Disabled stuff that requires Architectury API (so the networking)

This commit is contained in:
coolGi
2023-01-29 14:16:12 +10:30
parent 52005d0b19
commit 76f3a3cfcb
3 changed files with 12 additions and 8 deletions
@@ -19,6 +19,7 @@
package com.seibel.lod.common.networking;
/*
#if MC_1_16_5
import me.shedaniel.architectury.networking.NetworkManager;
#else
@@ -26,6 +27,7 @@ import dev.architectury.networking.NetworkManager;
#endif
import net.minecraft.client.Minecraft;
import net.minecraft.network.FriendlyByteBuf;
*/
/**
* @author Ran
@@ -33,6 +35,7 @@ import net.minecraft.network.FriendlyByteBuf;
// Comment: What does the 'server' side mean? Dedicated server? Or does it include the internal server?
// (I removed the hookup that calls the register method, since I'm not sure what it is doing yet)
public class NetworkReceiver {
/*
public void register_Client() {
NetworkManager.registerReceiver(NetworkManager.serverToClient(), Networking.RESOURCE_LOCATION, new ClientReceiver());
}
@@ -54,4 +57,5 @@ public class NetworkReceiver {
com.seibel.lod.common.networking.NetworkHandler.receivePacketClient(Minecraft.getInstance(), buf, context.getPlayer());
}
}
*/
}
@@ -20,11 +20,11 @@
package com.seibel.lod.common.networking;
import com.seibel.lod.core.ModInfo;
#if MC_1_16_5
import me.shedaniel.architectury.networking.NetworkManager;
#else
import dev.architectury.networking.NetworkManager;
#endif
//#if MC_1_16_5
//import me.shedaniel.architectury.networking.NetworkManager;
//#else
//import dev.architectury.networking.NetworkManager;
//#endif
import io.netty.buffer.Unpooled;
import net.minecraft.client.Minecraft;
import net.minecraft.network.FriendlyByteBuf;
@@ -57,7 +57,7 @@ public class Networking {
* @param buf the payload of the packet.
*/
public static void send(ServerPlayer player, FriendlyByteBuf buf) {
NetworkManager.sendToPlayer(player, RESOURCE_LOCATION, buf);
// NetworkManager.sendToPlayer(player, RESOURCE_LOCATION, buf);
}
/**
@@ -67,7 +67,7 @@ public class Networking {
* @throws IllegalStateException if the client is not connected to a server
*/
public static void send(FriendlyByteBuf buf) throws IllegalStateException {
NetworkManager.sendToServer(RESOURCE_LOCATION, buf);
// NetworkManager.sendToServer(RESOURCE_LOCATION, buf);
}
}
@@ -104,7 +104,7 @@ public class FabricServerProxy {
}
// This just exists here for testing purposes, it'll be removed in the future
public void tester(MinecraftServer server) {
public void tester(MinecraftServer server) { // I disabled the Networking functions for now so this will not work atm - coolGi
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
FriendlyByteBuf payload = Networking.createNew();
payload.writeInt(1);