Fix beacon beams now going through some blocks
This commit is contained in:
+77
-29
@@ -97,16 +97,14 @@ public class BlockStateWrapper implements IBlockStateWrapper
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/** technically final, but since it requires a method call to generate it can't be marked as such */
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private String serialString;
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private final int hashCode;
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/**
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* Cached opacity value, -1 if not populated. <br>
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* Should be between {@link LodUtil#BLOCK_FULLY_OPAQUE} and {@link LodUtil#BLOCK_FULLY_OPAQUE}
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*/
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private int opacity = -1;
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/** Should be between {@link LodUtil#BLOCK_FULLY_OPAQUE} and {@link LodUtil#BLOCK_FULLY_OPAQUE} */
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private final int opacity;
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/** used by the Iris shader mod to determine how each LOD should be rendered */
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private byte blockMaterialId = 0;
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private final boolean isBeaconBlock;
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private final boolean isBeaconBaseBlock;
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private final boolean allowsBeaconBeamPassage;
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/** null if this block can't tint beacons */
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private final Color beaconTintColor;
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private final Color mapColor;
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@@ -163,9 +161,12 @@ public class BlockStateWrapper implements IBlockStateWrapper
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this.serialString = this.serialize(levelWrapper);
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this.hashCode = Objects.hash(this.serialString);
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this.blockMaterialId = this.calculateEDhApiBlockMaterialId().index;
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this.opacity = this.calculateOpacity();
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String lowercaseSerial = this.serialString.toLowerCase();
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// beacon blocks
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String lowercaseSerial = this.serialString.toLowerCase();
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boolean isBeaconBaseBlock = false;
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for (int i = 0; i < LodUtil.BEACON_BASE_BLOCK_NAME_LIST.size(); i++)
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{
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@@ -201,6 +202,39 @@ public class BlockStateWrapper implements IBlockStateWrapper
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this.beaconTintColor = beaconTintColor;
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// allow/deny beacon beam passage
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boolean allowsBeaconBeamPassage;
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if (this.blockState != null)
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{
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// get block properties (defaults to the values used by air)
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boolean canOcclude = this.getCanOcclude();
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boolean propagatesSkyLightDown = this.getPropagatesSkyLightDown();
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if (lowercaseSerial.contains("minecraft:bedrock"))
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{
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// bedrock is a special case fully opaque block that does allow beacons through
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allowsBeaconBeamPassage = true;
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}
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else if (propagatesSkyLightDown || !canOcclude)
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{
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// stairs, cake, fences, etc.
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allowsBeaconBeamPassage = true;
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}
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else
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{
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// non-opaque blocks (glass, mob spawners, etc.)
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// all allow beacons through
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allowsBeaconBeamPassage = (this.opacity != LodUtil.BLOCK_FULLY_OPAQUE);
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}
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}
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else
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{
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// air allows beacons through
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allowsBeaconBeamPassage = true;
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}
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this.allowsBeaconBeamPassage = allowsBeaconBeamPassage;
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int mcColor = 0;
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if (this.blockState != null)
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{
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@@ -344,28 +378,12 @@ public class BlockStateWrapper implements IBlockStateWrapper
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//=================//
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@Override
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public int getOpacity()
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public int getOpacity() { return this.opacity; }
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private int calculateOpacity()
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{
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// use the cached opacity value if possible
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if (this.opacity != -1)
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{
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return this.opacity;
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}
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// get block properties (default to the values used by air)
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boolean canOcclude = false;
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boolean propagatesSkyLightDown = true;
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if (this.blockState != null)
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{
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canOcclude = this.blockState.canOcclude();
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#if MC_VER < MC_1_21_3
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propagatesSkyLightDown = this.blockState.propagatesSkylightDown(EmptyBlockGetter.INSTANCE, BlockPos.ZERO);
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#else
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propagatesSkyLightDown = this.blockState.propagatesSkylightDown();
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#endif
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}
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// get block properties (defaults to the values used by air)
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boolean canOcclude = this.getCanOcclude();
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boolean propagatesSkyLightDown = this.getPropagatesSkyLightDown();
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@@ -398,9 +416,37 @@ public class BlockStateWrapper implements IBlockStateWrapper
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}
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this.opacity = opacity;
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return this.opacity;
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return opacity;
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}
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private boolean getCanOcclude()
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{
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// defaults to the value used by air
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boolean canOcclude = false;
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if (this.blockState != null)
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{
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canOcclude = this.blockState.canOcclude();
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}
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return canOcclude;
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}
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private boolean getPropagatesSkyLightDown()
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{
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// defaults to the value used by air
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boolean propagatesSkyLightDown = true;
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if (this.blockState != null)
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{
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#if MC_VER < MC_1_21_3
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propagatesSkyLightDown = this.blockState.propagatesSkylightDown(EmptyBlockGetter.INSTANCE, BlockPos.ZERO);
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#else
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propagatesSkyLightDown = this.blockState.propagatesSkylightDown();
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#endif
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}
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return propagatesSkyLightDown;
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}
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@Override
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public int getLightEmission() { return (this.blockState != null) ? this.blockState.getLightEmission() : 0; }
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@@ -473,6 +519,8 @@ public class BlockStateWrapper implements IBlockStateWrapper
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public boolean isBeaconBaseBlock() { return this.isBeaconBaseBlock; }
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@Override
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public boolean isBeaconTintBlock() { return this.beaconTintColor != null; }
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@Override
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public boolean allowsBeaconBeamPassage() { return this.allowsBeaconBeamPassage; }
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@Override
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public Color getMapColor() { return this.mapColor; }
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+1
-1
Submodule coreSubProjects updated: 8bd70d593c...d9b924cfed
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