Remove Seamless Overdraw Test

The result wasn't very good due to rendering issues with entities
This commit is contained in:
James Seibel
2024-03-16 21:03:27 -05:00
parent ea0e24b430
commit 8bedb3dbaa
5 changed files with 1 additions and 141 deletions
@@ -29,7 +29,6 @@ import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LightTexture;
import org.joml.Matrix4f;
#endif
import com.seibel.distanthorizons.common.rendering.SeamlessOverdraw;
import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
@@ -141,20 +140,6 @@ public class MixinLevelRenderer
if (renderType.equals(RenderType.solid()))
{
ClientApi.INSTANCE.renderLods(ClientLevelWrapper.getWrapper(this.level), mcModelViewMatrix, mcProjectionMatrix, Minecraft.getInstance().getFrameTime());
// experimental proof-of-concept option
if (Config.Client.Advanced.Graphics.AdvancedGraphics.seamlessOverdraw.get())
{
float[] matrixFloatArray = SeamlessOverdraw.overwriteMinecraftNearFarClipPlanes(mcProjectionMatrix, previousPartialTicks);
#if MC_VER == MC_1_16_5
SeamlessOverdraw.applyLegacyProjectionMatrix(matrixFloatArray);
#elif MC_VER < MC_1_19_4
projectionMatrix.load(FloatBuffer.wrap(matrixFloatArray));
#else
projectionMatrix.set(matrixFloatArray);
#endif
}
}
else if (renderType.equals(RenderType.translucent()))
{