Forgot to remove this

This commit is contained in:
coolGi2007
2022-01-07 19:19:12 +10:30
parent 8a41734bce
commit 6b7a80845c
2 changed files with 0 additions and 42 deletions
@@ -20,10 +20,6 @@
package com.seibel.lod.fabric.mixins;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Matrix4f;
import com.seibel.lod.common.Config;
import com.seibel.lod.common.clouds.CloudTexture;
import com.seibel.lod.common.clouds.NoiseCloudHandler;
import com.seibel.lod.common.wrappers.McObjectConverter;
import net.minecraft.client.renderer.LevelRenderer;
import org.lwjgl.opengl.GL15;
@@ -37,23 +33,6 @@ import com.seibel.lod.core.objects.math.Mat4f;
import net.minecraft.client.renderer.RenderType;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.*;
import net.minecraft.client.CloudStatus;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.NotNull;
import org.spongepowered.asm.mixin.*;
import java.util.Random;
/**
* This class is used to mix in my rendering code
* before Minecraft starts rendering blocks.
@@ -20,10 +20,6 @@
package com.seibel.lod.forge.mixins;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Matrix4f;
import com.seibel.lod.common.Config;
import com.seibel.lod.common.clouds.CloudTexture;
import com.seibel.lod.common.clouds.NoiseCloudHandler;
import com.seibel.lod.common.wrappers.McObjectConverter;
import net.minecraft.client.renderer.LevelRenderer;
import org.lwjgl.opengl.GL15;
@@ -37,23 +33,6 @@ import com.seibel.lod.core.objects.math.Mat4f;
import net.minecraft.client.renderer.RenderType;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.*;
import net.minecraft.client.CloudStatus;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.NotNull;
import org.spongepowered.asm.mixin.*;
import java.util.Random;
/**
* This class is used to mix in my rendering code
* before Minecraft starts rendering blocks.