referencedChunks = generateStructureReference(pos, prestepRange);
System.out.println("generateBiomes("+pos.toString()+", "+range+")");
//System.out.println("generateBiomes("+pos.toString()+", "+range+")");
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
@@ -300,6 +316,7 @@ public class WorldGenerationStep {
// System.out.println("generateNoise("+pos.toString()+", "+range+")");
int prestepRange = range + 1;
GridList<ChunkSynconizer> referencedChunks = generateBiomes(pos, prestepRange);
//System.out.println("generateNoise("+pos.toString()+", "+range+")");
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
@@ -332,6 +349,7 @@ public class WorldGenerationStep {
public GridList<ChunkSynconizer> generateSurface(ChunkPos pos, int range) {
int prestepRange = range + 1;
GridList<ChunkSynconizer> referencedChunks = generateNoise(pos, prestepRange);
//System.out.println("generateSurface("+pos.toString()+", "+range+")");
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
@@ -366,6 +384,7 @@ public class WorldGenerationStep {
public GridList<ChunkSynconizer> generateCarvers(ChunkPos pos, int range) {
int prestepRange = range + 1;
GridList<ChunkSynconizer> referencedChunks = generateSurface(pos, prestepRange);
//System.out.println("generateCarvers("+pos.toString()+", "+range+")");
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
@@ -399,6 +418,7 @@ public class WorldGenerationStep {
public GridList<ChunkSynconizer> generateFeatures(ChunkPos pos, int range) {
int prestepRange = range + 1;
GridList<ChunkSynconizer> referencedChunks = generateCarvers(pos, prestepRange);
//System.out.println("generateFeatures("+pos.toString()+", "+range+")");
int centreIndex = referencedChunks.size() / 2;
for (int ox = -range; ox <= range; ox++) {
@@ -499,8 +519,8 @@ public class WorldGenerationStep {
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, -1);
chunk = generator.createBiomes(biomeRegistry, worker, Blender.of(worldGenRegion),
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk).join();
chunk = joinAsync(generator.createBiomes(biomeRegistry, worker, Blender.of(worldGenRegion),
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk));
((ProtoChunk) chunk).setStatus(STATUS);
return chunk;
}
@@ -519,8 +539,8 @@ public class WorldGenerationStep {
public static final ChunkAccess generate(ServerLevel level, ChunkGenerator generator,
List<ChunkAccess> chunkList, ChunkAccess chunk, Executor worker) {
WorldGenRegion worldGenRegion = new WorldGenRegion(level, chunkList, STATUS, 0);
chunk = generator.fillFromNoise(worker, Blender.of(worldGenRegion),
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk).join();
chunk = joinAsync(generator.fillFromNoise(worker, Blender.of(worldGenRegion),
level.structureFeatureManager().forWorldGenRegion(worldGenRegion), chunk));
((ProtoChunk) chunk).setStatus(STATUS);
return chunk;
}
@@ -635,12 +655,12 @@ public class WorldGenerationStep {
public static final ChunkAccess generate(ChunkAccess chunk) {
((ProtoChunk) chunk).setStatus(STATUS);
return lightEngine.lightChunk(chunk, chunk.isLightCorrect()).join();
return joinAsync(lightEngine.lightChunk(chunk, chunk.isLightCorrect()));
}
public static final ChunkAccess load(ChunkAccess chunk) {
((ProtoChunk) chunk).setStatus(STATUS);
return lightEngine.lightChunk(chunk, chunk.isLightCorrect()).join();
return joinAsync(lightEngine.lightChunk(chunk, chunk.isLightCorrect()));
}
}