Make the reflection handler a singleton
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@@ -109,7 +109,6 @@ public class LodRenderer
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private GameRenderer gameRender;
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private IProfiler profiler;
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private int farPlaneBlockDistance;
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private ReflectionHandler reflectionHandler;
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/**
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@@ -159,7 +158,6 @@ public class LodRenderer
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mc = MinecraftWrapper.INSTANCE;
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gameRender = mc.getGameRenderer();
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reflectionHandler = new ReflectionHandler();
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lodBufferBuilder = newLodNodeBufferBuilder;
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}
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@@ -689,7 +687,7 @@ public class LodRenderer
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NearFarFogSettings fogSettings = new NearFarFogSettings();
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FogQuality quality = reflectionHandler.getFogQuality();
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FogQuality quality = ReflectionHandler.INSTANCE.getFogQuality();
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FogDrawOverride override = LodConfig.CLIENT.graphics.fogDrawOverride.get();
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