Add a flag to enable/disable ChunkWrapper Index validation
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+7
-2
@@ -19,11 +19,9 @@
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package com.seibel.distanthorizons.common.wrappers.chunk;
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import com.seibel.distanthorizons.api.enums.config.ELightGenerationMode;
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import com.seibel.distanthorizons.common.wrappers.block.BiomeWrapper;
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import com.seibel.distanthorizons.common.wrappers.block.BlockStateWrapper;
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import com.seibel.distanthorizons.common.wrappers.worldGeneration.mimicObject.DhLitWorldGenRegion;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.pos.DhBlockPos;
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import com.seibel.distanthorizons.core.pos.DhChunkPos;
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import com.seibel.distanthorizons.core.util.LodUtil;
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@@ -59,6 +57,10 @@ import net.minecraft.core.SectionPos;
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public class ChunkWrapper implements IChunkWrapper
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{
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/** useful for debugging, but can slow down chunk operations quite a bit due to being called every time. */
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private static final boolean RUN_RELATIVE_POS_INDEX_VALIDATION = false;
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private final ChunkAccess chunk;
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private final DhChunkPos chunkPos;
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private final LevelReader lightSource;
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@@ -439,6 +441,9 @@ public class ChunkWrapper implements IChunkWrapper
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/** used to prevent accidentally attempting to get/set values outside this chunk's boundaries */
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private void throwIndexOutOfBoundsIfRelativePosOutsideChunkBounds(int x, int y, int z) throws IndexOutOfBoundsException
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{
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if (RUN_RELATIVE_POS_INDEX_VALIDATION)
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return;
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// FIXME +1 is to handle the fact that LodDataBuilder adds +1 to all block lighting calculations, also done in the constructor
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int minHeight = this.getMinBuildHeight();
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int maxHeight = this.getMaxBuildHeight() + 1;
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