Fix texture using buffer flags
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+4
-4
@@ -103,10 +103,10 @@ public class BlazeTextureWrapper
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this.width = viewWidth;
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this.height = viewHeight;
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int usage = GpuBuffer.USAGE_HINT_CLIENT_STORAGE
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| GpuBuffer.USAGE_COPY_DST
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| GpuBuffer.USAGE_VERTEX
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| GpuBuffer.USAGE_UNIFORM;
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int usage = GpuTexture.USAGE_COPY_DST
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| GpuTexture.USAGE_TEXTURE_BINDING
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| GpuTexture.USAGE_COPY_SRC
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| GpuTexture.USAGE_RENDER_ATTACHMENT;
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this.texture = GPU_DEVICE.createTexture(this.name,
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usage,
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this.textureFormat,
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