Disabled stuff that requires Architectury API (so the networking)
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@@ -19,6 +19,7 @@
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package com.seibel.lod.common.networking;
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/*
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#if MC_1_16_5
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import me.shedaniel.architectury.networking.NetworkManager;
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#else
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@@ -26,6 +27,7 @@ import dev.architectury.networking.NetworkManager;
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#endif
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import net.minecraft.client.Minecraft;
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import net.minecraft.network.FriendlyByteBuf;
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*/
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/**
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* @author Ran
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@@ -33,6 +35,7 @@ import net.minecraft.network.FriendlyByteBuf;
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// Comment: What does the 'server' side mean? Dedicated server? Or does it include the internal server?
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// (I removed the hookup that calls the register method, since I'm not sure what it is doing yet)
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public class NetworkReceiver {
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/*
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public void register_Client() {
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NetworkManager.registerReceiver(NetworkManager.serverToClient(), Networking.RESOURCE_LOCATION, new ClientReceiver());
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}
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@@ -54,4 +57,5 @@ public class NetworkReceiver {
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com.seibel.lod.common.networking.NetworkHandler.receivePacketClient(Minecraft.getInstance(), buf, context.getPlayer());
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}
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}
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*/
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}
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@@ -20,11 +20,11 @@
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package com.seibel.lod.common.networking;
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import com.seibel.lod.core.ModInfo;
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#if MC_1_16_5
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import me.shedaniel.architectury.networking.NetworkManager;
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#else
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import dev.architectury.networking.NetworkManager;
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#endif
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//#if MC_1_16_5
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//import me.shedaniel.architectury.networking.NetworkManager;
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//#else
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//import dev.architectury.networking.NetworkManager;
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//#endif
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import io.netty.buffer.Unpooled;
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import net.minecraft.client.Minecraft;
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import net.minecraft.network.FriendlyByteBuf;
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@@ -57,7 +57,7 @@ public class Networking {
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* @param buf the payload of the packet.
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*/
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public static void send(ServerPlayer player, FriendlyByteBuf buf) {
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NetworkManager.sendToPlayer(player, RESOURCE_LOCATION, buf);
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// NetworkManager.sendToPlayer(player, RESOURCE_LOCATION, buf);
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}
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/**
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@@ -67,7 +67,7 @@ public class Networking {
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* @throws IllegalStateException if the client is not connected to a server
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*/
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public static void send(FriendlyByteBuf buf) throws IllegalStateException {
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NetworkManager.sendToServer(RESOURCE_LOCATION, buf);
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// NetworkManager.sendToServer(RESOURCE_LOCATION, buf);
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}
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}
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@@ -104,7 +104,7 @@ public class FabricServerProxy {
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}
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// This just exists here for testing purposes, it'll be removed in the future
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public void tester(MinecraftServer server) {
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public void tester(MinecraftServer server) { // I disabled the Networking functions for now so this will not work atm - coolGi
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for (ServerPlayer player : server.getPlayerList().getPlayers()) {
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FriendlyByteBuf payload = Networking.createNew();
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payload.writeInt(1);
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