Remove Seamless Overdraw Test

The result wasn't very good due to rendering issues with entities
This commit is contained in:
James Seibel
2024-03-16 21:03:27 -05:00
parent ea0e24b430
commit 8bedb3dbaa
5 changed files with 1 additions and 141 deletions
@@ -1,94 +0,0 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.common.rendering;
#if MC_VER < MC_1_19_4
import com.mojang.math.Matrix4f;
#else
import org.joml.Matrix4f;
#endif
import com.seibel.distanthorizons.core.config.Config;
import com.seibel.distanthorizons.core.util.RenderUtil;
import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
import org.lwjgl.opengl.GL15;
import java.nio.FloatBuffer;
public class SeamlessOverdraw
{
/**
* Proof-of-concept experimental option, not intended for normal use. <br>
* (Poorly) replaces Minecraft's far clip plane so it lines up with DH's near clip plane.
*/
public static float[] overwriteMinecraftNearFarClipPlanes(Matrix4f minecraftProjectionMatrix, float previousPartialTicks)
{
float[] matrixFloatArray;
#if MC_VER < MC_1_19_4
FloatBuffer matrixFloatBuffer = FloatBuffer.allocate(16);
minecraftProjectionMatrix.store(matrixFloatBuffer);
matrixFloatArray = matrixFloatBuffer.array();
#else
// Passing float buffers in caused native code crashes, so we are passing in a float array instead
matrixFloatArray = new float[16];
minecraftProjectionMatrix.get(matrixFloatArray);
#endif
return overwriteMinecraftNearFarClipPlanes(matrixFloatArray, previousPartialTicks);
}
public static float[] overwriteMinecraftNearFarClipPlanes(Mat4f minecraftProjectionMatrix, float previousPartialTicks)
{
return overwriteMinecraftNearFarClipPlanes(minecraftProjectionMatrix.getValuesAsArray(), previousPartialTicks);
}
private static float[] overwriteMinecraftNearFarClipPlanes(float[] projectionMatrixFloatArray, float previousPartialTicks)
{
float dhFarClipPlane = RenderUtil.getNearClipPlaneDistanceInBlocks(previousPartialTicks);
// works for fabric, bad not for forge for some reason :/
float farClip = dhFarClipPlane * 5.1f; // magic number found via trial and error, James has no idea what it represents, except that it makes the seam between DH and vanilla rendering pretty close
float nearClip = 0.5f; // this causes issues with some vanilla rendering, specifically the wireframe around selected blocks is slightly off. Unfortunately the ratio between the near and far clip plane can't be easily modified without completely screwing up the rendering.
// these may be the wrong index locations in any version of MC other than 1.18.2
projectionMatrixFloatArray[10] = -((farClip + nearClip) / (farClip - nearClip)); // near clip plane
projectionMatrixFloatArray[11] = -((2 * farClip * nearClip) / (farClip - nearClip)); // far clip plane
return projectionMatrixFloatArray;
}
//================//
// helper methods //
//================//
public static void applyLegacyProjectionMatrix(float[] projectionMatrixFloatArray)
{
int glMatrixMode = GL15.glGetInteger(GL15.GL_MATRIX_MODE);
GL15.glMatrixMode(GL15.GL_PROJECTION);
GL15.glLoadMatrixf(projectionMatrixFloatArray);
GL15.glMatrixMode(glMatrixMode);
}
}
@@ -20,7 +20,6 @@
package com.seibel.distanthorizons.fabric;
import com.seibel.distanthorizons.common.AbstractModInitializer;
import com.seibel.distanthorizons.common.rendering.SeamlessOverdraw;
import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
import com.seibel.distanthorizons.core.api.internal.ClientApi;
@@ -197,21 +196,6 @@ public class FabricClientProxy implements AbstractModInitializer.IEventProxy
McObjectConverter.Convert(renderContext.matrixStack().last().pose()),
McObjectConverter.Convert(renderContext.projectionMatrix()),
renderContext.tickDelta());
// experimental proof-of-concept option
if (Config.Client.Advanced.Graphics.AdvancedGraphics.seamlessOverdraw.get())
{
float[] matrixFloatArray = SeamlessOverdraw.overwriteMinecraftNearFarClipPlanes(renderContext.projectionMatrix(), renderContext.tickDelta());
#if MC_VER == MC_1_16_5
SeamlessOverdraw.applyLegacyProjectionMatrix(matrixFloatArray);
#elif MC_VER < MC_1_19_4
renderContext.projectionMatrix().load(FloatBuffer.wrap(matrixFloatArray));
#else
renderContext.projectionMatrix().set(matrixFloatArray);
#endif
}
});
// Debug keyboard event
@@ -29,7 +29,6 @@ import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LightTexture;
import org.joml.Matrix4f;
#endif
import com.seibel.distanthorizons.common.rendering.SeamlessOverdraw;
import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
@@ -141,20 +140,6 @@ public class MixinLevelRenderer
if (renderType.equals(RenderType.solid()))
{
ClientApi.INSTANCE.renderLods(ClientLevelWrapper.getWrapper(this.level), mcModelViewMatrix, mcProjectionMatrix, Minecraft.getInstance().getFrameTime());
// experimental proof-of-concept option
if (Config.Client.Advanced.Graphics.AdvancedGraphics.seamlessOverdraw.get())
{
float[] matrixFloatArray = SeamlessOverdraw.overwriteMinecraftNearFarClipPlanes(mcProjectionMatrix, previousPartialTicks);
#if MC_VER == MC_1_16_5
SeamlessOverdraw.applyLegacyProjectionMatrix(matrixFloatArray);
#elif MC_VER < MC_1_19_4
projectionMatrix.load(FloatBuffer.wrap(matrixFloatArray));
#else
projectionMatrix.set(matrixFloatArray);
#endif
}
}
else if (renderType.equals(RenderType.translucent()))
{
@@ -29,7 +29,6 @@ import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LightTexture;
import org.joml.Matrix4f;
#endif
import com.seibel.distanthorizons.common.rendering.SeamlessOverdraw;
import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
@@ -138,20 +137,6 @@ public class MixinLevelRenderer
if (renderType.equals(RenderType.solid()))
{
ClientApi.INSTANCE.renderLods(ClientLevelWrapper.getWrapper(level), mcModelViewMatrix, mcProjectionMatrix, Minecraft.getInstance().getFrameTime());
// experimental proof-of-concept option
if (Config.Client.Advanced.Graphics.AdvancedGraphics.seamlessOverdraw.get())
{
float[] matrixFloatArray = SeamlessOverdraw.overwriteMinecraftNearFarClipPlanes(mcProjectionMatrix, previousPartialTicks);
#if MC_VER == MC_1_16_5
SeamlessOverdraw.applyLegacyProjectionMatrix(matrixFloatArray);
#elif MC_VER < MC_1_19_4
projectionMatrix.load(FloatBuffer.wrap(matrixFloatArray));
#else
projectionMatrix.set(matrixFloatArray);
#endif
}
}
else if (renderType.equals(RenderType.translucent()))
{