Fixed Fog color

This commit is contained in:
tom lee
2021-12-22 11:24:25 +08:00
parent 291f5d247c
commit 8b1205f79e
@@ -4,6 +4,7 @@ import java.awt.*;
import java.util.HashSet;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.systems.RenderSystem;
import com.seibel.lod.common.wrappers.misc.LightMapWrapper;
import com.seibel.lod.core.handlers.IReflectionHandler;
import com.seibel.lod.core.handlers.ReflectionHandler;
@@ -43,8 +44,6 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
{
public static final MinecraftRenderWrapper INSTANCE = new MinecraftRenderWrapper();
private static final MinecraftWrapper MC_WRAPPER = MinecraftWrapper.INSTANCE;
private static final Minecraft MC = Minecraft.getInstance();
private static final GameRenderer GAME_RENDERER = MC.gameRenderer;
@@ -95,8 +94,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
@Override
public Color getFogColor() {
float[] colorValues = new float[4];
GL20.glGetFloatv(GL20.GL_FOG_COLOR, colorValues);
float[] colorValues = RenderSystem.getShaderFogColor();
return new Color(colorValues[0], colorValues[1], colorValues[2], colorValues[3]);
}